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https://gitlab.com/OpenMW/openmw.git
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Merge remote-tracking branch 'origin/master'
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commit
7cc950ed64
@ -838,7 +838,7 @@ namespace MWMechanics
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if (ptr.getClass().isClass(ptr, "Guard") && creatureStats.getAiSequence().getTypeId() != AiPackage::TypeIdPursue && !creatureStats.getAiSequence().isInCombat())
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{
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const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
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int cutoff = esmStore.get<ESM::GameSetting>().find("iCrimeThreshold")->getInt();
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static const int cutoff = esmStore.get<ESM::GameSetting>().find("iCrimeThreshold")->getInt();
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// Force dialogue on sight if bounty is greater than the cutoff
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// In vanilla morrowind, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or attack (>= 5000 bounty)
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if ( player.getClass().getNpcStats(player).getBounty() >= cutoff
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@ -846,7 +846,7 @@ namespace MWMechanics
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&& MWBase::Environment::get().getWorld()->getLOS(ptr, player)
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&& MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, ptr))
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{
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static int iCrimeThresholdMultiplier = esmStore.get<ESM::GameSetting>().find("iCrimeThresholdMultiplier")->getInt();
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static const int iCrimeThresholdMultiplier = esmStore.get<ESM::GameSetting>().find("iCrimeThresholdMultiplier")->getInt();
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if (player.getClass().getNpcStats(player).getBounty() >= cutoff * iCrimeThresholdMultiplier)
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MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, player);
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else
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@ -48,8 +48,10 @@ namespace MWMechanics
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const MWWorld::Store<ESM::GameSetting> &gmst =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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return gmst.find ("fFatigueBase")->getFloat()
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- gmst.find ("fFatigueMult")->getFloat() * (1-normalised);
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static const float fFatigueBase = gmst.find("fFatigueBase")->getFloat();
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static const float fFatigueMult = gmst.find("fFatigueMult")->getFloat();
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return fFatigueBase - fFatigueMult * (1-normalised);
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}
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const AttributeValue &CreatureStats::getAttribute(int index) const
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@ -1009,7 +1009,8 @@ namespace MWWorld
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if (mActivationDistanceOverride >= 0)
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return static_cast<float>(mActivationDistanceOverride);
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return getStore().get<ESM::GameSetting>().find("iMaxActivateDist")->getFloat() * 5 / 4;
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static const int iMaxActivateDist = getStore().get<ESM::GameSetting>().find("iMaxActivateDist")->getInt();
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return iMaxActivateDist * 5.f / 4.f;
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}
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MWWorld::Ptr World::getFacedObject()
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@ -1,8 +0,0 @@
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#include "stringops.hpp"
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namespace Misc
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{
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std::locale StringUtils::mLocale = std::locale::classic();
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}
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@ -4,18 +4,15 @@
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#include <cctype>
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#include <string>
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#include <algorithm>
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#include <locale>
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namespace Misc
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{
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class StringUtils
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{
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static std::locale mLocale;
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struct ci
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{
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bool operator()(char x, char y) const {
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return std::tolower(x, StringUtils::mLocale) < std::tolower(y, StringUtils::mLocale);
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return tolower(x) < tolower(y);
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}
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};
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@ -31,7 +28,7 @@ public:
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std::string::const_iterator xit = x.begin();
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std::string::const_iterator yit = y.begin();
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for (; xit != x.end(); ++xit, ++yit) {
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if (std::tolower(*xit, mLocale) != std::tolower(*yit, mLocale)) {
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if (tolower(*xit) != tolower(*yit)) {
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return false;
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}
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}
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@ -45,7 +42,7 @@ public:
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for(;xit != x.end() && yit != y.end() && len > 0;++xit,++yit,--len)
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{
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int res = *xit - *yit;
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if(res != 0 && std::tolower(*xit, mLocale) != std::tolower(*yit, mLocale))
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if(res != 0 && tolower(*xit) != tolower(*yit))
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return (res > 0) ? 1 : -1;
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}
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if(len > 0)
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@ -61,7 +58,7 @@ public:
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/// Transforms input string to lower case w/o copy
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static std::string &toLower(std::string &inout) {
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for (unsigned int i=0; i<inout.size(); ++i)
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inout[i] = std::tolower(inout[i], mLocale);
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inout[i] = tolower(inout[i]);
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return inout;
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}
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