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Start of a basic implementation of fake vertex colours
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@ -2,6 +2,8 @@
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#include <OgreTerrainGroup.h>
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#include <OgreTerrainMaterialGeneratorA.h>
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#include <boost/lexical_cast.hpp>
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#include "terrain.hpp"
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#include "components/esm/loadland.hpp"
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@ -104,6 +106,9 @@ namespace MWRender
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const int terrainX = cellX * 2 + x;
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const int terrainY = cellY * 2 + y;
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//it makes far more sense to reallocate the memory here,
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//and let Ogre deal with it due to the issues with deleting
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//it at the wrong time if using threads (Which Ogre::Terrain does)
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terrainData.inputFloat = OGRE_ALLOC_T(float,
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mLandSize*mLandSize,
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Ogre::MEMCATEGORY_GEOMETRY);
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@ -122,10 +127,16 @@ namespace MWRender
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mLandSize*sizeof(float));
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}
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//this should really be 33*33
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Ogre::uchar* vertexColourAlpha = OGRE_ALLOC_T(Ogre::uchar,
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mLandSize*mLandSize,
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Ogre::MEMCATEGORY_GENERAL);
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std::map<uint16_t, int> indexes;
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initTerrainTextures(&terrainData, store,
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x * numTextures, y * numTextures,
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numTextures, indexes);
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numTextures, vertexColourAlpha,
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indexes);
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assert( mTerrainGroup->getTerrain(cellX, cellY) == NULL &&
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"The terrain for this cell already existed" );
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@ -133,9 +144,20 @@ namespace MWRender
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mTerrainGroup->loadTerrain(terrainX, terrainY, true);
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Ogre::Terrain* terrain = mTerrainGroup->getTerrain(terrainX, terrainY);
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Ogre::Image vertexColourBlendMap = Ogre::Image();
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vertexColourBlendMap.loadDynamicImage(vertexColourAlpha,
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mLandSize, mLandSize, 1,
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Ogre::PF_A8, true)
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.resize(mTerrainGlobals->getLayerBlendMapSize(),
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mTerrainGlobals->getLayerBlendMapSize(),
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Ogre::Image::FILTER_BOX);
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initTerrainBlendMaps(terrain, store,
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x * numTextures, y * numTextures,
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numTextures, indexes);
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numTextures,
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vertexColourBlendMap.getData(),
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indexes);
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}
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}
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@ -154,16 +176,30 @@ namespace MWRender
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&store->land[1][1]->landData->heights[0],
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mLandSize*mLandSize*sizeof(float));
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Ogre::uchar* vertexColourAlpha = OGRE_ALLOC_T(Ogre::uchar,
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mLandSize*mLandSize,
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Ogre::MEMCATEGORY_GENERAL);
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std::map<uint16_t, int> indexes;
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initTerrainTextures(&terrainData, store, 0, 0,
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ESM::Land::LAND_TEXTURE_SIZE, indexes);
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ESM::Land::LAND_TEXTURE_SIZE, vertexColourAlpha, indexes);
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mTerrainGroup->defineTerrain(cellX, cellY, &terrainData);
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mTerrainGroup->loadTerrain(cellX, cellY, true);
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Ogre::Terrain* terrain = mTerrainGroup->getTerrain(cellX, cellY);
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Ogre::Image vertexColourBlendMap = Ogre::Image();
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vertexColourBlendMap.loadDynamicImage(vertexColourAlpha,
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mLandSize, mLandSize, 1,
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Ogre::PF_A8, true)
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.resize(mTerrainGlobals->getLayerBlendMapSize(),
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mTerrainGlobals->getLayerBlendMapSize(),
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Ogre::Image::FILTER_BOX);
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initTerrainBlendMaps(terrain, store, 0, 0,
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ESM::Land::LAND_TEXTURE_SIZE, indexes);
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ESM::Land::LAND_TEXTURE_SIZE,
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vertexColourBlendMap.getData(), indexes);
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}
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mTerrainGroup->freeTemporaryResources();
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@ -196,6 +232,7 @@ namespace MWRender
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void TerrainManager::initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
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MWWorld::Ptr::CellStore* store,
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int fromX, int fromY, int size,
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Ogre::uchar* vertexColourAlpha,
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std::map<uint16_t, int>& indexes)
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{
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assert(store != NULL && "store must be a valid pointer");
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@ -227,7 +264,7 @@ namespace MWRender
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{
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//NB: All vtex ids are +1 compared to the ltex ids
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assert((int)ltexIndex >= 0 &&
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store->landTextures->ltex.size() > (size_t)ltexIndex - 1 &&
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(int)store->landTextures->ltex.size() >= (int)ltexIndex - 1 &&
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"LAND.VTEX must be within the bounds of the LTEX array");
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std::string texture;
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@ -262,6 +299,17 @@ namespace MWRender
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}
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}
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}
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//add the vertex colour overlay
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//TODO sort the *4 bit
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Ogre::TexturePtr vclr = getVertexColours(store, vertexColourAlpha, fromX*4, fromY*4, mLandSize);
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Ogre::TexturePtr normDisp = getNormalDisp("DOES_NOT_EXIST");
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const size_t position = terrainData->layerList.size();
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terrainData->layerList.push_back(Ogre::Terrain::LayerInstance());
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terrainData->layerList[position].worldSize = mRealSize;
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terrainData->layerList[position].textureNames.push_back(vclr->getName());
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terrainData->layerList[position].textureNames.push_back(normDisp->getName());
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}
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//----------------------------------------------------------------------------------------------
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@ -269,6 +317,7 @@ namespace MWRender
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void TerrainManager::initTerrainBlendMaps(Ogre::Terrain* terrain,
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MWWorld::Ptr::CellStore* store,
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int fromX, int fromY, int size,
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Ogre::uchar* vertexColourAlpha,
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const std::map<uint16_t, int>& indexes)
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{
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assert(store != NULL && "store must be a valid pointer");
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@ -294,6 +343,15 @@ namespace MWRender
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->getBlendPointer();
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memset(pBlend, 0, sizeof(float) * blendSize * blendSize);
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}
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//except the overlay, which we will just splat over the top
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{
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//the overlay is always the last texture layer
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float* pBlend = terrain->getLayerBlendMap(terrain->getLayerCount() - 1)
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->getBlendPointer();
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for ( int i = 0; i < blendSize * blendSize; i++ ){
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*pBlend++ = (*vertexColourAlpha++)/255.0f;
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}
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}
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//covert the ltex data into a set of blend maps
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for ( int texY = fromY - 1; texY < fromY + size + 1; texY++ )
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@ -354,10 +412,9 @@ namespace MWRender
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}
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}
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//update the maps
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for ( iter = indexes.begin(); iter != indexes.end(); ++iter )
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for ( int i = 1; i < terrain->getLayerCount(); i++ )
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{
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Ogre::TerrainLayerBlendMap* blend = terrain->getLayerBlendMap(iter->second);
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Ogre::TerrainLayerBlendMap* blend = terrain->getLayerBlendMap(i);
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blend->dirty();
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blend->update();
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}
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@ -424,8 +481,7 @@ namespace MWRender
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return texMgr->getByName(normalTextureName);
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}
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const std::string textureName = "default_terrain_normal";
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if ( !texMgr->getByName(textureName).isNull() )
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const std::string textureName = "default_terrain_normal"; if ( !texMgr->getByName(textureName).isNull() )
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{
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return texMgr->getByName(textureName);
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}
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@ -451,4 +507,74 @@ namespace MWRender
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return tex;
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}
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//----------------------------------------------------------------------------------------------
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Ogre::TexturePtr TerrainManager::getVertexColours(MWWorld::Ptr::CellStore* store,
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Ogre::uchar* alpha,
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int fromX, int fromY, int size)
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{
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Ogre::TextureManager* const texMgr = Ogre::TextureManager::getSingletonPtr();
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const char* const colours = store->land[1][1]->landData->colours;
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const std::string colourTextureName = "VtexColours_" +
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boost::lexical_cast<std::string>(store->cell->getGridX()) +
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"_" +
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boost::lexical_cast<std::string>(store->cell->getGridY()) +
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"_" +
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boost::lexical_cast<std::string>(fromX) +
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"_" +
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boost::lexical_cast<std::string>(fromY);
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Ogre::TexturePtr tex = texMgr->getByName(colourTextureName);
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if ( !tex.isNull() )
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{
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return tex;
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}
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tex = texMgr->createManual(colourTextureName,
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D, size, size, 0, Ogre::PF_BYTE_BGRA);
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Ogre::HardwarePixelBufferSharedPtr pixelBuffer = tex->getBuffer();
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pixelBuffer->lock(Ogre::HardwareBuffer::HBL_NORMAL);
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const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
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Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);
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for ( int y = 0; y < size; y++ )
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{
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for ( int x = 0; x < size; x++ )
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{
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const size_t colourOffset = (y+fromY)*3*65 + (x+fromX)*3;
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assert( colourOffset >= 0 && colourOffset < 65*65*3 &&
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"Colour offset is out of the expected bounds of record" );
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const unsigned char r = colours[colourOffset + 0];
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const unsigned char g = colours[colourOffset + 1];
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const unsigned char b = colours[colourOffset + 2];
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//as is the case elsewhere we need to flip the y
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const size_t imageOffset = (size - 1 - y)*size*4 + x*4;
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pDest[imageOffset + 0] = b;
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pDest[imageOffset + 1] = g;
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pDest[imageOffset + 2] = r;
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pDest[imageOffset + 3] = 255; //Alpha, TODO this needs to be removed
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const size_t alphaOffset = (size - 1 - y)*size + x;
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if ( r == 255 && g == 255 && b == 255 ){
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alpha[alphaOffset] = 0;
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}else{
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alpha[alphaOffset] = 128;
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}
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}
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}
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pixelBuffer->unlock();
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return tex;
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}
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}
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* @param fromX the ltex index in the current cell to start making the texture from
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* @param fromY the ltex index in the current cell to start making the texture from
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* @param size the size (number of splats) to get
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* @param vertexColourAlpha this should be an empty array containing the number of
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* vertexes in this terrain segment. It is filled with the
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* alpha values for the vertex colours
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* @param indexes a mapping of ltex index to the terrain texture layer that
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* can be used by initTerrainBlendMaps
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*/
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void initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
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MWWorld::Ptr::CellStore* store,
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int fromX, int fromY, int size,
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Ogre::uchar* vertexColourAlpha,
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std::map<uint16_t, int>& indexes);
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/**
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@ -90,11 +94,16 @@ namespace MWRender{
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* @param fromX the ltex index in the current cell to start making the texture from
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* @param fromY the ltex index in the current cell to start making the texture from
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* @param size the size (number of splats) to get
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* @param vertexColourAlpha this should be an array containing the alpha values
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* for the vertex colours. NOTE: This should be the
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* size of a splat map, which is NOT the same size
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* as retured from initTerrainTextures.
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* @param indexes the mapping of ltex to blend map produced by initTerrainTextures
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*/
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void initTerrainBlendMaps(Ogre::Terrain* terrain,
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MWWorld::Ptr::CellStore* store,
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int fromX, int fromY, int size,
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Ogre::uchar* vertexColourAlpha,
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const std::map<uint16_t, int>& indexes);
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/**
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@ -118,7 +127,22 @@ namespace MWRender{
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* @param fileName the name of the *diffuse* texture
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*/
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Ogre::TexturePtr getNormalDisp(const std::string& fileName);
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/**
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* Due to the fact that Ogre terrain doesn't support vertex colours
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* we have to generate them manually
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*
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* @param store the cell store for the given terrain cell
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* @param vertexColourAlpha this should be an empty array containing the number of
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* vertexes in this terrain segment. It is filled with the
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* alpha values for the vertex colours
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* @param fromX the *vertex* index in the current cell to start making texture from
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* @param fromY the *vertex* index in the current cell to start making the texture from
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* @param size the size (number of vertexes) to get
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*/
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Ogre::TexturePtr getVertexColours(MWWorld::Ptr::CellStore* store,
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Ogre::uchar* alpha,
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int fromX, int fromY, int size);
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};
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}
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}
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if (esm.isNextSub("VCLR"))
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{
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esm.skipHSubSize(12675);
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landData->usingColours = true;
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esm.getHExact(&landData->colours, 3*LAND_NUM_VERTS);
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}else{
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landData->usingColours = false;
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}
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//TODO fix magic numbers
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uint16_t vtex[512];
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float heights[LAND_NUM_VERTS];
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//float normals[LAND_NUM_VERTS * 3];
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uint16_t textures[LAND_NUM_TEXTURES];
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bool usingColours;
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char colours[3 * LAND_NUM_VERTS];
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};
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