Marc Zinnschlag
4defb1a476
Merge remote-tracking branch 'trombonecot/lowerstring'
...
Conflicts:
apps/openmw/mwgui/loadingscreen.cpp
2013-01-09 22:13:59 +01:00
eduard
2dc0064cc2
more string lowercase
2013-01-09 20:51:52 +01:00
Chris Robinson
a14132b5a0
Merge remote-tracking branch 'zini/master' into animation2
2013-01-09 11:12:26 -08:00
Chris Robinson
c4c8295e0b
Rename NIFLoader to Loader, and update some comments
2013-01-09 09:10:59 -08:00
Nathan Jeffords
44031ec3d7
fleshed out BSAArchive and DirArchive.
...
Implemented both lists & finds, with pattern matching.
Conflicts:
components/bsa/bsa_archive.cpp
2013-01-09 08:53:27 -08:00
Chris Robinson
4b7cc1372f
Some cleanup
2013-01-09 06:32:31 -08:00
Chris Robinson
a9bcbfd8d3
Use Node::_getFullTransform instead of building the matrix manually
2013-01-09 05:11:32 -08:00
Chris Robinson
015bb0bf1f
Use the calculated max time for the "all" animation
2013-01-09 04:30:32 -08:00
Chris Robinson
465fd9c8af
Offset animation times to start at 0
2013-01-09 04:21:56 -08:00
Marc Zinnschlag
d1e51ebf42
silenced some warnings
2013-01-09 12:25:45 +01:00
Chris Robinson
4054934f16
Store text keys for each animation
2013-01-09 02:51:25 -08:00
Chris Robinson
bb98542c5a
Build separate animations for each group
2013-01-09 01:40:38 -08:00
Chris Robinson
e44729cd43
Make the text keys lower-case when extracting them
...
I think it's safe to assume all text keys are treated in a case-insensitive
manner. So far the only known NiTextKeyExtraData records are for animation
keys, which effectively are.
2013-01-09 00:17:42 -08:00
Nathan Jeffords
67491f6c49
reworked DirArchive to improve performance
...
Replaced old file index with a simple map. The map works by storing the
file's relative path with path seperators normalized, and in lower case if
not in strict mode. Incoming searches are normalized in the same way then
the name is searched in the map. The value in the map is the original full
path to the file which is then used to created a ConstrainedDataStream. In
addition to changing the index, the commonly used Archive methods are
implemented so that they don't fall back on the default FileSystemArchive
implementations.
2013-01-08 22:51:05 -08:00
Nathan Jeffords
43cd88a24e
include members of BSAArchives in Ogres resource indices
2013-01-08 22:51:05 -08:00
Chris Robinson
14d814d1d3
Avoid creating bones for NiTriShape nodes
...
The offset specified for them can be just as easilly handled by the tag point
they get connected to, and as such it's just needless extra nodes.
2013-01-07 04:21:25 -08:00
Chris Robinson
921ae76ea9
Merge remote-tracking branch 'zini/master' into animation2
2013-01-06 21:20:49 -08:00
Chris Robinson
7ba09ff025
Catch errors from buildBones
2013-01-06 20:05:50 -08:00
Marc Zinnschlag
e31cd1c805
Merge remote-tracking branch 'corristo/master'
2013-01-06 18:40:30 +01:00
Nikolay Kasyanov
1d3f3bcce3
clang build fix
2013-01-06 19:19:12 +04:00
Marc Zinnschlag
25815ab8f7
Merge remote-tracking branch 'potatoesmaster/to_utf8-rewrite'
2013-01-06 13:31:01 +01:00
Emanuel Guevel
0b7d11d38d
to_utf8 test: fix Utf8Encoder constructor
2013-01-06 11:39:18 +01:00
Chris Robinson
8ebf49a35b
Only lower-case the model name
...
The skeleton name will already be lower-case
2013-01-05 20:54:57 -08:00
Chris Robinson
18389c7b04
Set non-bone nodes as manually controlled
2013-01-05 17:50:22 -08:00
Emanuel Guevel
63f09462fd
to_utf8, Utf8Encoder: pass encoding as constructor parameter
...
Edit other files accordingly.
2013-01-06 01:37:58 +01:00
Chris Robinson
e5ce55b6a4
Remove a hack
2013-01-05 06:20:21 -08:00
Marc Zinnschlag
043e6c09fe
Merge remote-tracking branch 'chris/animation2'
2013-01-05 13:34:46 +01:00
Chris Robinson
58d35dbfcf
Have createEntities' caller retrieve the text keys as needed
2013-01-05 04:01:11 -08:00
Chris Robinson
761914bdaa
Use a separate method to build the animation
2013-01-05 03:31:51 -08:00
Jordan Milne
3ed77ca189
Include C++ header instead
2013-01-05 01:17:07 -04:00
Chris Robinson
8a086e3afb
Cache the mesh names from the mesh/skeleton pairs
2013-01-04 20:58:35 -08:00
Chris Robinson
3131e8dae6
Don't get the text keys if they're not being requested
2013-01-04 20:33:26 -08:00
Chris Robinson
683ced54a0
Store and retrieve the node text keys in the bones' user object bindings
2013-01-04 19:41:37 -08:00
Chris Robinson
a3d33db415
Store a NiNode's NiTextKeyExtraData in a user object binding on Ogre::Bone
2013-01-04 15:55:47 -08:00
Jordan Milne
b52904a6ea
Include headers necessary for compilation under VS2010
2013-01-04 19:52:27 -04:00
Chris Robinson
1d4d67f811
Avoid underflows if the texture name doesn't include a '.'
2013-01-04 15:03:57 -08:00
Chris Robinson
3f19b13695
Merge remote-tracking branch 'zini/master' into animation2
2013-01-04 14:47:01 -08:00
Marc Zinnschlag
215b43cc7b
Merge remote-tracking branch 'blunted2night/texname_fix'
2013-01-04 23:19:51 +01:00
Marc Zinnschlag
b4d63814cc
post merge fix
2013-01-04 23:12:56 +01:00
Nathan Jeffords
fec9a59237
changed EMSLoader to use ConstrainedDataStream
...
Changed the EMSLoader class to use the ConstrainedDataStream so that
future changes may benifit from its increased performance.
2013-01-04 13:41:03 -08:00
Nathan Jeffords
278337116b
increased performance of ConstrainedDataStream
...
Reimplemented ConstrainedDataStream to use low-level IO calls and a
custom buffering scheme to avoid using C++ iostreams.
2013-01-04 13:40:00 -08:00
Nathan Jeffords
5c7f1bd497
moved ConstrainedDataStream into its own file
...
moved the ConstrainedDataStream into its own source file and changed
BSAFile to use it though the exposed factory function. This is in
preperation foreimplementing it based on feedback from profiling that
(at least on windows) the C++ iostreams library is quite slow.
2013-01-04 13:39:10 -08:00
Nathan Jeffords
2181393518
change texture renaming logic to increase performance
...
ResourceGroupManager::resourceExistsInAnyGroup is slow (at least on
windows) if the tested path does not exist, but is fast if it does (due
to finding it in the index). This change tries the '.dds' version of the
name first, and reverts to the original if the '.dds' version was not
found.
2013-01-04 11:36:22 -08:00
Emanuel Guevel
cc792da858
Fix to_utf8 test: add test data directory and remove unused include
2013-01-04 15:24:07 +01:00
Emanuel Guevel
c947d87ab9
Add a test for to_utf8 component
2013-01-04 15:10:30 +01:00
Chris Robinson
61ad8bb3dd
Use a list of mesh names instead of mesh objects
2013-01-04 00:14:41 -08:00
Chris Robinson
019893b5c6
Get rid of some unnecessary case-insensitive compares
2013-01-03 23:44:58 -08:00
Emanuel Guevel
0bdf52a071
components/to_utf8: keep only Utf8Encoder
2013-01-04 01:58:30 +01:00
Emanuel Guevel
02bf02f288
ESMReader, ESMWriter: use Utf8Encoder
2013-01-04 01:52:03 +01:00
Emanuel Guevel
9906c3051d
components/translation: use Utf8Encoder
2013-01-04 01:52:02 +01:00