Chris Robinson
be419bc891
Handle NiCamera nodes
2013-04-07 02:28:15 -07:00
Chris Robinson
878b4c15c5
Set visibility flags and the render queue group for particles
2013-04-07 02:08:33 -07:00
Chris Robinson
2db72ae607
Rename EntityList to ObjectList
2013-04-07 01:52:35 -07:00
Chris Robinson
41e410347e
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-06 10:35:01 -07:00
Marc Zinnschlag
053f744566
Merge remote-tracking branch 'scrawl/master'
2013-04-06 19:31:46 +02:00
scrawl
1f3df4df0f
Perform a sanity check on count arguments
2013-04-06 19:25:29 +02:00
Marc Zinnschlag
0f34c79d0a
Merge branch 'race'
2013-04-06 19:21:38 +02:00
Chris Robinson
59f1d4b047
Add support for NiUVController on meshes
2013-04-06 09:44:10 -07:00
Chris Robinson
1d934e3112
Reduce some stdout spam
2013-04-06 04:46:28 -07:00
Chris Robinson
0631b28646
Prepare for supporting controller objects
2013-04-05 10:13:54 -07:00
Chris Robinson
af2a38db38
Fix looping anims that dont have "loop start"
2013-04-05 08:27:26 -07:00
Chris Robinson
4d14fe0d95
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-04 22:06:27 -07:00
Marc Zinnschlag
034ebf8ffd
Merge remote-tracking branch 'scrawl/master'
2013-04-04 19:57:55 +02:00
scrawl
2e7d5377f4
Fix crash when moving npcs to an inactive cell
2013-04-04 16:51:22 +02:00
scrawl
48a88f1917
Fix startRandomTitle
2013-04-04 15:10:27 +02:00
Chris Robinson
77ba0fbe73
Prepare for creating particles
...
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
2013-04-04 05:10:52 -07:00
Marc Zinnschlag
18e046e628
cleaned up race record struct
2013-04-04 13:50:36 +02:00
Marc Zinnschlag
62d70f17c8
removed another redundant include
2013-04-04 12:42:38 +02:00
Marc Zinnschlag
111ebf84bb
replaced an include with a forward declaration
2013-04-04 12:27:57 +02:00
Marc Zinnschlag
5244362fba
some cleanup
2013-04-04 12:23:06 +02:00
Marc Zinnschlag
8c7d578ddc
moved the CellRef struct to its own header
2013-04-04 12:13:15 +02:00
Marc Zinnschlag
e8c32d0c3d
MWWorld::Player cleanup
2013-04-04 12:05:03 +02:00
Marc Zinnschlag
7136ac0079
added missing attribute columns to faction table
2013-04-04 10:58:53 +02:00
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
scrawl
43cdbd033d
Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips
2013-04-03 21:17:31 +02:00
scrawl
8ca88d1a70
Fix merchant repair menu allowing repair of repair items
2013-04-03 21:17:31 +02:00
Marc Zinnschlag
32d3fe0e35
Merge remote-tracking branch 'glorf/enchanting'
2013-04-03 19:39:18 +02:00
Glorf
08e9bb0236
Another small enchanting fix
2013-04-03 18:25:40 +02:00
Glorf
2179619721
Small enchanting fix
2013-04-03 18:06:11 +02:00
Glorf
ae3e4ecf8b
Finished enchanting
2013-04-03 18:02:30 +02:00
scrawl
f0d49fdbd0
Create separate groups for each data dir / BSA file.
2013-04-03 12:28:57 +02:00
scrawl
aac2ba1d5f
Fix loading screen looking for wallpapers in a fixed group.
2013-04-03 12:24:13 +02:00
scrawl
05a5cb3ae4
Improved responsiveness of the inventory window when resizing.
2013-04-03 00:27:29 +02:00
scrawl
df0ee82a3c
Loose files should have priority over BSA resources. This makes texture replacers work.
2013-04-02 23:45:32 +02:00
Glorf
7b7d3353a6
Exception for enchanting with Azura Star
2013-04-02 22:23:38 +02:00
Glorf
369cf0b4ca
Enchanting price mechanics
2013-04-02 20:46:48 +02:00
Marc Zinnschlag
0856e3ebc2
Merge remote-tracking branch 'glorf/bugfix'
2013-04-02 14:35:14 +02:00
Marc Zinnschlag
df658d29f0
Merge branch 'faction'
2013-04-02 14:21:51 +02:00
Glorf
900c2cfa81
Minor bugfix #646 change
2013-04-02 14:08:59 +02:00
Marc Zinnschlag
f9f520df34
adjusted faction record to increase consistency with other records
2013-04-02 13:59:45 +02:00
Glorf
d25c838e1d
Bugfix #646
2013-04-02 11:42:29 +02:00
Marc Zinnschlag
751c679255
Merge remote-tracking branch 'glorf/enchanting'
2013-04-01 17:35:04 +02:00
Marc Zinnschlag
9dbd024076
another minor fix
2013-04-01 17:30:54 +02:00
Glorf
1bff6ed872
Enchaning values import, fixed constness
2013-04-01 17:12:47 +02:00
Marc Zinnschlag
26db983599
minor fix
2013-04-01 10:46:08 +02:00
Chris Robinson
f976eb5bd8
Improve mouselook scaling
2013-03-31 17:32:39 -07:00
Chris Robinson
d0703efd69
Another place to check the class' isActor method
2013-03-31 17:32:39 -07:00
Chris Robinson
04aeb3dd07
Rename Mechanics' Activators to Objects
2013-03-31 17:32:38 -07:00
Chris Robinson
10d04c928c
Use the object's class to check if it's an actor
2013-03-31 17:32:38 -07:00
Glorf
d29a42dcbe
Fixed enchanting mechanics
2013-03-31 23:18:23 +02:00