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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-05 15:40:10 +00:00

23100 Commits

Author SHA1 Message Date
Capostrophic
786c031f03 Fix simple water with radial fog enabled 2020-05-08 20:48:50 +02:00
AnyOldName3
d646a3fd0c Close graphics context while it still exists 2020-05-02 12:27:33 +02:00
Capostrophic
0187d7ea37 Ignore empty children of osg::LOD and osg::Switch like in OSG 2020-05-01 23:50:25 +02:00
Capostrophic
bfc45fbbde CollisionSwitch and Switch/LOD node fixes
Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph
2020-05-01 23:50:16 +02:00
Capostrophic
7dedf05f05 Fix usage of uninitialized weapon type in equipmentChanged() 2020-05-01 23:42:13 +02:00
Capostrophic
a769cbd6f8 Make particle system cloning map names more sensible 2020-04-30 14:57:47 +02:00
Capostrophic
a314e3a7f5 Fix particle processor cloning
Extend emitter handling comment in NIF loader
2020-04-30 14:57:39 +02:00
Capostrophic
6de951569e Allow emitters to be attached to nodes after particle systems 2020-04-30 14:57:30 +02:00
Capostrophic
9e85daee4b Use the new option to treat TGA files as TGA 1.0 2020-04-30 14:51:42 +02:00
Capostrophic
7a4ac6ee6d Revert an invalid attempt to autoequip shields instead of torches 2020-04-30 13:49:11 +02:00
Capostrophic
0f3f96dc0e Use pipe-equal operator 2020-04-29 07:11:28 +02:00
Capostrophic
02aaae46ce Fix hidden node with NiVisController optimization 2020-04-29 07:11:22 +02:00
Capostrophic
1930df46db Remove issue that hasn't been solved properly 2020-04-24 08:47:37 +02:00
Capostrophic
05ba4d3ea3 Pick the correct aggressive actor in fight distance bias calculation 2020-04-23 00:10:13 +02:00
Capostrophic
454446c62f Fix outdated bug tracker links 2020-04-22 13:45:19 +02:00
Capostrophic
1624bc35d8 Make sure non-carriable light sources can't be picked up 2020-04-21 12:44:31 +02:00
Capostrophic
7676f30298 Consider the first person movement sneaking if it's actually sneaking 2020-04-21 12:25:18 +02:00
Capostrophic
3ed125e74b Don't radialize underwater fog 2020-04-19 16:07:32 +02:00
Cody
40ccbc99bb proper game mode detection 2020-04-19 00:02:20 +02:00
Cody
8d6169ef9b fixed tab focus for pinned windows 2020-04-19 00:02:08 +02:00
AnyOldName3
33d3af92bd Don't add empty PrimitiveSets (prevent undefined behaviour) 2020-04-18 23:58:47 +02:00
elsid
d7c6a26776 Fix issue number in changelog 2020-04-15 22:00:22 +02:00
Capostrophic
9be9df1ca5 Make book layer have lower priority than the layer for other GUI windows 2020-04-15 22:00:08 +02:00
Capostrophic
0295ed11cf Make sure it's a crime to unlock owned doors 2020-04-13 10:45:53 +02:00
Capostrophic
60700749c9 Make extra sure groups with special behavior aren't optimized out 2020-04-13 10:40:30 +02:00
Nelsson Huotari
dc2c9ee343 Minor fix to calculation of mLandSizeFactor (-1) 2020-04-09 11:08:55 +02:00
Andrei Kortunov
d92af43696
Merge pull request #2763 from akortunov/warnfix
Fix int/float conversions in the CSVRender::BrushDraw
2020-04-07 13:57:43 +04:00
Andrei Kortunov
023c51ad0e Fix int/float conversions in the CSVRender::BrushDraw 2020-04-07 13:56:03 +04:00
Andrei Kortunov
9712925ba3
Merge pull request #2762 from akortunov/warnfix
Avoid a hack to initialize mIndex in the editor
2020-04-06 12:32:33 +04:00
Andrei Kortunov
c7cedc4e5a Avoid a hack to initialize mIndex 2020-04-06 09:43:05 +04:00
Bret Curtis
d3b898de88
Merge pull request #2749 from akortunov/sound_pause
Pause audio and video when the game is minimized
2020-04-05 21:04:51 +02:00
Bret Curtis
7fda65e7bb
Merge pull request #2692 from unelsson/opencsbrushdraw
Editor: Implement brush outlines
2020-04-05 20:52:45 +02:00
Andrei Kortunov
e444766901 Use enums for blockers IDs instead of strings 2020-04-05 19:14:23 +04:00
Bret Curtis
b243ee6f74
Merge pull request #2744 from OpenMW/debian_appstream
add launchable type
2020-04-05 10:05:20 +02:00
Bret Curtis
328c3617b7
Merge pull request #2752 from Assumeru/parsing-errors
Reset errorhandler context
2020-04-05 10:03:34 +02:00
Bret Curtis
03da834bb2
Merge pull request #2760 from akortunov/explode
Do not try to launch magic bolt when direction to target is empty
2020-04-05 01:17:47 +02:00
Andrei Kortunov
2254256db9 Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
Andrei Kortunov
3d6fd2818f Support for per-type sound blockers 2020-04-04 22:54:51 +04:00
Andrei Kortunov
7545256d1f Do not try to launch magic bolt when direction to target is empty (bug #5350) 2020-04-04 22:39:13 +04:00
Andrei Kortunov
bb7c2ac630
Merge pull request #2759 from Capostrophic/lightsource
Don't use up light duration if the held light is hidden (bug #5352)
2020-04-04 22:04:08 +04:00
Capostrophic
1928bebe98 Don't use up light duration if the held light is hidden (bug #5352) 2020-04-04 20:51:41 +03:00
Andrei Kortunov
028760e108
Merge pull request #2758 from akortunov/warnfix
Fix some issues, found by CoverityScan
2020-04-04 21:34:26 +04:00
Andrei Kortunov
0ce953ff7d
Merge pull request #2757 from Capostrophic/land
Fix ESM::Land oversights
2020-04-04 19:52:18 +04:00
Capostrophic
5732b8e026 Use std::fill instead of loops to reset some arrays to defaults 2020-04-04 17:53:36 +03:00
Capostrophic
27d4fe9ee1 Fix ESM::Land oversights 2020-04-04 16:48:38 +03:00
Andrei Kortunov
a68d9aed4c Fix issues, found by CoverityScan 2020-04-04 17:45:26 +04:00
Evil Eye
8c433d587c less complicated context override 2020-04-04 14:09:00 +02:00
Andrei Kortunov
02d7b13075
Merge pull request #2529 from akortunov/nodecopy
Copy transformations data when we clone node
2020-04-04 15:04:49 +04:00
Andrei Kortunov
26ac6839d4
Merge pull request #2755 from akortunov/guifixes
Do not disable a mouse cursor until it moved when you exit a GUI mode
2020-04-04 14:22:25 +04:00
Andrei Kortunov
3a1b2307ce
Merge pull request #2756 from elsid/write_hnt_arrays
Use template specialization for writeHNT to write raw arrays
2020-04-04 14:03:46 +04:00