Evil Eye
7a7a95407a
Merge branch 'lua_pairs' into 'master'
...
Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.
See merge request OpenMW/openmw!1628
2022-02-06 22:10:21 +00:00
Petr Mikheev
a294adcdaf
Proper support of pairs
and ipairs
in Lua; fix bug in makeReadOnly
.
2022-02-06 22:10:20 +00:00
uramer
581c3f4882
Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI
2022-02-06 20:22:38 +00:00
Petr Mikheev
47c37e5849
Lua command object:activateBy(actor)
and handler onActivate
2022-02-01 23:42:56 +00:00
Petr Mikheev
ec4adcc5a2
Add better explanation of the onLoad
engine handler.
2022-01-30 20:27:37 +00:00
Petr Mikheev
53f2dfd1c0
Merge branch 'lua_ui_templates' into 'master'
...
Lua UI templates
See merge request OpenMW/openmw!1475
2022-01-28 09:31:46 +00:00
uramer
960dd1f708
Lua UI templates
2022-01-28 09:31:45 +00:00
uramer
40a2280261
Update documentation regarding gyroscope
2022-01-24 16:26:24 +01:00
Petr Mikheev
a182fdeea1
Permanent storage for Lua data
2022-01-11 11:21:03 +01:00
psi29a
781b014183
Merge branch 'toggable_daynightswitch' into 'master'
...
Toggable day night switch (#5928 )
Closes #5928
See merge request OpenMW/openmw!1549
2022-01-11 09:34:19 +00:00
Cody Glassman
8ec0a52605
Toggable day night switch ( #5928 )
2022-01-11 09:34:19 +00:00
Petr Mikheev
9fd7630ca0
Add calendar.lua
2022-01-10 21:04:07 +01:00
Petr Mikheev
2d1b100239
Change terminology of gameSecond/gameHour to simulationTime/gameTime
2022-01-10 21:03:35 +01:00
psi29a
d8d7a3b372
Merge branch 'softparticles_patch' into 'master'
...
Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380
2022-01-06 13:13:52 +00:00
Petr Mikheev
0f246e7365
Use a separate instance of Lua i18n for every context
2022-01-02 09:58:51 +01:00
Matjaž Lamut
58697d98b2
Fix links in the collada documentation. Exporter now points to OpenMW's official repo and the example suite link now points to the actual place it needs to.
2021-12-24 18:16:34 +00:00
psi29a
ef60f2d191
Merge branch 'doc-static-models' into 'master'
...
Documentation: how to get a static model from Blender to OpenMW.
See merge request OpenMW/openmw!1496
2021-12-20 23:23:12 +00:00
Matjaž Lamut
c0d0972379
Some more tweaks and hook up the .rst file so it will show everything properly once on readthedocs.
2021-12-20 20:20:56 +00:00
Matjaž Lamut
02ef6c858d
Tutorial on how to get a static model from Blender to OpenMW. The existing article on Blender-OpenMW pipeline via COLLADA will be split into more in-depth articles for static and animated models respectively.
2021-12-19 21:27:00 +00:00
uramer
c865114b9b
Lua UI Layers
2021-12-14 17:38:06 +00:00
elsid
96eb8d7be9
Write generated navmesh to navmeshdb
...
Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.
Write to db navmesh for all changes except update as it done for memory cache.
Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data.
2021-12-11 00:22:04 +01:00
elsid
c9b8ba7b46
Read navmesh tile data from database
...
When tile is not found in memory cache try to find it in the database.
2021-12-11 00:22:04 +01:00
elsid
953a4c5550
Add a binary to generate navmesh from content files
...
Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
2021-12-11 00:21:56 +01:00
elsid
01c712d5f1
Split navigator settings into subtypes
...
Mostly to distinguish settings that affect properties of the generated navmesh.
2021-12-10 23:55:03 +01:00
uramer
e65c946452
Add a data field to Lua UI layouts
2021-12-02 21:52:29 +00:00
uramer
4a976a8e23
Use a setting to enable Lua Action tracebacks
2021-11-22 19:39:47 +00:00
glassmancody.info
9389cfaa42
mac os driver workaround and shadervisitor fixes
2021-11-20 18:39:20 -08:00
Petr Mikheev
73821ace94
Update Lua docs
2021-11-19 20:37:21 +01:00
Petr Mikheev
e56ee2c735
Apply lua handlers for user input in the main thread in order to reduce latency.
2021-11-19 20:37:21 +01:00
uramer
68963538ae
Lua UI API
2021-11-18 15:19:54 +00:00
psi29a
68e7a4083e
Merge branch 'master' into 'master'
...
Overhaul raindrop water ripple effect
Closes #6360
See merge request OpenMW/openmw!1316
2021-11-13 21:44:25 +00:00
Alexei Dobrohotov
b918135b4b
Factor race weight into magic projectile speed (bug #6343 )
2021-11-13 17:33:32 +03:00
psi29a
5836d0225f
Merge branch 'leave_butter_to_soften' into 'master'
...
Soft Particles (#6128 )
See merge request OpenMW/openmw!980
2021-11-09 14:16:47 +00:00
wareya
6d98866be0
Merge remote-tracking branch 'upstream/master'
2021-11-06 11:44:12 -04:00
Petr Mikheev
ae84a0c9d5
Fix most of reStructuredText warnings
2021-11-04 23:21:58 +01:00
Petr Mikheev
20f851b3b5
Fix readthedocs config, second attempt.
2021-11-02 10:22:15 +01:00
Petr Mikheev
665d756f02
Fix readthedocs config
2021-11-02 00:12:26 +01:00
glassmancody.info
4461366761
settings update and launcher option
2021-11-01 09:26:50 -07:00
wareya
4f10d5d544
update docs
2021-10-31 16:15:25 -04:00
glassmancody.info
8c3b00164e
soft particles
2021-10-30 12:19:31 -07:00
Petr Mikheev
dd96eba2b0
Update OpenMW Lua docs
2021-10-26 21:52:42 +02:00
elsid
144862aa35
Define default actor half extents in settings
...
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
2021-10-11 19:41:43 +02:00
Hristos N. Triantafillou
bec04c6613
Unbreak the formatting broken by !1208
2021-09-29 11:13:54 -05:00
Cédric Mocquillon
080c909c28
Merge the 'debug chunks' and 'object paging debug batches' settings into a single one
2021-09-11 21:53:05 +02:00
Cédric Mocquillon
98a0819d52
Debug terrain chunks
2021-09-11 21:53:04 +02:00
Bo Svensson
9d661359a1
Groundcover consolidation ( #3096 )
...
* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip]
2021-09-09 23:10:22 +02:00
elsid
133fcbece5
Merge branch 'correct-linux-save-path' into 'master'
...
This is the right path for saves
See merge request OpenMW/openmw!1208
2021-09-09 20:33:42 +00:00
Hristos N. Triantafillou
dc623597b4
This is the right path for saves
2021-09-08 19:19:40 -05:00
Matjaž Lamut
b19da7f650
Update an obsolete link pointing to teh old wiki. The information is moved to the new wiki at gitlab and the link now points there.
2021-09-07 18:57:03 +00:00
Petr Mikheev
0e6fbbc126
Lua package 'openmw.input'
2021-08-10 19:00:52 +03:00