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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 21:32:42 +00:00

75 Commits

Author SHA1 Message Date
Petr Mikheev
36d22cff1c Improve GUI mode validation 2023-08-20 17:49:56 +02:00
Andrei Kortunov
b1c8a968ae Do not use invalid iterators 2023-07-31 17:53:33 +04:00
elsid
d113f0fc44
Use settings values for GUI settings 2023-07-16 20:46:54 +02:00
elsid
f6fce5ee15
Cleanup includes 2023-07-08 11:28:56 +02:00
Petr Mikheev
f1beaa7b8c Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
elsid
cd4027ffd6
Do not use ESM::RefId::getRefIdString for spell id 2023-03-24 01:57:35 +01:00
Petr Mikheev
5983f22290 Remember actor in the actor's InventoryStore instead passing the actor in every call 2023-01-21 23:43:00 +01:00
fteppe
125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00
elsid
843753da14
Remove unused includes 2022-10-09 16:44:18 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
florent.teppe
0dd529ab1d With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
Evil Eye
dfcd34372d Use more string_view 2022-08-28 15:06:31 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
elsid
49f8445f87
Move AiSetting out of MWMechanics::CreatureStats
To replace creaturestats.hpp include in mwworld/class.hpp with forward
declaration reducing total size of preprocessed code.
2022-07-16 16:43:33 +02:00
elsid
fdf6e58ea3
Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
Bret Curtis
74e7cfc023 remove unused includes: part1
remove unused imports: part2

revert one tidy we will keep for c++20
2022-01-23 17:30:25 +01:00
Evil Eye
dc1fe62dde Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
Andrei Kortunov
753ca91556 Set a minimum 1gp cost for services (regression #5600) 2020-09-08 17:04:31 +04:00
James Stephens
7d3f6e1cd9 Altered process so that cost only appears on spell purchase window.
Added myself to authors
2019-09-02 17:18:56 +00:00
Andrei Kortunov
8df8bd3f37 Use C++11-style loops in the GUI instead of iterators 2019-03-02 13:27:59 +04:00
Andrei Kortunov
adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
Capostrophic
7ef6fa9f61 Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
scrawl
8964fc93d6 Fix dialogue window not being exited properly 2017-09-27 12:56:02 +00:00
scrawl
4fff2e2e34 Refactor exitCurrentGuiMode 2017-09-24 19:08:13 +02:00
scrawl
84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
Andrei Kortunov
6ab36c0539 Spellbuying menu improvements 2017-07-27 13:20:18 +04:00
Andrei Kortunov
54b4d93f79 Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
Andrei Kortunov
aac78d29a4 Service menus layout fixes 2017-04-16 20:30:20 +04:00
scrawl
783594033a Optimize MWMechanics::Spells
Use pointers as map keys instead of string IDs. Resolves a nasty performance bottleneck on functions like hasCommonDisease() that previously had to look up all contained spells from the ESM store on every call. hasCommonDisease() is called hundreds of times per frame by the AI target update since it's used to calculate target disposition.

The total cost of hasCommonDisease() was 2.7% of the frame loop, now it's negligible.
2015-11-27 01:07:15 +01:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
scrawl
77f1387da8 Include cleanup 2015-07-18 20:36:28 +02:00
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
scrawl
c819180aa1 Minor cleanup 2015-05-11 16:38:16 +02:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
728b842e72 Use MyGUI::utility in favor of boost lexical_cast 2015-01-10 03:01:01 +01:00
scrawl
eecea4131f Reduce MyGUI includes 2015-01-10 02:50:43 +01:00
scrawl
5f11ccc298 Show tooltip for non-affordable list items (Fixes #2025) 2014-10-17 19:02:31 +02:00
scrawl
861cc26aa6 Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
scrawl
315b022d2d Add transfer gold from all services to NPC trade gold pool 2014-07-28 00:55:57 +02:00
scrawl
31d058b98c Add workaround for ScrollView messing up canvas size (Fixes #1700)
TODO: Create fixed ScrollView widget?
2014-07-27 20:33:44 +02:00
Digmaster
e3e51324a4 Esc button exits all non-modal GUI windows 2014-05-26 23:13:37 -04:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
Marc Zinnschlag
367919200f moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
scrawl
d7f69205f6 Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes 2014-01-09 00:06:24 +01:00
scrawl
0f5dc59176 Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
scrawl
098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scrawl
b6c22ad5d9 Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 2013-11-21 17:19:30 +01:00
scrawl
0c4a963132 Container UI rewrite 2013-05-11 18:38:27 +02:00
Britt Mathis
60fadaeaf0 Cleaned up includes in implementation files 2013-04-16 20:16:22 -04:00
Britt Mathis
f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 2013-04-10 14:46:21 -04:00