Glorf
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763308868d
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Fixed rotation speed
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2013-04-15 17:45:18 +02:00 |
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Glorf
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972481f63f
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Working rotate, rotateworld
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2013-04-15 16:45:53 +02:00 |
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Glorf
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4e0233cf06
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Base local rotations implementation
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2013-04-14 21:42:37 +02:00 |
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Glorf
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106ef4c936
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Rotate script
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2013-04-10 22:53:03 +02:00 |
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Chris Robinson
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50d8353a8d
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Fix a hack so arms dont show in first-person
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2013-04-09 16:51:04 -07:00 |
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Chris Robinson
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9d29921913
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Merge remote-tracking branch 'zini/master' into nifogre
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2013-04-09 15:12:19 -07:00 |
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Chris Robinson
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a700c50e84
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Add a first-person view mode to NpcAnimation
And use it instead of showing/hiding the player.
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2013-04-09 15:10:14 -07:00 |
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Marc Zinnschlag
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a2ab43be7e
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Merge remote-tracking branch 'scrawl/master'
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2013-04-09 21:22:38 +02:00 |
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scrawl
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0e7d555cdf
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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2013-04-09 20:31:00 +02:00 |
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Tom Mason
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6ca2b1af74
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fix for turning animations playing when in vanity mode
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2013-04-09 19:24:41 +01:00 |
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Chris Robinson
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029d565727
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Avoid calling setVisible for character previews
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2013-04-09 09:23:07 -07:00 |
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Chris Robinson
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9f9d978b0f
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Use an enum to specify the NPC's view mode (normal, head only)
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2013-04-09 09:07:05 -07:00 |
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Marc Zinnschlag
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40bb772e34
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added verifier for spell record
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2013-04-09 12:44:49 +02:00 |
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Marc Zinnschlag
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ae0a7d5bcd
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added cost and type columns to spell table
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2013-04-09 11:53:47 +02:00 |
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Marc Zinnschlag
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ec6dff38b1
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added basic spell table
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2013-04-09 11:40:36 +02:00 |
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scrawl
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01ae91f640
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Fix several NPCs spawning in the ground
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2013-04-09 01:24:17 +02:00 |
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Chris Robinson
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01a1a0b846
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Merge remote-tracking branch 'zini/master' into nifogre
Conflicts:
components/nifogre/ogrenifloader.cpp
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2013-04-08 11:46:57 -07:00 |
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Marc Zinnschlag
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ef09b1cac8
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Merge remote-tracking branch 'glorf/bugfix-1'
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2013-04-08 20:23:18 +02:00 |
|
Marc Zinnschlag
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85e5bd212b
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Merge remote-tracking branch 'scrawl/master'
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2013-04-08 20:05:52 +02:00 |
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Glorf
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2f52df22ce
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Bugfix #553
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2013-04-08 19:00:38 +02:00 |
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scrawl
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d0bcf83091
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Adjust player position to ground after using travel services
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2013-04-08 16:30:18 +02:00 |
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scrawl
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a7de870a44
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Fix mercenary not updating its profit when item was dragged onto the player avatar
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2013-04-08 16:21:18 +02:00 |
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Chris Robinson
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08d43fe217
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Make the getHeadNode method more general
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2013-04-08 05:48:52 -07:00 |
|
Chris Robinson
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3768e04a0c
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Merge remote-tracking branch 'zini/master' into nifogre
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2013-04-07 17:24:47 -07:00 |
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Chris Robinson
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7baca30a1d
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Only get the non-accum root's keyframe when updating positions
The actual animation pose is now handled by the controllers, based on the
current animation time.
|
2013-04-07 16:21:45 -07:00 |
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Chris Robinson
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261ea1fe5e
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Implement a KeyframeController
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2013-04-07 14:56:23 -07:00 |
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Marc Zinnschlag
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43a5013690
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added verifier for birthsign record
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2013-04-07 23:25:35 +02:00 |
|
Chris Robinson
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f69a8259e1
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Update animation source controller targets
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2013-04-07 13:51:04 -07:00 |
|
scrawl
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9e08497f02
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Initial container content should inherit the owner of its container
|
2013-04-07 22:07:04 +02:00 |
|
Chris Robinson
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7494f90301
|
Remove an unneeded function
|
2013-04-07 13:02:46 -07:00 |
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scrawl
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480467b6eb
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Reset the 'owner' field for items that were legitimately bought from an NPC.
|
2013-04-07 21:53:11 +02:00 |
|
Chris Robinson
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2362e920f3
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Use an unconnected object list for animation sources
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
|
2013-04-07 12:41:27 -07:00 |
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scrawl
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f3c8cd2065
|
Don't buy/sell keys which are set to open a lock
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2013-04-07 21:38:53 +02:00 |
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scrawl
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2d2196b0d6
|
Implemented levelled items
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2013-04-07 21:01:02 +02:00 |
|
Marc Zinnschlag
|
baf8eaecb8
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added texture column to birthsign table
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2013-04-07 20:46:04 +02:00 |
|
Marc Zinnschlag
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60cc95305d
|
added basic birthsign table
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2013-04-07 20:26:39 +02:00 |
|
Chris Robinson
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80a1abd48a
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Clear the old text keys when setting new animation sources
|
2013-04-07 11:09:55 -07:00 |
|
Marc Zinnschlag
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a0d34c5e8d
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Merge remote-tracking branch 'wheybags/autorun2'
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2013-04-07 19:51:02 +02:00 |
|
Marc Zinnschlag
|
a91e3c0b01
|
Merge remote-tracking branch 'scrawl/fatigue_bug'
|
2013-04-07 19:50:16 +02:00 |
|
Marc Zinnschlag
|
5dc1a00544
|
Merge remote-tracking branch 'scrawl/master'
|
2013-04-07 19:43:39 +02:00 |
|
Marc Zinnschlag
|
593646436e
|
added verifier for region record
|
2013-04-07 19:39:13 +02:00 |
|
Marc Zinnschlag
|
c9424f577f
|
added sleeplist column to region table
|
2013-04-07 19:29:15 +02:00 |
|
Tom Mason
|
822866b5ae
|
fixed autorun
|
2013-04-07 18:04:30 +01:00 |
|
Marc Zinnschlag
|
f49a2a97c5
|
added map colour column to region table
|
2013-04-07 16:56:21 +02:00 |
|
Marc Zinnschlag
|
e25f5c6dfe
|
added basic region table
|
2013-04-07 16:32:06 +02:00 |
|
scrawl
|
8bbfba3f43
|
Fix fatigue not being set to its maximum value when player is rebuilt
|
2013-04-07 16:18:40 +02:00 |
|
scrawl
|
755a80a522
|
Fix camera shaking when near the pitch limit.
|
2013-04-07 15:52:43 +02:00 |
|
Marc Zinnschlag
|
ff1d908af4
|
added script table
|
2013-04-07 15:17:35 +02:00 |
|
Chris Robinson
|
be419bc891
|
Handle NiCamera nodes
|
2013-04-07 02:28:15 -07:00 |
|
Chris Robinson
|
878b4c15c5
|
Set visibility flags and the render queue group for particles
|
2013-04-07 02:08:33 -07:00 |
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