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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 12:32:36 +00:00

100 Commits

Author SHA1 Message Date
Evil Eye
e63933efa6 Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
Evil Eye
81b8328bdd Include UString 2023-11-23 19:52:18 +01:00
Evil Eye
da9b0c5119 Use MyGUI::UString's new string_view support 2023-11-22 22:02:06 +01:00
Petr Mikheev
36d22cff1c Improve GUI mode validation 2023-08-20 17:49:56 +02:00
Evil Eye
b082afd5b0 Fix price enchantment price calculation to use the correct item count 2023-07-14 17:06:33 +02:00
psi29a
8a33edd64a Merge branch 'cleanup_includes' into 'master'
Cleanup includes

See merge request OpenMW/openmw!3191
2023-07-03 16:01:48 +00:00
elsid
05a42a1816
Cleanup includes 2023-07-01 13:52:09 +02:00
elsid
6e8dcc16c6
Use settings values for Game settings 2023-07-01 00:59:35 +02:00
Evil Eye
5491512905 Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
Petr Mikheev
f1beaa7b8c Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
fteppe
125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
florent.teppe
0dd529ab1d With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
Evil Eye
b21c77a026 Use std::unique_ptr in EnchantingDialog 2022-08-31 18:02:12 +02:00
Evil Eye
1d21330fcc Return string_view from getGameSettingString 2022-08-24 22:16:03 +02:00
psi29a
bf40f9b287 Merge branch 'name_view' into 'master'
Make Class::getName return string_view

See merge request OpenMW/openmw!2289
2022-08-17 20:14:27 +00:00
elsid
5498c169e3
Cleanup openmw render, physics, world, dialogue, gui, input includes 2022-08-17 18:45:52 +02:00
Evil Eye
4ff12d8945 Make Class::getName return string_view 2022-08-16 21:15:03 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Alexei Dobrohotov
7a0c13fcf8 Make better use of std::clamp 2021-11-06 08:47:32 +03:00
Capostrophic
56539fee4f Partially revert "Get rid of redundant setKeyFocusWidget() method" 2019-06-09 02:12:44 +03:00
Andrei Kortunov
e679190f31 Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
Andrei Kortunov
faf940546b Get rid of redundant setKeyFocusWidget() method 2019-05-17 19:09:40 +04:00
Capostrophic
3f73766304 Make enchanting make more sense (bug #5038) 2019-05-15 18:40:52 +03:00
Capostrophic
485ed903c4 Enchanting window stays open after a failed attempt (feature #5034) 2019-05-14 17:16:37 +03:00
Capostrophic
8ecd0b82a4 Replace Boost format and replace_all where possible 2019-02-24 03:20:20 +03:00
Capostrophic
c03ed4cd50 Include cleanup 2019-02-19 18:40:33 +03:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Andrei Kortunov
269ef7a559 Disable repeating for ENTER key in GUI 2018-09-10 12:55:00 +04:00
Capostrophic
7ef6fa9f61 Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
Capostrophic
191cc76378 Consider faction ownerships in item stolen checks (fixes #4293) 2018-06-03 10:22:20 +03:00
scrawl
8964fc93d6 Fix dialogue window not being exited properly 2017-09-27 12:56:02 +00:00
scrawl
2ce79e07a4 Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
2017-09-25 23:38:28 +02:00
scrawl
8ae7e4c958 Make Enter on a name edit accept the dialog 2017-09-25 00:47:07 +02:00
scrawl
4fff2e2e34 Refactor exitCurrentGuiMode 2017-09-24 19:08:13 +02:00
scrawl
84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
scrawl
01391b7eed Rename WindowBase's open/close to onOpen/onClose 2017-09-24 19:08:12 +02:00
Andrei Kortunov
e0bb9c089b Revert commit 67d59bead51ce4948c0e0256ee014bdab3bc8b5f (a better
implementation found)
2017-08-19 15:24:06 +04:00
Andrei Kortunov
67d59bead5 Get only text from input fields (bug #4025) 2017-08-16 15:03:04 +04:00
Andrei Kortunov
ec64034160 Confiscate stolen item/gem when enchanting 2017-08-14 19:29:34 +04:00
Andrei Kortunov
54b4d93f79 Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
Bret Curtis
d48b829b45 replace and purge boost::lexical_cast 2017-06-09 19:08:53 +02:00
Andrei Kortunov
f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 2017-06-03 23:03:24 +04:00
Andrei Kortunov
9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 2017-06-03 14:39:15 +04:00
Andrei Kortunov
4f41c44cd6 Swap enchant type when clean selected soulgem widget (fixes #3878) 2017-05-20 18:30:11 +04:00
scrawl
a556475fae Explicitely set the user data type to avoid const/non-const mismatch 2017-03-13 02:48:23 +01:00
scrawl
db7b80b503 Revert "Accept a ConstPtr in ItemPtr tooltips"
This reverts commit 41c8ec56e0e1b231e089d4cc6bc45b0b4615e499.

Does not work due to code relying on getting the non-const Ptr from the widget. Further refactoring is needed.
2015-12-19 22:52:35 +01:00
scrawl
41c8ec56e0 Accept a ConstPtr in ItemPtr tooltips 2015-12-19 16:37:26 +01:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
scrawl
77f1387da8 Include cleanup 2015-07-18 20:36:28 +02:00