Marc Zinnschlag
74d791e207
fixed auto calc column
2013-05-13 14:07:31 +02:00
Marc Zinnschlag
897e55391d
added columns for tool IDs
2013-05-13 13:36:24 +02:00
Marc Zinnschlag
52d81dc9fa
added columns for enchantments
2013-05-13 13:11:43 +02:00
Marc Zinnschlag
90bae2bead
do not create editors for unused columns
2013-05-13 12:55:28 +02:00
Marc Zinnschlag
929b38ff6a
added missing columns for apparati records
2013-05-13 12:51:27 +02:00
Marc Zinnschlag
7fd277b87a
added missing column for potions
2013-05-12 15:50:29 +02:00
Marc Zinnschlag
da92921387
added columns related to items in inventories
2013-05-11 19:21:16 +02:00
Marc Zinnschlag
ee2bc94698
added script column
2013-05-11 18:57:23 +02:00
Marc Zinnschlag
e24ecfd5d2
added name column
2013-05-11 18:43:16 +02:00
Marc Zinnschlag
318ebe0cb6
added model column
2013-05-11 18:35:48 +02:00
Marc Zinnschlag
8ef2d04007
added type column
2013-05-11 17:49:38 +02:00
Marc Zinnschlag
c22f773f72
load all types of referenceable IDs
2013-05-11 17:45:28 +02:00
Marc Zinnschlag
d715cf5431
replaced static adapter with a template
2013-05-11 17:34:18 +02:00
Marc Zinnschlag
9426eda47a
small test with statics and two columns
2013-05-11 17:01:16 +02:00
Marc Zinnschlag
02ace69511
fixed RefID search
2013-05-11 16:55:10 +02:00
Marc Zinnschlag
0f29ab8cf9
fixed the interface of the adapter class
2013-05-07 14:19:02 +02:00
Marc Zinnschlag
f7f56a1a1f
added a RefIdCollection to Data
2013-05-07 11:23:18 +02:00
Marc Zinnschlag
e9f1aac7bd
added data structures for referenceable records
2013-05-06 14:11:55 +02:00
Marc Zinnschlag
b21dae8d75
added blank function to all referencable record structs
2013-05-06 14:10:43 +02:00
Marc Zinnschlag
13e7abd7df
added assign function to Record class
2013-05-03 12:52:45 +02:00
Marc Zinnschlag
1b84aeb5b9
fixed a problem with editing records that do not exist in base
2013-05-02 14:30:39 +02:00
Marc Zinnschlag
f8a331f173
fixed a bad cast
2013-05-01 16:49:34 +02:00
Marc Zinnschlag
236751ec45
some IdCollection and IdTable cleanup
2013-04-29 17:52:01 +02:00
Marc Zinnschlag
e7bf1d230c
fixed an indexing problem in IdCollection
2013-04-27 16:22:04 +02:00
Marc Zinnschlag
2c1796cc74
Merge remote-tracking branch 'kcat/animations' into ref
2013-04-25 20:12:14 +02:00
Chris Robinson
274f3c7b77
Force character state to update after switching view modes
2013-04-25 07:08:11 -07:00
Chris Robinson
e4eb4b7e30
Keep track of the character looping state
2013-04-25 06:29:17 -07:00
Chris Robinson
9da2c9153e
Don't store the animation group string in the character controller
2013-04-25 06:12:37 -07:00
Chris Robinson
849335d8cc
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-25 05:35:33 -07:00
Chris Robinson
2769adcee0
Implement switching to and from first-person animations
...
Note that the current animation gets interrupted, so switching to first person
may break movement until you stop and try to move again. This can be fixed by
alerting the character controller in the mechanics manager to force a state
update when switching POV.
2013-04-25 05:23:05 -07:00
Chris Robinson
9a2a32f2a5
Add a method to clear all Animation sources except the first
...
The first needs to remain, since that's where any mSkelBase entity comes from,
and where any retrieved nodes are from.
2013-04-25 05:02:11 -07:00
Chris Robinson
9be20b90f1
Fix potential infinite loop when layer 0 is empty
2013-04-25 03:35:40 -07:00
Marc Zinnschlag
08e2254628
Merge remote-tracking branch 'pvdk/spacefix'
2013-04-25 12:15:35 +02:00
pvdk
d5d14c5147
Fixes issue with multiple spaces in plugin filename not being read correctly
2013-04-25 11:04:12 +02:00
Chris Robinson
76c8e81908
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-25 01:35:21 -07:00
Marc Zinnschlag
247a76766d
fixed a typo in a doxygen comment
2013-04-25 10:27:43 +02:00
Marc Zinnschlag
71fc8f5830
Merge remote-tracking branch 'scrawl/item' into next
2013-04-25 10:21:14 +02:00
Marc Zinnschlag
a5dbc7ce61
Merge remote-tracking branch 'scrawl/next' into next
2013-04-25 10:10:52 +02:00
Chris Robinson
86fda1bff6
Only set mSkelBase from the first objectlist
2013-04-25 00:52:26 -07:00
Chris Robinson
7eac37be23
Make sure the old layer is cleared before starting the next
2013-04-25 00:18:02 -07:00
Chris Robinson
09fc50948b
Add methods to disable and get info for a layer
2013-04-25 00:08:16 -07:00
Chris Robinson
24f1eba902
Keep track of whether an animation supplies movement
...
Also handle it when it doesn't.
2013-04-24 22:45:43 -07:00
scrawl
9e3917881d
Don't fail on nonexistent items in a levelled list
2013-04-25 04:44:30 +02:00
Chris Robinson
0817d59f23
Allow specifying where to start in an animation
2013-04-24 19:09:36 -07:00
scrawl
933f894148
Added Blind and Night Eye effects
2013-04-25 02:31:51 +02:00
scrawl
38c371a6ef
Merge branch 'master' into next
2013-04-25 02:31:44 +02:00
scrawl
ad05f238de
Use one vertex buffer for all UV coordinates
2013-04-25 02:31:39 +02:00
Marc Zinnschlag
8d0e5fc0c4
updated changelog once more
2013-04-25 02:31:39 +02:00
scrawl
baa7a9160c
Rank condition should always fail if NPC is not in a faction
2013-04-25 02:31:39 +02:00
scrawl
a7092ef2d7
Fix activation not working sometimes
...
The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
2013-04-25 02:31:39 +02:00