Alexander "Ace" Olofsson
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776c715ccd
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Move NoTraverseCallback to mwrender/util.hpp
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2016-01-29 23:21:58 +01:00 |
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scrawl
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aec8c38461
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Move observer_ptr include where it belongs
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2016-01-25 21:03:33 +01:00 |
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scrawl
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fc6fe9acfb
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Do not crash ModVertexAlphaVisitor when there are no vertex colors
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2016-01-25 18:52:20 +01:00 |
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scrawl
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87beb73970
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Correction
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2016-01-15 16:34:57 +01:00 |
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scrawl
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fbf07133ea
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Document usage of node masks
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2016-01-15 16:31:24 +01:00 |
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scrawl
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41c571d4f4
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Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
Conflicts:
apps/opencs/view/render/instancemode.cpp
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2016-01-15 15:46:10 +01:00 |
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scrawl
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3089aeccc4
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Factor out SceneUtil::addLight
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2016-01-11 23:10:16 +01:00 |
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scrawl
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438b30d6f0
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Move configureLight to a separate file
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2016-01-11 23:10:16 +01:00 |
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scrawl
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6546c05428
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
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scrawl
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ca4e859f61
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Remove unused argument
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2016-01-11 22:58:01 +01:00 |
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scrawl
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4690fd3f22
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Change the local map exploration radius to better match the original engine
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2016-01-11 22:57:57 +01:00 |
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scrawl
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446c714727
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Fix a possible memory leak in error case
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2016-01-04 20:39:08 +01:00 |
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scrawl
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daa94cc50e
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Fix cppcheck warnings
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2016-01-03 20:19:38 +01:00 |
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scrawl
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7a2ca5580a
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Accept a ConstPtr in RippleSimulation
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2015-12-19 15:51:41 +01:00 |
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scrawl
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ed101ad35a
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Remove redundant getPlayerAnimation function
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2015-12-18 17:44:57 +01:00 |
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scrawl
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7a8a7e3dd6
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Add const version of getAnimation
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2015-12-18 17:21:51 +01:00 |
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scrawl
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7a4aac1842
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Use a ConstPtr for the PtrAnimationMap
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2015-12-18 17:20:29 +01:00 |
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scrawl
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d3d6a69eea
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Merge pull request #862 from scrawl/const
ConstPtr
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2015-12-18 15:20:34 +01:00 |
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scrawl
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1c8244276d
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Exception handling improvements (Bug #3090)
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2015-12-18 02:36:34 +01:00 |
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scrawl
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c9d02c67c0
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Remove unneeded const_cast in TerrainStorage
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2015-12-17 23:33:47 +01:00 |
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scrawl
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fce43854bc
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Fix last commit
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2015-12-17 03:50:15 +01:00 |
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scrawl
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0a723ab075
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Animation: do not assume the object root is a Group
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2015-12-17 03:48:11 +01:00 |
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Chris Robinson
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f1faeeae3a
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Use separate config options for min and mag texture filters
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2015-12-13 17:05:19 -08:00 |
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Chris Robinson
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5c0a847eaf
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Combine some duplicate code
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2015-12-13 16:51:27 -08:00 |
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Chris Robinson
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b830a413d3
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Rename the texture filter options
To avoid compatibility issues with upgrading from or downgrading to older
builds.
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2015-12-13 16:02:09 -08:00 |
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Chris Robinson
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76bde5ee13
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Separate and expand texture filtering options
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2015-12-13 11:25:01 -08:00 |
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scrawl
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64424e7262
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Move keyframe loading out of SceneManager to new KeyframeManager
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2015-12-13 15:31:07 +01:00 |
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scrawl
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9bc6f2d5f6
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Fix water ripples
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2015-12-09 20:35:51 +01:00 |
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Marc Zinnschlag
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071ba3a4df
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Merge remote-tracking branch 'scrawl/werewolf'
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2015-12-08 09:28:35 +01:00 |
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scrawl
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07b064f616
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
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scrawl
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e520d37c87
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Override the field of view for first person meshes (Fixes #858, Fixes #3051)
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2015-12-07 16:29:30 +01:00 |
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scrawl
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9621b66b78
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Move field of view setting to Camera section
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2015-12-07 16:23:06 +01:00 |
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scrawl
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136a425cec
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Use the Werewolf field of view override (Fixes #3064)
Need to re-run the settings importer for the feature to work.
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2015-12-07 16:11:47 +01:00 |
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Paul Cercueil
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0765ff3ba2
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mwrender: Add missing includes
Those missing includes were causing the build to fail when compiled with
USE_GLES set.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
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2015-12-06 16:01:21 +01:00 |
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scrawl
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67a6a8f5d4
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Make projectiles receive lighting
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2015-12-05 00:44:18 +01:00 |
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scrawl
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3f93af4181
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Projectiles interact with the water surface (Fixes #2986)
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2015-12-04 23:28:11 +01:00 |
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scrawl
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8e9571d155
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Double buffer the light StateAttributes and StateSets
Fixes a race condition where the position of a light could jump a frame ahead.
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2015-12-04 00:06:22 +01:00 |
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scrawl
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1ec338f19d
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Don't attempt to load external keyframes for non-NIF files
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2015-12-03 20:11:28 +01:00 |
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scrawl
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795f6d77f2
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Cache the Animation's Skeleton
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2015-12-03 20:06:00 +01:00 |
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scrawl
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86881bcf39
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In first person mode, attach sound listener to the camera
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2015-12-03 15:16:20 +01:00 |
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scrawl
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f5f3d18b8e
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Add comment
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2015-11-30 17:19:27 +01:00 |
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scrawl
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576d5111a5
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Prefer Intersector::PROJECTION over Intersector::WINDOW
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2015-11-30 17:04:45 +01:00 |
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scrawl
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0655abcd8b
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Fix some character preview raycasting issues (Bug #2769)
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2015-11-30 05:43:36 +01:00 |
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scrawl
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d2290a8183
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Don't crash when Water_SurfaceFrameCount is 0
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2015-11-30 00:41:26 +01:00 |
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Marc Zinnschlag
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6facce9d13
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Merge remote-tracking branch 'origin/master'
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2015-11-28 10:02:37 +01:00 |
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scrawl
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a1fa1b2b2e
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Don't attempt to open an empty texture
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2015-11-28 06:01:24 +01:00 |
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scrawl
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35fa1f5865
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Not found Land Textures are no longer a fatal error (Bug #3037)
Log warning message and show the default texture when encountering invalid ESM::LandTexture references.
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2015-11-27 21:57:24 +01:00 |
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scrawl
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5b8fd79b4b
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Fix crash when exception is thrown in startNewGame()
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2015-11-27 21:38:57 +01:00 |
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scrawl
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62169a7039
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
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scrawl
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61314e1db1
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Fix bounding box of bullet debug drawer
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2015-11-20 03:04:03 +01:00 |
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