Petr Mikheev
14dd11372f
Utility functions for little-endian <-> big-endian conversion.
2021-01-10 16:34:47 +01:00
Bret Curtis
a735bbe9a5
Merge pull request #3040 from akortunov/pvs
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Fix some issues, found by PVS Studio
2021-01-10 12:58:17 +01:00
elsid
d2d8a7a940
Fix passing null to memcpy
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/home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36:24: runtime error: null pointer passed as argument 2, which is declared to never be null
#0 0x55e37ba4cda5 in makeNavMeshKey /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36
#1 0x55e37ba4cda5 in DetourNavigator::NavMeshTilesCache::set(osg::Vec3f const&, osg::Vec2i const&, DetourNavigator::RecastMesh const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::NavMeshData&&) /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:81
#2 0x55e37fe3c861 in DetourNavigator::updateNavMesh(osg::Vec3f const&, DetourNavigator::RecastMesh const*, osg::Vec2i const&, osg::Vec2i const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::Settings const&, std::shared_ptr<Misc::ScopeGuarded<DetourNavigator::NavMeshCacheItem> > const&, DetourNavigator::NavMeshTilesCache&) /home/elsid/dev/openmw/components/detournavigator/makenavmesh.cpp:582
#3 0x55e37fb796ce in DetourNavigator::AsyncNavMeshUpdater::processJob(DetourNavigator::AsyncNavMeshUpdater::Job const&) /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:178
#4 0x55e37fb9a125 in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:144
#5 0x7f013f585c23 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:80
#6 0x7f013f8c63e8 in start_thread (/usr/lib/libpthread.so.0+0x93e8)
#7 0x7f013e91d292 in __GI___clone (/usr/lib/libc.so.6+0x100292)
2021-01-09 22:59:24 +01:00
elsid
7b54415c40
Fix reference binding to null
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/usr/include/c++/10.2.0/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'value_type'
#0 0x55e37f50008a in std::vector<char, std::allocator<char> >::operator[](unsigned long) /usr/include/c++/10.2.0/bits/stl_vector.h:1046
#1 0x55e37f50008a in ESM::SavedGame::load(ESM::ESMReader&) /home/elsid/dev/openmw/components/esm/savedgame.cpp:28
#2 0x55e37e726139 in MWState::Character::addSlot(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:31
#3 0x55e37e742b39 in MWState::Character::Character(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:88
#4 0x55e37e7006e1 in MWState::CharacterManager::CharacterManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/charactermanager.cpp:25
#5 0x55e37e6d4140 in MWState::StateManager::StateManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:90
#6 0x55e37e82595a in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:641
#7 0x55e37e8439fd in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:867
#8 0x55e37e782760 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:289
#9 0x55e37f6483c3 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:200
#10 0x55e37ba8e3fe in main /home/elsid/dev/openmw/apps/openmw/main.cpp:301
#11 0x7f013e845151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#12 0x55e37baa0e3d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x6c11e3d)
2021-01-09 22:59:24 +01:00
Andrei Kortunov
8e5f26c109
Code cleanup
2021-01-09 14:41:10 +04:00
Andrei Kortunov
33648313a6
Initialize variables
2021-01-09 14:21:57 +04:00
Andrei Kortunov
7fc4c9f3f6
Avoid dead code
2021-01-09 13:52:01 +04:00
Andrei Kortunov
801e2d6ad0
Avoid to use uninitialized variables
2021-01-09 13:36:40 +04:00
AnyOldName3
4ed3252001
Check for EXT_gpu_shader4 CPU-side
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Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
2021-01-07 18:13:51 +00:00
Alexei Dobrohotov
c17e498465
Merge branch 'launchercleanup' into 'master'
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Remove deadcode from the launcher.
See merge request OpenMW/openmw!511
2021-01-03 08:48:52 +00:00
AnyOldName3
e3fd5efcfe
Disable A2C for alpha-blended drawables
2021-01-02 19:09:06 +00:00
fredzio
dbdd397716
Remove deadcode.
2021-01-01 16:54:45 +01:00
Evil Eye
630ec36d1f
iterate in reverse order
2020-12-30 10:35:51 +01:00
unknown
3bf641d3ce
Show mesh origin
2020-12-29 21:45:59 +01:00
Andrei Kortunov
ee2416017e
Fix tag mismatch
2020-12-28 12:19:22 +04:00
wareya
18ef32ca82
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2020-12-27 02:48:42 +00:00
AnyOldName3
8f4b856b44
Initial A2C implementation
2020-12-26 22:45:53 +00:00
AnyOldName3
8c3a786e54
Unconditionally disable alpha testing when shaders are used
2020-12-24 00:32:15 +00:00
AnyOldName3
11b4af49ce
Allow shadowsbin to optimise clockwise-wound meshes when face culling is off
2020-12-23 01:24:15 +00:00
AnyOldName3
a36ed5f129
Optimise out redundant call
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We already had the results
2020-12-23 00:23:49 +00:00
AnyOldName3
7e045cff75
#include <memory>
2020-12-20 01:51:45 +00:00
AnyOldName3
657da50d99
Ensure GL_BLEND is disabled when drawing shadow maps
2020-12-20 01:36:34 +00:00
AnyOldName3
0e4e8eb0f3
Add glDebugGroup support
2020-12-20 01:22:14 +00:00
AnyOldName3
cc2ce9fa3e
Explicitly default-construct array
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The docs seem to imply this is automatic when the array contains a
class-type, which osg::ref_ptr is, but I got a crash log that doesn't
make sense if that's true.
2020-12-19 21:57:42 +00:00
AnyOldName3
264539cd63
Merge branch 'WindowCrashCatcher' into 'master'
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Handle Crashes on Windows
See merge request OpenMW/openmw!455
2020-12-18 13:41:18 +00:00
AnyOldName3
0b5d5eab4c
Move is faster
2020-12-18 02:11:51 +00:00
AnyOldName3
05ad44d0b1
Set correct array size
2020-12-18 01:44:46 +00:00
AnyOldName3
a080071588
Set default state sensibly
2020-12-18 00:02:51 +00:00
Alexei Dobrohotov
46ec40fa92
Make sure NIFLoader avoids working further with empty geometry
2020-12-18 01:22:34 +03:00
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
2020-12-17 14:57:43 +00:00
Alexei Dobrohotov
1e6156e04a
Turn all NIF records into structs
2020-12-16 01:54:31 +03:00
psi29a
78e85fe011
Merge branch 'this_is_nife' into 'master'
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More NIF stuff
See merge request OpenMW/openmw!461
2020-12-15 15:43:12 +00:00
Nelsson Huotari
8b2bf12e8f
Use bip01 for root bone name
2020-12-15 13:51:49 +02:00
Nelsson Huotari
6c1f6169c0
Fix root movement glitch
2020-12-15 13:50:19 +02:00
Nelsson Huotari
3195716a2c
Don't force loop textkey
2020-12-15 13:49:25 +02:00
Alexei Dobrohotov
53e1e57eef
Formatting
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
085ea44af5
Add BSShaderLightingProperty abstraction
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
c0b9823372
Read BSShaderProperty and handle NiGeometry properties
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
42226533d8
Handle BSLODTriShape
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Its levels of detail are currently not handled
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8fd45d85ec
Unify NiGeometry/NiGeometryData handling
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8ca324af0a
Handle emissive TexEnv creation in one place
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
5310dd6807
Clean up particle vertex handling
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
1c83e4936d
Read BSShaderTextureSet and NiColorInterpolator
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Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor
2020-12-15 00:06:43 +03:00
CedricMocquillon
cc5c6fe3ad
Use data() method
2020-12-13 20:50:48 +01:00
CedricMocquillon
112437cf28
Change crash file to dmp on window to avoid renaming it
2020-12-13 14:13:07 +01:00
CedricMocquillon
adeb4fe02f
Handle case where the log path has more that MAX_PATH characters
2020-12-13 14:10:44 +01:00
CedricMocquillon
f400116bcd
Use 32767 characters for log path
2020-12-13 14:09:44 +01:00
CedricMocquillon
3eb2b32123
Fix typpo issue on arguments
2020-12-13 14:09:14 +01:00
CedricMocquillon
e2041de969
Use the incremental approach to handle long path
2020-12-12 21:47:50 +01:00