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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 12:38:02 +00:00
Commit Graph

9484 Commits

Author SHA1 Message Date
Marc Zinnschlag
7615cbafce create modify commands through command dispatcher 2015-01-15 14:24:33 +01:00
Marc Zinnschlag
320b994aef keep original cell field empty, if reference is in modified 2015-01-10 12:35:59 +01:00
Marc Zinnschlag
e32402a040 handle moved references on load 2015-01-09 12:05:53 +01:00
Marc Zinnschlag
ba7b74217b added original cell column to reference table 2015-01-05 15:20:47 +01:00
Marc Zinnschlag
3b534326ff forbid manual editing of the cell field in reference records 2015-01-05 15:04:11 +01:00
Marc Zinnschlag
9f6a2d00e8 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 2015-01-02 18:17:25 +01:00
Marc Zinnschlag
bdc28c0523 Merge remote-tracking branch 'maqifrnswa/feature1325' 2015-01-02 18:14:42 +01:00
Marc Zinnschlag
ec1df719fe Merge remote-tracking branch 'mrcheko/master' 2015-01-02 18:08:47 +01:00
Scott Howard
f24c1845b6 remove pop-up message on load failure 2015-01-02 10:42:09 -05:00
mrcheko
a8621e6230 defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
2015-01-02 16:49:22 +03:00
Scott Howard
dece4e2640 remove unneeded includes 2015-01-01 22:54:32 -05:00
Scott Howard
03b39435f8 place user settings window at same location as mouse pointer 2015-01-01 22:50:35 -05:00
Scott Howard
ce7cef924e when loading a file fails, pop-up critical window and highlight error text 2015-01-01 22:27:08 -05:00
Thoronador
44e01d0eaa remove redundant initialization statement
See https://github.com/OpenMW/openmw/pull/423#discussion_r22403388
2015-01-02 02:23:10 +01:00
Thoronador
526fb1b37b fix uninitialized value in BillboardObject 2015-01-02 00:45:50 +01:00
Thoronador
91ff536460 fix uninit, #2 2015-01-02 00:26:45 +01:00
Thoronador
17fb7aa598 uninitialized stuff 2015-01-01 23:18:30 +01:00
scrawl
97fc51ceb7 Merge commit 'pull/origin/422' 2015-01-01 23:03:38 +01:00
scrawl
326d0d3ebf Add default values for fNPCHealthBarTime and fNPCHealthBarFade (Fixes #2243)
These GMSTs are missing in unpatched versions of the game.
2015-01-01 22:55:43 +01:00
scrawl
92e4a0669c Fix for AiWander state loading 2015-01-01 18:58:17 +01:00
scrawl
559ddbb480 Quick fix for Ai fast-forward crash in exteriors (Fixes #2241) 2015-01-01 18:18:46 +01:00
Marco Schulze
6cd5b78ca7 Fix missing include in apps/launcher/main.cpp 2015-01-01 14:15:05 -03:00
scrawl
dc1c52bda7 Add some todo comments 2015-01-01 03:38:54 +01:00
scrawl
e0d083f702 Add hand-to-hand combat mechanics for bipedal creatures
You can now have a fistfight with vivec, if you so desire.
2015-01-01 03:38:54 +01:00
scrawl
70d3bfc6ed Fix idle animation not restarting immediately for creatures 2015-01-01 03:38:54 +01:00
scrawl
01652bbcc5 Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
scrawl
5d7eb11596 Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
scrawl
99ae0f901b Implement AiTravel fast-forward (Fixes #1125) 2014-12-31 20:42:29 +01:00
scrawl
a8ae0dec52 Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
scrawl
d26d5f6c26 Fix outdated bone locations when camera view is changed while paralyzed 2014-12-31 17:25:06 +01:00
scrawl
d1a29300f0 Handle bipedal creatures not using weapons (Fixes #2238) 2014-12-31 16:59:21 +01:00
mrcheko
60a74d5eb8 increase robustness for gamma to persist in the system;
use GMST strings for gamma interface
2014-12-31 18:40:01 +03:00
scrawl
363d1f9207 Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
mrcheko
04d95810d1 gamma/contrast system reworked 2014-12-30 18:33:11 +03:00
scrawl
9c693d078b Fix equipment update removing ammunition (Fixes #2144) 2014-12-30 16:22:06 +01:00
scrawl
18fb3f831a Make the maximum horizontal stepping distance independent of movement speed (Fixes #1638) 2014-12-30 15:46:33 +01:00
scrawl
e2346d7c37 Store permanent magic effects in savegame (Fixes #1648) 2014-12-30 01:36:31 +01:00
scrawl
6c9875969a Stop idle animations for non-biped creatures when attacking/moving
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
2014-12-28 15:34:47 +01:00
scrawl
a58bc9f2f7 Remove sneaking effect on combat AI (Fixes #2237) 2014-12-28 14:45:20 +01:00
scrawl
1bd3ab8a2d Fix torch animation playing when torch is hidden (Fixes #2236) 2014-12-28 14:17:53 +01:00
scrawl
377b79d5ba Use SoundGen fallback for type Land only (Fixes #2228) 2014-12-28 02:39:54 +01:00
scrawl
de9d347018 Fix on touch area effect spells (Fixes #2233) 2014-12-28 01:51:12 +01:00
scrawl
25954a80f5 Fix recharging of items in player inventory 2014-12-28 01:06:49 +01:00
scrawl
0a2dd4c6cb Fix unsafe use of BaseNode in Move script instruction 2014-12-27 17:20:37 +01:00
scrawl
a62fe38a1b Fix unsafe use of BaseNode 2014-12-27 15:02:05 +01:00
scrawl
50e31877ab Fix crash when northmarker has been disabled (Bug #2230) 2014-12-27 14:52:33 +01:00
scrawl
2f0793390f Fix cut off text for some widgets in the stats window 2014-12-27 01:25:26 +01:00
Marc Zinnschlag
2fa0764c89 Merge remote-tracking branch 'swick/master' 2014-12-26 16:08:07 +01:00
Marc Zinnschlag
5f8b8b127c Merge remote-tracking branch 'psi29a/clang_lintian' 2014-12-26 16:07:07 +01:00
Marc Zinnschlag
da722a5cf1 Merge remote-tracking branch 'miroslavr/master' 2014-12-26 16:05:20 +01:00