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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw/mwmechanics
2015-05-22 19:57:02 +02:00
..
activespells.cpp consolidate random number logic 2015-03-15 14:07:47 +13:00
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Fixed more MSVC 2013 warnings. 2015-03-15 08:49:03 +13:00
actors.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
aiavoiddoor.hpp
aicombat.cpp Waypoint check only considers X & Y distance (Fixes #2423) 2015-03-23 20:09:46 +13:00
aicombat.hpp
aicombataction.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
aicombataction.hpp Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
aiescort.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
aiescort.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp Waypoint check only considers X & Y distance (Fixes #2423) 2015-03-23 20:09:46 +13:00
aipackage.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
aipursue.cpp
aipursue.hpp
aisequence.cpp reverted mShouldRepeat back to unsigned char. 2015-03-07 11:04:54 +13:00
aisequence.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
aistate.hpp
aitravel.cpp Waypoint check only considers X & Y distance (Fixes #2423) 2015-03-23 20:09:46 +13:00
aitravel.hpp
aiwander.cpp AiWander, use closest two points if distance is too small (Fixes #1317) 2015-03-28 20:05:54 +13:00
aiwander.hpp AiWander, use closest two points if distance is too small (Fixes #1317) 2015-03-28 20:05:54 +13:00
alchemy.cpp consolidate random number logic 2015-03-15 14:07:47 +13:00
alchemy.hpp
autocalcspell.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
autocalcspell.hpp
character.cpp consolidate random number logic 2015-03-15 14:07:47 +13:00
character.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
combat.cpp Various integer/floating point roll adjustments based on wiki 2015-05-11 16:55:09 +02:00
combat.hpp Combat mechanic fixes 2015-03-12 03:08:58 +01:00
creaturestats.cpp Update hit chance according to wiki and implement fCombatInvisoMult 2015-03-12 02:47:16 +01:00
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp consolidate random number logic 2015-03-15 14:07:47 +13:00
drawstate.hpp
enchanting.cpp consolidate random number logic 2015-03-15 14:07:47 +13:00
enchanting.hpp
levelledlist.hpp consolidate random number logic 2015-03-15 14:07:47 +13:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Various integer/floating point roll adjustments based on wiki 2015-05-11 16:55:09 +02:00
mechanicsmanagerimp.hpp
movement.hpp
npcstats.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp Waypoint check only considers X & Y distance (Fixes #2423) 2015-03-23 20:09:46 +13:00
pathfinding.hpp Waypoint check only considers X & Y distance (Fixes #2423) 2015-03-23 20:09:46 +13:00
pathgrid.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
pathgrid.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
pickpocket.cpp consolidate random number logic 2015-03-15 14:07:47 +13:00
pickpocket.hpp
repair.cpp consolidate random number logic 2015-03-15 14:07:47 +13:00
repair.hpp
security.cpp consolidate random number logic 2015-03-15 14:07:47 +13:00
security.hpp
spellcasting.cpp Don't teleport followers when using teleportation spells 2015-05-22 19:57:02 +02:00
spellcasting.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
spells.cpp GetSpellEffects returns true for active abilities (Fixes #2530) 2015-05-11 16:38:16 +02:00
spells.hpp GetSpellEffects returns true for active abilities (Fixes #2530) 2015-05-11 16:38:16 +02:00
stat.cpp Adjust fix for maximum attribute damage limit 2015-03-09 03:15:11 +01:00
stat.hpp Support fatigue below zero for the Drain effect (Fixes #2430) 2015-03-09 03:15:11 +01:00
steering.cpp
steering.hpp
summoning.cpp
summoning.hpp