mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-25 06:35:30 +00:00
Merge remote-tracking branch 'zini/master' into animations
Conflicts: apps/openmw/mwworld/worldimp.cpp
This commit is contained in:
commit
15a2eeebb8
@ -368,7 +368,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mMaster, mPlugins,
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mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoder, mFallbackMap,
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mActivationDistanceOverride));
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MWBase::Environment::get().getWorld()->setupPlayer(mNewGame);
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MWBase::Environment::get().getWorld()->setupPlayer();
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//Load translation data
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mTranslationDataStorage.setEncoder(mEncoder);
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@ -323,9 +323,11 @@ namespace MWBase
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virtual void changeVanityModeScale(float factor) = 0;
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virtual bool vanityRotateCamera(float * rot) = 0;
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virtual void setupPlayer(bool newGame) = 0;
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virtual void setupPlayer() = 0;
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virtual void renderPlayer() = 0;
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virtual bool getOpenOrCloseDoor(const MWWorld::Ptr& door) = 0;
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///< if activated, should this door be opened or closed?
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virtual void activateDoor(const MWWorld::Ptr& door) = 0;
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///< activate (open or close) an non-teleport door
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@ -375,12 +375,12 @@ namespace MWClass
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return MWWorld::Ptr(&cell.mArmors.insert(*ref), &cell);
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}
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short Armor::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
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float Armor::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Armor> *ref =
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ptr.get<ESM::Armor>();
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return ref->mBase->mData.mEnchant;
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return ref->mBase->mData.mEnchant/10.f;
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}
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bool Armor::canSell (const MWWorld::Ptr& item, int npcServices) const
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@ -77,7 +77,7 @@ namespace MWClass
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virtual std::string getModel(const MWWorld::Ptr &ptr) const;
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virtual short getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
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virtual float getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
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virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
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};
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@ -176,12 +176,12 @@ namespace MWClass
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return MWWorld::Ptr(&cell.mBooks.insert(*ref), &cell);
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}
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short Book::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
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float Book::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Book> *ref =
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ptr.get<ESM::Book>();
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return ref->mBase->mData.mEnchant;
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return ref->mBase->mData.mEnchant/10.f;
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}
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bool Book::canSell (const MWWorld::Ptr& item, int npcServices) const
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@ -58,7 +58,7 @@ namespace MWClass
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virtual std::string getModel(const MWWorld::Ptr &ptr) const;
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virtual short getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
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virtual float getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
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virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
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};
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@ -295,12 +295,12 @@ namespace MWClass
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return MWWorld::Ptr(&cell.mClothes.insert(*ref), &cell);
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}
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short Clothing::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
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float Clothing::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Clothing> *ref =
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ptr.get<ESM::Clothing>();
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return ref->mBase->mData.mEnchant;
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return ref->mBase->mData.mEnchant/10.f;
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}
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bool Clothing::canSell (const MWWorld::Ptr& item, int npcServices) const
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@ -71,7 +71,7 @@ namespace MWClass
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virtual std::string getModel(const MWWorld::Ptr &ptr) const;
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virtual short getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
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virtual float getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
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virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
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};
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@ -141,7 +141,7 @@ namespace MWClass
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{
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// animated door
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionDoor(ptr));
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if (ptr.getRefData().getLocalRotation().rot[2] == 0)
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if (MWBase::Environment::get().getWorld()->getOpenOrCloseDoor(ptr))
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action->setSound(openSound);
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else
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action->setSound(closeSound);
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@ -181,4 +181,12 @@ namespace MWClass
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{
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return npcServices & ESM::NPC::Picks;
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}
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int Lockpick::getItemMaxHealth (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Lockpick> *ref =
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ptr.get<ESM::Lockpick>();
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return ref->mBase->mData.mUses;
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}
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}
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@ -59,6 +59,9 @@ namespace MWClass
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virtual std::string getModel(const MWWorld::Ptr &ptr) const;
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virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
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virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const;
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///< Return item max health or throw an exception, if class does not have item health
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};
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}
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@ -180,4 +180,12 @@ namespace MWClass
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{
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return npcServices & ESM::NPC::Probes;
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}
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int Probe::getItemMaxHealth (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Probe> *ref =
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ptr.get<ESM::Probe>();
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return ref->mBase->mData.mUses;
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}
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}
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@ -59,6 +59,9 @@ namespace MWClass
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virtual std::string getModel(const MWWorld::Ptr &ptr) const;
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virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
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virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const;
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///< Return item max health or throw an exception, if class does not have item health
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};
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}
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@ -428,12 +428,12 @@ namespace MWClass
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return MWWorld::Ptr(&cell.mWeapons.insert(*ref), &cell);
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}
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short Weapon::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
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float Weapon::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Weapon> *ref =
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ptr.get<ESM::Weapon>();
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return ref->mBase->mData.mEnchant;
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return ref->mBase->mData.mEnchant/10.f;
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}
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bool Weapon::canSell (const MWWorld::Ptr& item, int npcServices) const
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@ -79,7 +79,7 @@ namespace MWClass
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virtual bool canSell (const MWWorld::Ptr& item, int npcServices) const;
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virtual short getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
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virtual float getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
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};
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}
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@ -57,8 +57,9 @@ namespace MWGui
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void EnchantingDialog::updateLabels()
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{
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mEnchantmentPoints->setCaption(boost::lexical_cast<std::string>(mEnchanting.getEnchantCost())
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+ " / " + boost::lexical_cast<std::string>(mEnchanting.getMaxEnchantValue()));
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std::stringstream enchantCost;
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enchantCost << std::setprecision(1) << std::fixed << mEnchanting.getEnchantCost();
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mEnchantmentPoints->setCaption(enchantCost.str() + " / " + boost::lexical_cast<std::string>(mEnchanting.getMaxEnchantValue()));
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mCharge->setCaption(boost::lexical_cast<std::string>(mEnchanting.getGemCharge()));
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@ -918,14 +918,16 @@ namespace MWGui
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const ESM::Enchantment* ench = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>()
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.find(MWWorld::Class::get(item).getEnchantment(item));
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int chargePercent = item.getCellRef().mEnchantmentCharge / static_cast<float>(ench->mData.mCharge) * 100;
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int chargePercent = (item.getCellRef().mEnchantmentCharge == -1) ? 100
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: (item.getCellRef().mEnchantmentCharge / static_cast<float>(ench->mData.mCharge) * 100);
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mHud->setSelectedEnchantItem(item, chargePercent);
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mSpellWindow->setTitle(MWWorld::Class::get(item).getName(item));
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}
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void WindowManager::setSelectedWeapon(const MWWorld::Ptr& item)
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{
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int durabilityPercent = item.getCellRef().mCharge / static_cast<float>(MWWorld::Class::get(item).getItemMaxHealth(item)) * 100;
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int durabilityPercent = (item.getCellRef().mCharge == -1) ? 100
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: (item.getCellRef().mCharge / static_cast<float>(MWWorld::Class::get(item).getItemMaxHealth(item)) * 100);
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mHud->setSelectedWeapon(item, durabilityPercent);
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mInventoryWindow->setTitle(MWWorld::Class::get(item).getName(item));
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}
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@ -1110,6 +1112,13 @@ namespace MWGui
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{
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mLoadingScreen->loadingDone ();
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}
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bool WindowManager::getRestEnabled()
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{
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//Enable rest dialogue if character creation finished
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if(mRestAllowed==false && MWBase::Environment::get().getWorld()->getGlobalVariable ("chargenstate").mFloat==-1)
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mRestAllowed=true;
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return mRestAllowed;
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}
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bool WindowManager::getPlayerSleeping ()
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{
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@ -220,7 +220,7 @@ namespace MWGui
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virtual void loadingDone();
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virtual void enableRest() { mRestAllowed = true; }
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virtual bool getRestEnabled() { return mRestAllowed; }
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virtual bool getRestEnabled();
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virtual bool getPlayerSleeping();
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virtual void wakeUpPlayer();
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@ -679,7 +679,8 @@ namespace MWInput
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void InputManager::quickKey (int index)
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{
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mWindows.activateQuickKey (index);
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if (!mWindows.isGuiMode())
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mWindows.activateQuickKey (index);
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}
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void InputManager::showQuickKeysMenu()
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@ -134,7 +134,7 @@ namespace MWMechanics
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}
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}
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int Enchanting::getEnchantCost() const
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float Enchanting::getEnchantCost() const
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{
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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float cost = 0;
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@ -193,7 +193,7 @@ namespace MWMechanics
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return soul->mData.mSoul;
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}
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int Enchanting::getMaxEnchantValue() const
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float Enchanting::getMaxEnchantValue() const
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{
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if (itemEmpty())
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return 0;
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@ -35,9 +35,9 @@ namespace MWMechanics
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bool create(); //Return true if created, false if failed.
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void nextEnchantType(); //Set enchant type to next possible type (for mOldItemPtr object)
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int getEnchantType() const;
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int getEnchantCost() const;
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float getEnchantCost() const;
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int getEnchantPrice() const;
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int getMaxEnchantValue() const;
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float getMaxEnchantValue() const;
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int getGemCharge() const;
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float getEnchantChance() const;
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bool soulEmpty() const; //Return true if empty
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@ -54,9 +54,10 @@ namespace MWRender
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TerrainMaterial::Profile::~Profile()
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{
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if (mMaterial)
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sh::Factory::getInstance().destroyMaterialInstance(mMaterial->getName());
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}
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Ogre::MaterialPtr TerrainMaterial::Profile::generate(const Ogre::Terrain* terrain)
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{
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const Ogre::String& matName = terrain->getMaterialName();
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@ -132,7 +132,7 @@ namespace MWWorld
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return 0;
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}
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short Class::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
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float Class::getEnchantmentPoints (const MWWorld::Ptr& ptr) const
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{
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throw std::runtime_error ("class does not support enchanting");
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}
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@ -231,7 +231,7 @@ namespace MWWorld
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///< @return the enchantment ID if the object is enchanted, otherwise an empty string
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/// (default implementation: return empty string)
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virtual short getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
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virtual float getEnchantmentPoints (const MWWorld::Ptr& ptr) const;
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///< @return the number of enchantment points available for possible enchanting
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virtual void adjustScale(const MWWorld::Ptr& ptr,float& scale) const;
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@ -162,7 +162,8 @@ namespace MWWorld
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ToUTF8::Utf8Encoder* encoder, const std::map<std::string,std::string>& fallbackMap, int mActivationDistanceOverride)
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: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
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mSky (true), mCells (mStore, mEsm),
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mNumFacing(0), mActivationDistanceOverride (mActivationDistanceOverride),mFallback(fallbackMap)
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mNumFacing(0), mActivationDistanceOverride (mActivationDistanceOverride),
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mFallback(fallbackMap), mNewGame(newGame)
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{
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mPhysics = new PhysicsSystem(renderer);
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mPhysEngine = mPhysics->getEngine();
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@ -213,7 +214,7 @@ namespace MWWorld
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// global variables
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mGlobalVariables = new Globals (mStore);
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if (newGame)
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if (mNewGame)
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{
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// set new game mark
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mGlobalVariables->setInt ("chargenstate", 1);
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@ -1490,14 +1491,14 @@ namespace MWWorld
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return mRendering->vanityRotateCamera(rot);
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}
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void World::setupPlayer(bool newGame)
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void World::setupPlayer()
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{
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const ESM::NPC *player = mStore.get<ESM::NPC>().find("player");
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mPlayer = new MWWorld::Player(player, *this);
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Ptr ptr = mPlayer->getPlayer();
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mRendering->setupPlayer(ptr);
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if(newGame)
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if (mNewGame)
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{
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MWWorld::Class::get(ptr).getContainerStore(ptr).fill(player->mInventory, "", mStore);
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MWWorld::Class::get(ptr).getInventoryStore(ptr).autoEquip(ptr);
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@ -1508,6 +1509,8 @@ namespace MWWorld
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{
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mRendering->renderPlayer(mPlayer->getPlayer());
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mPhysics->addActor(mPlayer->getPlayer());
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if (mNewGame)
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toggleCollisionMode();
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}
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void World::setupExternalRendering (MWRender::ExternalRendering& rendering)
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@ -1566,4 +1569,11 @@ namespace MWWorld
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mDoorStates[door] = 0; // close
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}
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}
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bool World::getOpenOrCloseDoor(const Ptr &door)
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{
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if (mDoorStates.find(door) != mDoorStates.end())
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return !mDoorStates[door]; // if currently opening or closing, then do the opposite
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return door.getRefData().getLocalRotation().rot[2] == 0;
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}
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}
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@ -85,6 +85,8 @@ namespace MWWorld
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float mFaced2Distance;
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int mNumFacing;
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bool mNewGame;
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std::map<MWWorld::Ptr, int> mDoorStates;
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///< only holds doors that are currently moving. 0 means closing, 1 opening
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@ -113,6 +115,9 @@ namespace MWWorld
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void addContainerScripts(const Ptr& reference, Ptr::CellStore* cell);
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void PCDropped (const Ptr& item);
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virtual void processDoors(float duration);
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///< Run physics simulation and modify \a world accordingly.
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public:
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World (OEngine::Render::OgreRenderer& renderer,
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@ -272,9 +277,6 @@ namespace MWWorld
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virtual void doPhysics(const PtrMovementList &actors, float duration);
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///< Run physics simulation and modify \a world accordingly.
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virtual void processDoors(float duration);
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///< Run physics simulation and modify \a world accordingly.
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virtual bool toggleCollisionMode();
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///< Toggle collision mode for player. If disabled player object should ignore
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/// collisions and gravity.
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@ -371,9 +373,11 @@ namespace MWWorld
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virtual bool vanityRotateCamera(float * rot);
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virtual void setupPlayer(bool newGame);
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virtual void setupPlayer();
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virtual void renderPlayer();
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virtual bool getOpenOrCloseDoor(const MWWorld::Ptr& door);
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///< if activated, should this door be opened or closed?
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virtual void activateDoor(const MWWorld::Ptr& door);
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///< activate (open or close) an non-teleport door
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|
@ -313,21 +313,26 @@ public:
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void destroyInstance( Archive* arch) { delete arch; }
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};
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class DirArchiveFactory : public FileSystemArchiveFactory
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class DirArchiveFactory : public ArchiveFactory
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{
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public:
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const String& getType() const
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{
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static String name = "Dir";
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return name;
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}
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const String& getType() const
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{
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static String name = "Dir";
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return name;
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}
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Archive *createInstance( const String& name )
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{
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return new DirArchive(name);
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}
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Archive *createInstance( const String& name )
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{
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return new DirArchive(name);
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}
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void destroyInstance( Archive* arch) { delete arch; }
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virtual Archive* createInstance(const String& name, bool readOnly)
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{
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return new DirArchive(name);
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}
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void destroyInstance( Archive* arch) { delete arch; }
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};
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|
@ -48,7 +48,7 @@ struct Weapon
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short mType;
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short mHealth;
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float mSpeed, mReach;
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short mEnchant; // Enchantment points
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short mEnchant; // Enchantment points. The real value is mEnchant/10.f
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unsigned char mChop[2], mSlash[2], mThrust[2]; // Min and max
|
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int mFlags;
|
||||
}; // 32 bytes
|
||||
|
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