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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-27 21:35:24 +00:00

253 Commits

Author SHA1 Message Date
Marc Zinnschlag
95eeea2a27 Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a02d62c1bdaf3fa0fda470189f5182bb, reversing
changes made to 67422c397c883017b4ff6a7adfb405cdf767f807.
2013-05-01 16:56:16 +02:00
Marc Zinnschlag
6f0ccb6e38 Merge remote-tracking branch 'scrawl/insertrecords' 2013-05-01 13:55:26 +02:00
Marc Zinnschlag
089ef7a2a0 Merge remote-tracking branch 'glorf/acrobatics' 2013-05-01 13:44:23 +02:00
scrawl
40a0969055 Insert records that may not exist in vanilla MW 2013-05-01 12:47:50 +02:00
Glorf
236ec3409f Finished acrobatics 2013-05-01 12:21:59 +02:00
scrawl
67422c397c GetWindSpeed 2013-05-01 11:42:24 +02:00
scrawl
627c3fdb6b Added GetStandingPC, GetStandingActor; Fixed GetStartingPos 2013-05-01 11:15:43 +02:00
scrawl
1420a2cb33 Tweaked adjustPosition. Now uses a very thin box for tracing the feet only. 2013-04-30 20:43:38 +02:00
scrawl
91c89e5db4 Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace 2013-04-30 20:26:59 +02:00
Marc Zinnschlag
61e476118d Merge remote-tracking branch 'kcat/animations' 2013-04-30 10:25:26 +02:00
scrawl
c0dd383cd0 Fix door collision to work with all possible movement directions 2013-04-30 09:43:32 +02:00
Chris Robinson
15a2eeebb8 Merge remote-tracking branch 'zini/master' into animations
Conflicts:
	apps/openmw/mwworld/worldimp.cpp
2013-04-29 10:16:29 -07:00
Marc Zinnschlag
93868c8bca Merge remote-tracking branch 'scrawl/master' 2013-04-29 18:08:25 +02:00
Marc Zinnschlag
bab899513a Merge remote-tracking branch 'glorf/bugfix-4' 2013-04-29 18:04:22 +02:00
Glorf
74de8b83b6 Enabled collision when new game 2013-04-29 17:56:16 +02:00
Chris Robinson
d17e1e83d5 Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
scrawl
867c7db014 Fix wrong door sounds 2013-04-29 11:00:15 +02:00
Chris Robinson
ba3a67f84b Don't store the player base node in MWRender::Player 2013-04-28 23:44:44 -07:00
Chris Robinson
24e503330b Merge remote-tracking branch 'zini/master' into animations 2013-04-28 09:41:31 -07:00
scrawl
67e5e939a1 Fix some doors 2013-04-28 17:57:36 +02:00
scrawl
6ecd88af14 More fixes 2013-04-28 15:59:59 +02:00
scrawl
4ee1a6ee02 Put door physics in a separate method, some fixes 2013-04-28 15:36:37 +02:00
scrawl
9343b4459e Opening doors 2013-04-28 14:59:15 +02:00
Chris Robinson
ce7bc20fa1 Avoid special-casing player rotation 2013-04-28 01:14:58 -07:00
Glorf
3669d0a998 Bugfix #742 2013-04-27 20:57:44 +02:00
Glorf
240217ae42 Fixed rotations more than 360 degrees 2013-04-25 20:52:38 +02:00
Glorf
7cd4dd0c91 Improved local rotations 2013-04-25 19:14:10 +02:00
Glorf
53fb17da10 Rotation system fixes 2013-04-24 21:42:04 +02:00
Glorf
1e92ffc314 Added rotation layer 2013-04-16 21:17:19 +02:00
Glorf
e0357c7b7c Merge rotate 2013-04-15 20:29:38 +02:00
Glorf
972481f63f Working rotate, rotateworld 2013-04-15 16:45:53 +02:00
scrawl
2693b78536 Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
scrawl
d50150ad71 Scale adjustment factor should not be written back to cellref scale 2013-04-13 00:13:56 +02:00
Tom Mason
6ca2b1af74 fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
scrawl
2e7d5377f4 Fix crash when moving npcs to an inactive cell 2013-04-04 16:51:22 +02:00
scrawl
ebaf80d539 Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
Chris Robinson
18e8ff7198 Actually rotate the object when updating physics 2013-03-31 02:24:44 -07:00
Chris Robinson
466c0086b8 Use a full Movement to hand off to the world physics update 2013-03-31 00:13:56 -07:00
Chris Robinson
63af72c315 Avoid converting to and from quaternions 2013-03-30 17:31:16 -07:00
Marc Zinnschlag
573368849b Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
	apps/openmw/CMakeLists.txt
2013-03-29 16:48:21 +01:00
Glorf
6643fe789c Enchanting system 2013-03-28 17:41:00 +01:00
scrawl
918cdcffc2 Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
Glorf
f5bf7254a8 Minor console selection improvements 2013-03-18 23:46:17 +01:00
Glorf
a07c910d0b Feature #535: Console object selection improvements 2013-03-18 21:33:12 +01:00
Marc Zinnschlag
08f6d04960 constness fixes 2013-03-18 08:29:40 +01:00
Marc Zinnschlag
19c3b5516d Merge remote-tracking branch 'glorf/fallbacks-next' into next 2013-03-18 08:14:25 +01:00
Glorf
ea7f386e7d Access to Fallback via getFallback 2013-03-17 13:50:15 +01:00
scrawl
dd57eabc3e Better use an enum for magic effect IDs 2013-03-16 23:28:26 +01:00
Glorf
521bebd2f4 Fallback system rewritten, added light fallbacks 2013-03-15 10:17:30 +01:00
scrawl
41a958cd4e Fix hardcoded beast races in MWClass::Npc::getModel 2013-03-12 02:50:23 +01:00