scrawl
b8384162b6
merge
2012-07-13 06:16:55 +02:00
Marc Zinnschlag
87667ab57e
Issue #107 : Ptr related include cleanup
2012-07-03 13:55:53 +02:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
scrawl
8f667580bb
ogre 1.8 final release compability fixes
2012-05-27 23:12:45 +02:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
scrawl
2a4fcf42a3
basic shadows
2012-04-11 18:53:13 +02:00
Jacob Essex
ec21ff21cc
Removed memory leak, allocated more on the stack
2012-03-27 13:58:12 +01:00
Jacob Essex
b76b62e5e4
Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
2012-03-27 09:20:22 +01:00
scrawl
b882c03adc
fixed terrain regions without vertexcolours, tweaked maxPixelError
2012-03-02 23:36:48 +01:00
Jacob Essex
07a2e5a5be
Removed dead code, fixed a error, added comments and tweaked some constants (after trying to find their min/max values)
2012-03-02 21:20:12 +00:00
Jacob Essex
0f705eaca5
Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone.
2012-03-02 21:03:53 +00:00
Jacob Essex
3ecc427b96
Implemented slightly better texture splatting
2012-03-02 20:27:20 +00:00
scrawl
2bea4c4724
fixed the global colour map, apparently Ogre::Terrain was corrupting it
...
somehow, now we are just bypassing Ogre::Terrain for the colour map and
passing it directly to the material, which makes more sense
performance-wise anyway
2012-03-02 15:29:12 +01:00
scrawl
04c141ddd5
Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
...
Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-03-02 13:49:57 +01:00
Jacob Essex
8dd6e75ae1
Vertex colours now uses the Ogre::Terrain colour map
2012-03-02 11:56:51 +00:00
Jacob Essex
1d0ae9c8d1
Start of a basic implementation of fake vertex colours
2012-02-29 23:05:22 +00:00
scrawl
bac7f23604
Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
...
Conflicts:
apps/openmw/mwrender/terrain.cpp
2012-02-29 19:38:34 +01:00
scrawl
be5555956c
improved composite map, now adapts to the ambient/diffuse light
2012-02-28 22:04:44 +01:00
Jacob Essex
286701e3a5
Removed the flawed shading, updated textures, removed the need for a unused base texture
2012-02-11 20:54:29 +00:00
Jacob Essex
5e3e6f9165
Fixed some minor bugs, a cells terrain can now be rendered as 4 Ogre::Terrain objects, possibly giving a speed increase
2012-01-24 13:29:31 +00:00
Jacob Essex
cd0df082df
Textures are now blended between cells and the texture blending functions are now more abstract
2012-01-23 17:19:54 +00:00
Jacob Essex
637302fc87
Added blended textures to the terrain
2012-01-21 17:59:12 +00:00
Jacob Essex
18108c02a7
Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered
2012-01-21 16:59:08 +00:00