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Use the calculated max time for the "all" animation
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@ -424,7 +424,7 @@ void loadResource(Ogre::Resource *resource)
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boneiter.moveNext();
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}
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buildAnimation(skel, "all", ctrls, targets, 0.0f, std::numeric_limits<float>::max());
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buildAnimation(skel, "all", ctrls, targets, 0.0f, maxtime);
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std::string currentgroup;
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TextKeyMap::const_iterator keyiter = textkeys.begin();
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