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Update documentation regarding gyroscope
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@ -158,6 +158,11 @@ Enable the support of camera rotation based on the information supplied from the
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This setting can only be configured by editing the settings configuration file.
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Built-in (e. g. in a phone or tablet) and controller gyroscopes are supported. If both are present, controller gyroscope takes priority.
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Note: controller gyroscopes are only supported when OpenMW is built with SDL 2.0.14 or higher,
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and were tested only on Windows.
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gyro horizontal axis
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--------------------
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@ -190,8 +195,8 @@ gyro input threshold
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--------------------
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:Type: floating point
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:Range: > 0
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:Default: 0.01
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:Range: >=0
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:Default: 0.0
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This setting determines the minimum value of the rotation that will be accepted.
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It allows to avoid crosshair oscillation due to gyroscope "noise".
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@ -209,6 +214,8 @@ This setting controls the overall gyroscope horizontal sensitivity.
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The smaller this sensitivity is, the less visible effect the device rotation
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will have on the horizontal camera rotation, and vice versa.
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Value of X means that rotating the device by 1 degree will cause the player to rotate by X degrees.
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This setting can only be configured by editing the settings configuration file.
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gyro vertical sensitivity
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@ -222,4 +229,6 @@ This setting controls the overall gyroscope vertical sensitivity.
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The smaller this sensitivity is, the less visible effect the device
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rotation will have on the vertical camera rotation, and vice versa.
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Value of X means that rotating the device by 1 degree will cause the player to rotate by X degrees.
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This setting can only be configured by editing the settings configuration file.
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