scrawl
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7f26843dc3
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Reset key focus when the key focus widget is hidden (Fixes #1568)
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2014-06-27 19:35:41 +02:00 |
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scrawl
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37c85f0af4
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Don't update object root controllers with no time source (Fixes #1564)
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2014-06-27 19:35:41 +02:00 |
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scrawl
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6a900e0aad
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Update weapon and shield controllers for creatures
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2014-06-27 19:35:41 +02:00 |
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scrawl
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8b340ddd5e
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Implement slower movement against storms (Closes #41)
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2014-06-27 03:22:00 +02:00 |
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scrawl
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07d0f4458d
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Rotate clouds/particles to come from red mountain (Fixes #245)
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2014-06-27 03:22:00 +02:00 |
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scrawl
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9eb8addc70
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Make flying creatures fall when paralyzed (Fixes #1494)
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2014-06-27 03:21:50 +02:00 |
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scrawl
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865f4648b0
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Fix flying creatures not falling on death
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2014-06-26 17:15:07 +02:00 |
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scrawl
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44fd526c98
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Don't show disposition bar for creatures
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2014-06-26 15:36:19 +02:00 |
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scrawl
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4aab4e1c26
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Ignore item condition when determining value, except in trade (Fixes #1557)
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2014-06-26 14:59:33 +02:00 |
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scrawl
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869fa08a32
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Fix disarming a trap when key is used (Fixes #1556)
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2014-06-26 14:30:19 +02:00 |
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scrawl
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e5254ff8ef
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Set render queue for rain
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2014-06-26 14:26:53 +02:00 |
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scrawl
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7b1e1d03d8
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Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
apps/openmw/mwrender/sky.hpp
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2014-06-26 04:29:03 +02:00 |
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scrawl
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697329f128
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Fix crash for in_dagoth_bridge00.nif (Fixes #1561)
This one is causing trouble by using an unnamed node, will need some more work.
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2014-06-26 03:33:09 +02:00 |
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scrawl
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15b486e149
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Don't trigger changed flag if a script with no locals is configured
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2014-06-26 01:21:15 +02:00 |
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scrawl
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2d17d8f61a
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Savegame: start in (0,0) cell if player's cell no longer exists
This happens frequently when saves are loaded that were created in a different MW language.
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2014-06-26 01:19:03 +02:00 |
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scrawl
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b25026299c
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Why was Hrnchamd not in credits?
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2014-06-25 20:33:18 +02:00 |
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scrawl
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5bd2f30a99
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CellRef uninitialized fixes
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2014-06-25 19:52:14 +02:00 |
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scrawl
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f6a568c995
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Implement rain (Feature #41)
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2014-06-25 18:20:21 +02:00 |
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scrawl
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4a6dbe6f89
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Use the actor's collision group/mask for traces
Fixes dead bodies being lifted up when standing below them.
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2014-06-25 18:15:56 +02:00 |
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scrawl
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09926a86cb
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Fix comparing outdated listener position with up-to-date cell (Fixes #1499)
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2014-06-25 18:10:26 +02:00 |
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scrawl
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2bcbc6ab7d
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Potential crash fix, either way should have a better error message now
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2014-06-25 14:52:12 +02:00 |
|
Marc Zinnschlag
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85965bfd47
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Merge remote-tracking branch 'scrawl/master'
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2014-06-25 09:58:00 +02:00 |
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scrawl
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ec64f1a53a
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Reset accumulation root when its animation finishes
Fixes a position flicker after standing up from knockdown.
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2014-06-25 02:46:39 +02:00 |
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scrawl
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ee098de0a6
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Don't ignore lighting values of particles not attached to a character
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2014-06-25 01:14:21 +02:00 |
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scrawl
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b259c5def2
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Make GetFactionReaction garbage argument optional
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2014-06-25 01:12:57 +02:00 |
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scrawl
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3d9bdad8ba
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Correct run speed for creatures (by Hrnchamd - Fixes #1136)
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2014-06-25 00:51:02 +02:00 |
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scrawl
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7f1d0fc2a2
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Fix disposition for npcs in same faction, by Hrnchamd
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2014-06-25 00:12:51 +02:00 |
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scrawl
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8a8ecce1e5
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Fix some uninitialized data written to savegames
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2014-06-25 00:11:25 +02:00 |
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scrawl
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e274314548
|
Ignore alpha modifier for particle materials
This makes the tx_ash_flake.dds particles from ashcloud.nif appear.
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2014-06-24 19:51:30 +02:00 |
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scrawl
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693a097b21
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Implement idlestorm animation (Feature #41)
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2014-06-24 18:37:38 +02:00 |
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scrawl
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1c157b86f6
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Fix dead bodies blocking hits (again)
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2014-06-24 18:14:27 +02:00 |
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scrawl
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36135293e8
|
Fix moving object from an inactive to another inactive cell
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2014-06-24 15:29:36 +02:00 |
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scrawl
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b52977e44c
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Add dummy Face implementation for now (Bug #1541)
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2014-06-24 15:09:13 +02:00 |
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scrawl
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36132e054a
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Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41)
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2014-06-24 15:00:15 +02:00 |
|
slothlife
|
96ba4a414f
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Fix MSVC size_t conversion warning.
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2014-06-24 00:13:34 -05:00 |
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scrawl
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30be59c029
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Implement auto-adjusting of particle emit rate
This makes ashcloud.nif and blightcloud.nif work properly.
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2014-06-24 03:07:10 +02:00 |
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scrawl
|
1d46ac19ff
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Fix being able to activate through terrain
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2014-06-24 02:24:32 +02:00 |
|
scrawl
|
750d8b5589
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Allow garbage integer argument for addSpell (Fixes #1539)
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2014-06-23 22:02:22 +02:00 |
|
scrawl
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320ab1b2c1
|
Don't say voice when using startcombat for a dead actor (Fixes #1542)
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2014-06-23 22:00:17 +02:00 |
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scrawl
|
0b34d8d2fd
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Add support for animated collision shapes (Fixes #1549)
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2014-06-23 20:43:24 +02:00 |
|
slothlife
|
9ea22324f7
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Fix some MSVC warnings.
Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations.
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2014-06-23 01:13:30 -05:00 |
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scrawl
|
64a4c2785e
|
Fix water walking
|
2014-06-22 22:30:30 +02:00 |
|
scrawl
|
8df0effcf5
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Remove unused string
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2014-06-22 22:30:30 +02:00 |
|
scrawl
|
d296c6e9b7
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Handle fog density values of 0 (Bug #1549)
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2014-06-22 22:30:29 +02:00 |
|
scrawl
|
cbec0ffaee
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Exception fix
|
2014-06-22 22:30:29 +02:00 |
|
scrawl
|
baf490a2b5
|
Change to btCylinderShape
|
2014-06-22 22:30:29 +02:00 |
|
scrawl
|
33ed11d8e6
|
Physics: Use capsule shapes for actors if possible (Fixes #1437)
|
2014-06-22 22:30:23 +02:00 |
|
slothlife
|
ead801f2d0
|
Fix for compiling Win32 debug.
|
2014-06-21 21:15:41 -05:00 |
|
scrawl
|
e23a7694f3
|
Don't throw exception when using ModDisposition on creatures (Fixes #1548)
|
2014-06-22 00:34:32 +02:00 |
|
scrawl
|
0bed6d9d56
|
Physics: Recognize BBoxCollision flag, but don't use it for raycasting (Fixes #1349)
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2014-06-22 00:16:47 +02:00 |
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