1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-27 12:35:46 +00:00

2487 Commits

Author SHA1 Message Date
scrawl
3dcefd17fc Fix CellStore::count() 2015-12-04 20:03:14 +01:00
scrawl
3aa53f3cb4 Object cell movement tracker works. Savegame handling is still missing and some game functionality is still stubbed out. 2015-12-04 19:46:02 +01:00
scrawl
64b4926127 Add reference moving logic - untested 2015-12-04 18:29:41 +01:00
scrawl
7a983340bf Add comment 2015-12-04 18:29:41 +01:00
scrawl
fc449233be Restore support for inserting objects into a cell 2015-12-04 18:29:41 +01:00
scrawl
0975f60d59 Stub out CellStore::get<T> accessors in preparation of reference movement between cells 2015-12-04 18:29:41 +01:00
Marc Zinnschlag
e0c9265148 Merge remote-tracking branch 'origin/master' 2015-12-03 15:56:24 +01:00
scrawl
d0c6b407b4 Fix isUnderwater checks being off by one for exterior cells 2015-12-03 15:16:50 +01:00
scrawl
86881bcf39 In first person mode, attach sound listener to the camera 2015-12-03 15:16:20 +01:00
Chris Robinson
816015d6e6 Avoid inheriting from Sound for sound types 2015-12-02 16:09:24 -08:00
scrawl
3d12b2ca9d Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. 2015-12-02 14:59:32 +01:00
scrawl
cd4a1ffd16 Fast version of dynamic_cast for MWClass 2015-11-29 14:26:52 +01:00
scrawl
c9bfe01120 Fix applying of weather changes after serving a jail sentence 2015-11-28 17:57:35 +01:00
Marc Zinnschlag
6facce9d13 Merge remote-tracking branch 'origin/master' 2015-11-28 10:02:37 +01:00
scrawl
d97dda05c9 Don't attempt to play unset weather sounds 2015-11-28 05:55:36 +01:00
scrawl
4687c4baad Do not assert() for invalid land data in plugins (Bug #3037)
The resizing of LTEX store to the correct number of plugins was done in the load() method, but the load method won't be called if a plugin contains LAND records but doesn't contain LTEX records. For such plugins the Store<ESM::LandTexture>::search() function would then fail an assertion.
2015-11-27 21:57:15 +01:00
scrawl
89783e047b Fix typo 2015-11-27 19:40:31 +01:00
Marc Zinnschlag
7cc950ed64 Merge remote-tracking branch 'origin/master' 2015-11-27 10:34:22 +01:00
scrawl
44dd62067e Remove some unnecessary per-frame store searches 2015-11-27 02:13:56 +01:00
scrawl
783594033a Optimize MWMechanics::Spells
Use pointers as map keys instead of string IDs. Resolves a nasty performance bottleneck on functions like hasCommonDisease() that previously had to look up all contained spells from the ESM store on every call. hasCommonDisease() is called hundreds of times per frame by the AI target update since it's used to calculate target disposition.

The total cost of hasCommonDisease() was 2.7% of the frame loop, now it's negligible.
2015-11-27 01:07:15 +01:00
Chris Robinson
aac903484c Remove a really unnecessary method 2015-11-25 04:24:26 -08:00
Chris Robinson
73448c72f6 Replace Play_NoTrack with playManualSound3D, and rename the latter 2015-11-25 04:24:26 -08:00
scrawl
edfcb45ad7 Fix crash when onPcEquip script removes the equipped item (Fixes #3016) 2015-11-24 22:55:17 +01:00
scrawl
71cd57a3b5 Optimize World::getTimeStamp
World::getTimeStamp was searching through the globals store on every call. Not a big issue, but slow enough to show up in the profiler.
2015-11-22 23:55:21 +01:00
scrawl
62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
scrawl
43de13fa99 Do not allow resting on lava 2015-11-20 19:22:31 +01:00
scrawl
2d302aef99 Implement stayOutside script variable 2015-11-20 05:05:43 +01:00
scrawl
27617468c8 Fix the collision shape not updating when scaling an object via script 2015-11-20 03:29:58 +01:00
scrawl
5f143dee2d Fix lighting incontinuity at nightfall and sunrise 2015-11-20 03:22:35 +01:00
scrawl
3453353091 AiCombat distance check takes into account collision box (Fixes #1699) 2015-11-18 19:00:43 +01:00
scrawl
71d9e7dc52 Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file 2015-11-16 02:21:45 +01:00
Marc Zinnschlag
de98ee0062 Merge remote-tracking branch 'scrawl/esm_rewrite' 2015-11-14 14:25:08 +01:00
scrawl
05498ad592 Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
scrawl
b8e11cf197 Merge commit 'pull/upstream/678' into HEAD
Conflicts:
	apps/esmtool/record.cpp
	apps/opencs/model/doc/savingstages.cpp
	apps/opencs/model/world/land.cpp
	apps/opencs/model/world/land.hpp
	apps/opencs/model/world/landtexture.cpp
	apps/openmw/mwworld/store.cpp
	components/esm/loadland.cpp
	components/esm/loadland.hpp
2015-11-13 01:34:36 +01:00
scrawl
8cd41f0ed4 Increase the ray distance for dropObjectOnGround (Fixes #3010) 2015-11-12 23:05:44 +01:00
scrawl
9e3eb8291f Rotations: fix the rotation order for doors 2015-11-12 02:09:00 +01:00
scrawl
3647af8d73 Rotations: use different rotation order when object is rotated via script (Fixes #2062) 2015-11-12 01:44:00 +01:00
scrawl
b4ce73f179 Rotations: remove LocalRotation
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
scrawl
666fbba1e0 Rotations: World::rotateObject takes radians instead of degrees
Cuts down on the amount of redundant degree<->radians conversions in the codebase.
2015-11-12 01:09:39 +01:00
scrawl
6405049add Rotations: move doors via Rotation rather than LocalRotation
Now LocalRotation is unneeded, will remove in next commit.
2015-11-12 00:58:29 +01:00
scrawl
8aacbc398f Rotations: don't wrap the angle values for non-actors
It's not really necessary, and just complicates logic elsewhere. Neither does vanilla MW do it. As well, the question is if wrapping to [-PI, PI] or [0, 2*PI] would be the desired range.
2015-11-12 00:52:36 +01:00
MatthewRock
a662a00c62 Fixing bug for merchant 2015-11-10 19:18:02 +01:00
scrawl
682f30ef9c Fix incorrect uses of PhysicsSystem::getHalfExtents
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
2015-11-03 19:05:36 +01:00
scrawl
a5f8ffb83d aimToTarget: Fix the collision box translation not being taken into account 2015-11-03 18:15:47 +01:00
scrawl
de97a8a3da Do not allow disabling the player object 2015-11-03 17:53:57 +01:00
scrawl
802620a86b Use TimeOfDayInterpolator for Land Fog Depth
Fixes the sudden fog jump at nightfall.
2015-11-01 23:03:16 +01:00
scrawl
45bf3e6788 Create TimeOfDayInterpolator class to refactor time handling in WeatherManager 2015-11-01 22:59:26 +01:00
scrawl
8da4530957 Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) 2015-11-01 22:09:27 +01:00
scrawl
bd9dc58560 Use the correct scale for actor swim height (Fixes #2833) 2015-11-01 21:45:58 +01:00
scrawl
e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
2015-10-29 00:25:23 +01:00