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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-10 12:39:53 +00:00

3797 Commits

Author SHA1 Message Date
jvoisin
838785d5a3 Merge branch 'sworc' into 'master'
Make StartCombat a no-op for dead targets and don't always play attack lines

Closes #7769 and #5413

See merge request OpenMW/openmw!3803
2024-02-05 09:48:20 +00:00
Alexei Kotov
8b47381162 Merge branch 'more_move' into 'master'
Fix some Coverity Scan complaints

See merge request OpenMW/openmw!3829
2024-02-03 17:24:53 +00:00
Andrei Kortunov
225e834b88 Fix some Coverity Scan complaints 2024-02-02 09:28:19 +04:00
Mads Buvik Sandvei
a59981e3fa Initialize mScripted again. 2024-02-01 20:00:10 +01:00
Alexei Kotov
c86ca0ef01 Merge branch 'cast-fix' into 'master'
Fix bad cast of loop count in animation bindings.

See merge request OpenMW/openmw!3819
2024-01-30 04:18:03 +00:00
Evil Eye
340d1423c6 Optimize AI package target comparisons 2024-01-29 22:25:39 +01:00
Evil Eye
8ed7a5319d Exclude deleted actors, prevent copies, and try to avoid a second getActorsSidingWith call 2024-01-29 22:08:00 +01:00
Mads Buvik Sandvei
0ed94ead4e Check that count is non-zero before decrementing it. 2024-01-28 17:34:22 +01:00
Mads Buvik Sandvei
24a0a0c3bf size_t -> uint32_t 2024-01-28 16:34:44 +01:00
Mads Buvik Sandvei
993cea7d65 MR Comments 2024-01-28 16:31:01 +01:00
Mads Buvik Sandvei
36e1bdab10 Use a smaller integer type instead of dealing with casting issues. 2024-01-28 14:48:49 +01:00
Evil Eye
1d1ce2de7b Use the correct id to absorb enchantments 2024-01-27 12:12:39 +01:00
Mads Buvik Sandvei
a94add741e Lua: Animation bindings 2024-01-26 21:39:33 +00:00
Evil Eye
a8ee3dfae8 Move the caching getActorsSidingWith to its own type 2024-01-25 20:44:18 +01:00
Evil Eye
bdc6119b31 Bring attack voice lines in line with research
Only play them when starting combat when not in combat or not in combat
with one of the target's allies.
Don't play them when casting spells whose first effect isn't ranged.
2024-01-25 19:36:41 +01:00
Andrei Kortunov
9e55425b71 Use std::move() in /apps/openmw 2024-01-25 09:03:30 +04:00
Evil Eye
4dfe6078c8 Make StartCombat a no-op for dead targets and don't play an attack line when already in combat 2024-01-22 22:07:49 +01:00
psi29a
6b35ee68e1 Merge branch 'holdstill' into 'master'
Make scripted animations shut down pathfinding (bug #5065)

Closes #5065

See merge request OpenMW/openmw!3711
2024-01-20 11:57:36 +00:00
Alexei Kotov
1a629cbf07 Play shield hit sound for the shield that was hit (#7774) 2024-01-14 10:33:21 +03:00
Alexei Kotov
01dcca3363 Make scripted animations shut down pathfinding (bug #5065) 2024-01-07 04:55:49 +03:00
Alexei Kotov
c1c774e11d Update the spells window when constant effects are added/removed (bug #7475) 2024-01-07 04:55:29 +03:00
elsid
903299ce50
Avoid recomputing navigator flags when getting area costs 2024-01-06 02:39:42 +01:00
elsid
594bd6e136
Use walking speed for swimming actor with water walking for pathfinding
This will make them find shorter paths nearby shores.
2024-01-06 02:39:40 +01:00
Alexei Kotov
78459314bf Merge branch 'impartialplayerbelike' into 'master'
Don't count the actor we're following as siding with us if we're in combat with them but they aren't in combat with us

Closes #7645

See merge request OpenMW/openmw!3650
2023-12-31 17:33:08 +00:00
Evil Eye
e63933efa6 Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
psi29a
7647af6e4e Merge branch 'friendlyhit' into 'master'
Correct friendly fire reaction for different damage sources (bug #7646)

Closes #7646

See merge request OpenMW/openmw!3694
2023-12-30 09:43:19 +00:00
Mads Buvik Sandvei
9d3ede7575 Revert "Merge branch 'skating-olympics' into 'master'"
This reverts merge request !3631
2023-12-27 19:11:49 +00:00
Alexei Kotov
f1782ad8df Merge branch 'rm_unused_vfs' into 'master'
Remove unused vfs argument from correctMeshPath

See merge request OpenMW/openmw!3691
2023-12-27 17:23:16 +00:00
Alexei Kotov
94c052dfef Classify the damage passed to Class::onHit 2023-12-27 20:05:08 +03:00
Alexei Kotov
1834597361 Move friendly fire logic to onHit 2023-12-27 01:03:23 +03:00
elsid
81a483fc7f
Remove unused vfs argument from correctMeshPath 2023-12-26 14:14:52 +01:00
Andrei Kortunov
ffffb427f5 Implement crime disposition modifier (bug 4683) 2023-12-26 14:04:23 +04:00
Evil Eye
af40d7ce80 End pursue package if the target doens't have a bounty 2023-12-23 15:50:36 +01:00
Alexei Kotov
f11c66794b Merge branch 'advancedalchemy' into 'master'
Make ingredient order affect effect order

Closes #7676

See merge request OpenMW/openmw!3667
2023-12-22 08:25:24 +00:00
jvoisin
2873f971a6 Merge branch 'downsized' into 'master'
Remove explicitly sized reads

See merge request OpenMW/openmw!3663
2023-12-21 22:50:10 +00:00
Alexei Kotov
51cb3b08cb Merge branch 'followthecrab' into 'master'
Stop combat when stacking a new AI package

Closes #7661

See merge request OpenMW/openmw!3665
2023-12-21 07:08:36 +00:00
Evil Eye
532a330aac mac plz 2023-12-20 13:58:43 +01:00
Evil Eye
1223d12b29 Make ingredient order affect effect order 2023-12-20 11:56:12 +01:00
Alexei Kotov
78a8f9d692 Merge branch 'skating-olympics' into 'master'
De-jank stationary animations

Closes #3330

See merge request OpenMW/openmw!3631
2023-12-20 12:35:41 +03:00
Evil Eye
8a1ca870eb Stop infighting when gaining new allies 2023-12-19 21:23:10 +01:00
Evil Eye
94b129cc62 Stop combat when stacking a new AI package 2023-12-18 22:18:26 +01:00
Evil Eye
77cf9284b7 Allow ModPCCrimeLevel to clear crimes and cap bounties 2023-12-18 21:52:17 +01:00
Evil Eye
37415b0382 Don't use getExact to read structs 2023-12-17 15:16:32 +01:00
Evil Eye
a9e6e63c4e Remove fixed size reads 2023-12-17 13:00:14 +01:00
Alexei Kotov
82982bbc05 Outlaw vampires and werewolves (bugs #7723, #7724) 2023-12-15 23:46:10 +03:00
jvoisin
c969aa42b7 Merge branch 'aifollow' into 'master'
Base AiFollow activation range on follow distance (bug #7685)

Closes #7685

See merge request OpenMW/openmw!3652
2023-12-14 20:14:20 +00:00
Alexei Kotov
5b02b77a39 Base AiFollow activation range on follow distance (bug #7685) 2023-12-13 20:18:20 +03:00
Evil Eye
a0694d4134 Don't assert that spells have a school 2023-12-12 22:11:32 +01:00
Evil Eye
f80cd06256 Don't count the actor we're following as siding with us if we're in combat with them but they aren't in combat with us 2023-12-12 22:06:52 +01:00
Evil Eye
41dc409238 Don't consider empty effect lists exceptional 2023-12-09 18:20:10 +01:00