Evil Eye
e51d1967f4
Base cell size on worldspace
2023-11-03 17:24:35 +01:00
florent.teppe
1b718f09c5
adding worldspace info to terrain data structures
...
Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
Andrei Kortunov
de58c9dff3
Get rid of obsolete osg::Geode where it is possible
2022-07-20 15:28:56 +04:00
Bret Curtis
a126e29a19
relative to absolute path
2022-01-23 17:04:48 +01:00
Bret Curtis
d1fb854521
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
...
esm typo
esm typo
2022-01-23 17:04:48 +01:00
Bo Svensson
d8707a763f
fixes build ( #3134 )
...
* quadtreeworld.cpp
* renderingmanager.cpp [ci skip]
* quadtreeworld.hpp
* cellborder.hpp
* cellborder.cpp
2021-09-29 17:10:58 +02:00
Cédric Mocquillon
d7352ded36
Add configurable color and offset
2021-09-11 21:53:05 +02:00
Cédric Mocquillon
98a0819d52
Debug terrain chunks
2021-09-11 21:53:04 +02:00
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
Andrei Kortunov
0e810c8d32
Fix cell borders color
2020-06-18 09:12:56 +04:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Andrei Kortunov
5daf602256
Fix iterator usage when destroying cell borders (bug #5218 )
2019-11-29 12:26:17 +04:00
bzzt
5bce3cbc68
Don't use MWRender namespace in common terrain components
2019-02-27 00:04:01 +03:00
Miloslav Číž
ab8de9fa14
Set node mask to cell borders
2018-06-14 13:18:37 +02:00
Miloslav Číž
1b8d500c07
Make tb command work again
2018-06-14 12:01:09 +02:00
Miloslav Číž
1fd5ad3e56
Use REAL_SIZE constant
2018-06-14 01:01:22 +02:00
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
2018-06-13 01:48:31 +02:00