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Commit Graph

24 Commits

Author SHA1 Message Date
Marc Zinnschlag
40853e292f various bits of clean up 2011-09-04 09:48:50 +02:00
Sebastian Wick
4b846a54f1 PhysicsSystem 2011-08-01 15:55:36 +02:00
Marc Zinnschlag
f52e6bd5ef made toggle-type script instructions more verbose 2011-04-26 21:38:21 +02:00
Jan-Peter Nilsson
a94de76801 Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline) 2011-04-03 13:20:42 +02:00
Marc Zinnschlag
7144657cfc Merge branch 'script' 2011-03-23 17:07:05 +01:00
Marc Zinnschlag
91ea36509d gus' fly mode fix; manually applied 2011-03-21 14:08:56 +01:00
Marc Zinnschlag
72a84356e2 added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene) 2011-03-16 09:09:45 +01:00
Marc Zinnschlag
eb93ef68f1 fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class 2011-03-13 22:33:55 +01:00
Marc Zinnschlag
1e9dc4b435 de-Windownizing and some build-fixes 2011-02-26 16:37:47 +01:00
gugus
84dce2eb36 add physic and solve a problem with window.h macro min/max 2011-02-19 19:18:03 +01:00
gugus
746cf3a45a add physic. 2011-02-19 11:36:57 +01:00
Marc Zinnschlag
9807e7dadc simplified actor-related physics interface to mwscene 2011-02-11 09:24:59 +01:00
Marc Zinnschlag
5c1aae3e26 added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node 2011-02-10 13:32:34 +01:00
Marc Zinnschlag
ca44b3640a pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug 2011-02-01 10:11:41 +01:00
Marc Zinnschlag
ec88aee581 added a missing function 2011-01-25 18:12:13 +01:00
Marc Zinnschlag
843a0288c3 added more physics interface to MWScene 2011-01-25 17:56:49 +01:00
Marc Zinnschlag
162db31a5f physics interface 2011-01-23 15:28:42 +01:00
Marc Zinnschlag
f01a3d5e35 split Player class into a MWWorld and a MWRender component 2011-01-08 15:11:37 +01:00
Marc Zinnschlag
bdb5749b57 temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object) 2010-08-25 09:19:15 +02:00
Armin Preiml
adc209d135 Implemented the faced handle method to the engine. Faced handles will
be written to stdout every 10th frame.
2010-08-03 20:40:45 +02:00
Armin Preiml
c000bfb43d moved object focus code to mwscene 2010-08-03 20:17:31 +02:00
Nicolay Korslund
13d3f9c87e Integrated OpenEngine, replaces entire components/engine/ directory. 2010-07-16 14:56:14 +02:00
Nicolay Korslund
3896fd218a Added stand-alone GUI test, compiles and runs 2010-07-08 11:53:59 +02:00
Marc Zinnschlag
e4f85cb3e6 directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00