Capostrophic
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a769cbd6f8
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Make particle system cloning map names more sensible
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2020-04-30 14:57:47 +02:00 |
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Capostrophic
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a314e3a7f5
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Fix particle processor cloning
Extend emitter handling comment in NIF loader
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2020-04-30 14:57:39 +02:00 |
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Capostrophic
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6de951569e
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Allow emitters to be attached to nodes after particle systems
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2020-04-30 14:57:30 +02:00 |
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Capostrophic
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9e85daee4b
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Use the new option to treat TGA files as TGA 1.0
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2020-04-30 14:51:42 +02:00 |
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Capostrophic
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7a4ac6ee6d
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Revert an invalid attempt to autoequip shields instead of torches
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2020-04-30 13:49:11 +02:00 |
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Capostrophic
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0f3f96dc0e
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Use pipe-equal operator
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2020-04-29 07:11:28 +02:00 |
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Capostrophic
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02aaae46ce
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Fix hidden node with NiVisController optimization
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2020-04-29 07:11:22 +02:00 |
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Capostrophic
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1930df46db
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Remove issue that hasn't been solved properly
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2020-04-24 08:47:37 +02:00 |
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Capostrophic
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05ba4d3ea3
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Pick the correct aggressive actor in fight distance bias calculation
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2020-04-23 00:10:13 +02:00 |
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Capostrophic
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454446c62f
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Fix outdated bug tracker links
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2020-04-22 13:45:19 +02:00 |
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Capostrophic
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1624bc35d8
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Make sure non-carriable light sources can't be picked up
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2020-04-21 12:44:31 +02:00 |
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Capostrophic
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7676f30298
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Consider the first person movement sneaking if it's actually sneaking
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2020-04-21 12:25:18 +02:00 |
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Capostrophic
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3ed125e74b
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Don't radialize underwater fog
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2020-04-19 16:07:32 +02:00 |
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Cody
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40ccbc99bb
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proper game mode detection
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2020-04-19 00:02:20 +02:00 |
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Cody
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8d6169ef9b
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fixed tab focus for pinned windows
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2020-04-19 00:02:08 +02:00 |
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AnyOldName3
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33d3af92bd
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Don't add empty PrimitiveSets (prevent undefined behaviour)
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2020-04-18 23:58:47 +02:00 |
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elsid
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d7c6a26776
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Fix issue number in changelog
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2020-04-15 22:00:22 +02:00 |
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Capostrophic
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9be9df1ca5
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Make book layer have lower priority than the layer for other GUI windows
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2020-04-15 22:00:08 +02:00 |
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Capostrophic
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0295ed11cf
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Make sure it's a crime to unlock owned doors
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2020-04-13 10:45:53 +02:00 |
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Capostrophic
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60700749c9
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Make extra sure groups with special behavior aren't optimized out
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2020-04-13 10:40:30 +02:00 |
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Nelsson Huotari
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dc2c9ee343
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Minor fix to calculation of mLandSizeFactor (-1)
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2020-04-09 11:08:55 +02:00 |
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Andrei Kortunov
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d92af43696
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Merge pull request #2763 from akortunov/warnfix
Fix int/float conversions in the CSVRender::BrushDraw
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2020-04-07 13:57:43 +04:00 |
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Andrei Kortunov
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023c51ad0e
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Fix int/float conversions in the CSVRender::BrushDraw
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2020-04-07 13:56:03 +04:00 |
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Andrei Kortunov
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9712925ba3
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Merge pull request #2762 from akortunov/warnfix
Avoid a hack to initialize mIndex in the editor
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2020-04-06 12:32:33 +04:00 |
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Andrei Kortunov
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c7cedc4e5a
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Avoid a hack to initialize mIndex
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2020-04-06 09:43:05 +04:00 |
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Bret Curtis
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d3b898de88
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Merge pull request #2749 from akortunov/sound_pause
Pause audio and video when the game is minimized
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2020-04-05 21:04:51 +02:00 |
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Bret Curtis
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7fda65e7bb
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Merge pull request #2692 from unelsson/opencsbrushdraw
Editor: Implement brush outlines
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2020-04-05 20:52:45 +02:00 |
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Andrei Kortunov
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e444766901
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Use enums for blockers IDs instead of strings
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2020-04-05 19:14:23 +04:00 |
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Bret Curtis
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b243ee6f74
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Merge pull request #2744 from OpenMW/debian_appstream
add launchable type
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2020-04-05 10:05:20 +02:00 |
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Bret Curtis
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328c3617b7
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Merge pull request #2752 from Assumeru/parsing-errors
Reset errorhandler context
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2020-04-05 10:03:34 +02:00 |
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Bret Curtis
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03da834bb2
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Merge pull request #2760 from akortunov/explode
Do not try to launch magic bolt when direction to target is empty
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2020-04-05 01:17:47 +02:00 |
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Andrei Kortunov
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2254256db9
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Pause both audio and video playback when the game is minimized (feature #4944)
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2020-04-04 22:54:51 +04:00 |
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Andrei Kortunov
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3d6fd2818f
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Support for per-type sound blockers
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2020-04-04 22:54:51 +04:00 |
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Andrei Kortunov
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7545256d1f
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Do not try to launch magic bolt when direction to target is empty (bug #5350)
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2020-04-04 22:39:13 +04:00 |
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Andrei Kortunov
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bb7c2ac630
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Merge pull request #2759 from Capostrophic/lightsource
Don't use up light duration if the held light is hidden (bug #5352)
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2020-04-04 22:04:08 +04:00 |
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Capostrophic
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1928bebe98
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Don't use up light duration if the held light is hidden (bug #5352)
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2020-04-04 20:51:41 +03:00 |
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Andrei Kortunov
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028760e108
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Merge pull request #2758 from akortunov/warnfix
Fix some issues, found by CoverityScan
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2020-04-04 21:34:26 +04:00 |
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Andrei Kortunov
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0ce953ff7d
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Merge pull request #2757 from Capostrophic/land
Fix ESM::Land oversights
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2020-04-04 19:52:18 +04:00 |
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Capostrophic
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5732b8e026
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Use std::fill instead of loops to reset some arrays to defaults
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2020-04-04 17:53:36 +03:00 |
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Capostrophic
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27d4fe9ee1
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Fix ESM::Land oversights
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2020-04-04 16:48:38 +03:00 |
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Andrei Kortunov
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a68d9aed4c
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Fix issues, found by CoverityScan
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2020-04-04 17:45:26 +04:00 |
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Evil Eye
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8c433d587c
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less complicated context override
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2020-04-04 14:09:00 +02:00 |
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Andrei Kortunov
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02d7b13075
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Merge pull request #2529 from akortunov/nodecopy
Copy transformations data when we clone node
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2020-04-04 15:04:49 +04:00 |
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Andrei Kortunov
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26ac6839d4
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Merge pull request #2755 from akortunov/guifixes
Do not disable a mouse cursor until it moved when you exit a GUI mode
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2020-04-04 14:22:25 +04:00 |
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Andrei Kortunov
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3a1b2307ce
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Merge pull request #2756 from elsid/write_hnt_arrays
Use template specialization for writeHNT to write raw arrays
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2020-04-04 14:03:46 +04:00 |
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elsid
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ef4a7089e4
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Use template specialization for writeHNT to write raw arrays
To avoid passing explicit size argument where it's possible.
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2020-04-04 01:12:49 +02:00 |
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Roman Siromakha
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3bd2c114a7
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Merge pull request #2741 from akortunov/warnfix
Fix C5204 warnings by adding default virtual destructors
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2020-04-04 00:12:07 +02:00 |
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Andrei Kortunov
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e6a5a5d517
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Merge pull request #2754 from hristoast/controllerdb2
Two more that I missed
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2020-04-02 22:48:20 +04:00 |
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Hristos N. Triantafillou
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da7032caff
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Two more that I missed
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2020-04-02 13:45:11 -05:00 |
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Andrei Kortunov
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d222435774
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Do not disable a mouse cursor until it moved every time when you exit a GUI mode
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2020-04-02 22:39:00 +04:00 |
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