scrawl
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cc9b72b9b1
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
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Chris Robinson
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923d0d6eb4
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Fix up some header includes
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2013-02-06 21:47:09 -08:00 |
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greye
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932a9dc6f9
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applying new interface vol.8, inconsistent
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2012-11-06 11:53:00 +04:00 |
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greye
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d205723a17
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resolving m prefix/ESMStore movement
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2012-11-05 18:02:47 +04:00 |
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greye
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2057f5619e
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move ESMStore to MWWorld
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2012-11-05 17:18:01 +04:00 |
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greye
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3c2ce25f5f
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m prefix for mwworld/cellstore.hpp
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2012-11-05 16:07:59 +04:00 |
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greye
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2fa4ac177a
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initial resolving
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2012-10-01 00:23:49 +04:00 |
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scrawl
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044ab3d2b6
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fix error in framelistener with tcg enabled
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2012-09-28 17:02:18 +02:00 |
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greye
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7606ebafd6
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resolving conflicts, minor update
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2012-09-17 11:37:50 +04:00 |
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Marc Zinnschlag
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c85aaafac2
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
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Marc Zinnschlag
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4c39fefd1e
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Issue #107: World is accessed only through the interface class from now on; some include cleanup
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2012-07-03 12:30:50 +02:00 |
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scrawl
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c85c794c86
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fixed some cppcheck issues
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2012-06-06 20:29:30 +02:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
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Marc Zinnschlag
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6022d3ab13
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Merge remote branch 'corristo/pgrd-rendering'
reduced cout spam.
Conflicts:
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/renderingmanager.cpp
components/bsa/bsa_archive.cpp
libs/openengine/bullet/physic.hpp
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2012-04-02 12:04:47 +02:00 |
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Nikolay Kasyanov
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30d6c880ff
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Feature #37 (In Progress) Render Path Grid
tuned sized a bit
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2012-04-01 17:51:37 +04:00 |
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Nikolay Kasyanov
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cab412c225
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Feature #37 (In Progress) Render Path Grid
optimisation, now it takes only two batches per cell.
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2012-04-01 17:27:18 +04:00 |
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Nikolay Kasyanov
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5e829362cb
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Feature #37 (In Progress) Render Path Grid
more similar to vanilla path grid rendering
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2012-03-31 16:22:55 +04:00 |
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Nikolay Kasyanov
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006e1cde85
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some updates after terrain merge
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2012-03-31 14:56:54 +04:00 |
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Nikolay Kasyanov
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523648dbb1
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Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/debugging.cpp
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2012-03-31 14:56:18 +04:00 |
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scrawl
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a4576f043d
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fixed the physics debug rendering now activates/deactivates properly
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2012-03-30 16:02:41 +02:00 |
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Nikolay Kasyanov
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a8e25bc32c
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Feature #37 (In Progress) Render Path Grid
improved path grid point mesh (closer to vanilla MW)
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2012-03-14 15:03:04 +04:00 |
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Nikolay Kasyanov
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3a705baa29
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Feature #37 (In Progress) Render Path Grid
added simple pathgrid edges
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2012-03-14 03:06:56 +04:00 |
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Nikolay Kasyanov
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f292a5a7ca
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Feature #37 (In Progress) Render Path Grid
now using mwRoot instead of ogre's root, so no more messing with coordinates.
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2012-03-12 02:37:07 +04:00 |
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Nikolay Kasyanov
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4659076129
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Feature #37 (In Progress) Render Path Grid
workaround for strange ESMStore bug
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2012-03-10 20:45:55 +04:00 |
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Nikolay Kasyanov
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11f957a64d
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Feature #37 (In Progress) Render Path Grid
cubes for path grid points
strange crash when trying to get path grids from Debugging
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2012-03-10 20:03:00 +04:00 |
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Jason Hooks
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c3a492bf74
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Debugging file renamed
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2011-10-25 14:06:44 -04:00 |
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