scrawl
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90a96cd7d8
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Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor
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2014-07-20 22:34:20 +02:00 |
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scrawl
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1636fd66db
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Don't add creature base damage to weapon damage (UESP was wrong)
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2014-07-20 22:26:26 +02:00 |
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scrawl
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6d794dac69
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Add missing messagebox for spell lock and unlock success
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2014-07-20 17:09:55 +02:00 |
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scrawl
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9897f14c3c
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Don't block when actor is paralyzed
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2014-07-20 16:52:57 +02:00 |
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scrawl
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28a0899d2b
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
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scrawl
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5bbf07976f
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Consider Shield spell effect for creature armor rating
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2014-07-20 14:41:39 +02:00 |
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scrawl
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691ba02115
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Reduce wepaon condition even if attack misses
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2014-07-20 14:12:27 +02:00 |
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MiroslavR
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0f2305ae43
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Clear selected spell when window manager is cleared
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2014-07-20 13:07:47 +02:00 |
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scrawl
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63fd04882a
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Make sure crime gold discounts don't reduce price to zero
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2014-07-19 23:49:54 +02:00 |
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MiroslavR
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d5381e1bc4
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Dynamically resize skill widgets to fit their contents (Fixes #1610)
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2014-07-19 14:04:38 +02:00 |
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Marc Zinnschlag
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6a3ff211b1
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automatically get target ID at InterpreterContext construction, if a reference is available
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2014-07-18 09:57:47 +02:00 |
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Marc Zinnschlag
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4fb897f2f8
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added missing getId functions to classes derived from MWWorld::Class
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2014-07-18 09:56:58 +02:00 |
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scrawl
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d4ffd30f98
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Implement Rank filter with no faction given (Fixes #1660)
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2014-07-17 20:57:37 +02:00 |
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scrawl
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f9a39138cc
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Add missing endline
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2014-07-17 16:16:14 +02:00 |
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scrawl
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08ce6ed7fb
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Attempt to restack item after repair or recharge (Fixes #1656)
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2014-07-17 16:16:06 +02:00 |
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Marc Zinnschlag
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27c84d6cb7
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the reference for a targeted script is now determined when needed instead of at the start of the script execution
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2014-07-17 13:36:55 +02:00 |
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Marc Zinnschlag
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dba6a9ebff
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run targeted scripts with an implicit reference based on the ID given
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2014-07-17 09:15:41 +02:00 |
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scrawl
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20a0040bdb
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Apply elemental shield magnitude to element resistance (Closes #1121)
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2014-07-16 10:58:28 +02:00 |
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scrawl
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123157b216
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Implement elemental shield damage to attacker (Feature #1121)
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2014-07-16 10:58:28 +02:00 |
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scrawl
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f43a10b7b9
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Adjust disease contraction according to Hrnchamd's research
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2014-07-16 10:58:21 +02:00 |
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Marc Zinnschlag
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75ab8de3d2
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added opcode for running scripts with explicit references (targeted scripts)
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2014-07-15 13:26:04 +02:00 |
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Marc Zinnschlag
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e9377ad5c4
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include targeted script data in saved games
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2014-07-15 13:05:38 +02:00 |
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Marc Zinnschlag
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8241ee59c3
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modified GlobalScripts data structures to accommodate targeted script data
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2014-07-15 12:59:02 +02:00 |
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scrawl
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5839691530
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Check for container organic flag before checking weight (Fixes #1654)
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2014-07-14 17:27:36 +02:00 |
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scrawl
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6cd739678a
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Fix dangling model pointer after reference cleanup (Fixes #1653)
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2014-07-14 16:53:58 +02:00 |
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scrawl
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7c7c71428a
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Don't crash if certain class doesn't exist
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2014-07-13 14:26:59 +02:00 |
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scrawl
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c9150c9680
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Initialize character skeleton to a suitable pose (Fixes #1473)
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2014-07-13 10:40:48 +02:00 |
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slothlife
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d0e1210dd7
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Fix for Bullet debug assert
After changing the vector comparison to squaredDistance, the threshold
for rejecting similar vectors needed to be readjusted.
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2014-07-13 01:39:42 -05:00 |
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scrawl
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8b404ee255
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Fix not being able to exit dialogue using Escape when a Goodbye link appears
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2014-07-13 06:42:24 +02:00 |
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scrawl
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f2799ea1d9
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Reset item model when reference is reset (Fixes #1628)
This caused crashes when the window was resized after the reference no longer exists (e.g. when a savegame is loaded)
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2014-07-12 18:53:22 +02:00 |
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scrawl
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d63dd88113
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Apply autocalc corrections to player starting spells
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2014-07-12 18:53:16 +02:00 |
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scrawl
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fd3f109362
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Fix underflow for NPCs with level 0
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2014-07-12 18:53:16 +02:00 |
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scrawl
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a1639371d3
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Fix rounding for skill/attribute autocalc
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2014-07-12 18:53:16 +02:00 |
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scrawl
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83819b2894
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
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scrawl
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479f248c1d
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Use spell effect range type, not base effect (applied to spellcasting code)
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2014-07-12 18:53:15 +02:00 |
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scrawl
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b4f8edc186
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Use spell effect range type, not base effect
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2014-07-12 18:53:15 +02:00 |
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scrawl
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1c41ce9b9d
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Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
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2014-07-12 18:53:15 +02:00 |
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scrawl
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d91d599269
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Disable quickload when in modal dialog (Fixes #1641)
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2014-07-12 06:43:04 +02:00 |
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scrawl
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048d07b299
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Show owner of doors in tooltip
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2014-07-11 11:57:21 +02:00 |
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scrawl
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5fbce67b9d
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Don't redraw ItemView if the size did not change
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2014-07-11 04:30:44 +02:00 |
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scrawl
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53c70dbdaa
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Exit dialogue when going to jail (Fixes #1635)
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2014-07-11 04:25:56 +02:00 |
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scrawl
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0704fa2b3d
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Reset local rotation axis in SetAngle (Fixes #1630)
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2014-07-09 10:23:01 +02:00 |
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scrawl
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df80c436fb
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Fix compile error for OPENMW_USE_FFMPEG=0
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2014-07-08 10:30:46 +02:00 |
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scrawl
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742d008765
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Fix initializing CharacterController with fists or spell equipped
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2014-07-08 10:30:46 +02:00 |
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scrawl
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a3a8f4da70
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More font hackery. Will it ever end?
Fixes #1606
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2014-07-08 10:30:45 +02:00 |
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scrawl
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0a2d5d34bc
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Cancel queued view mode switch when switching view mode (Fixes #1618)
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2014-07-08 10:30:45 +02:00 |
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scrawl
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ee81698089
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Always control movement by animation except for first person or in-air
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2014-07-08 10:30:45 +02:00 |
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scrawl
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6cd6578a88
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Handle Deleted moved references (Bug #1613)
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2014-07-01 21:47:27 +02:00 |
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scrawl
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e666ddfe18
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Fix list of moved references being discarded (Fixes #1613)
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2014-07-01 21:42:11 +02:00 |
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scrawl
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df62c06acf
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Print exterior grid position in betaComment
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2014-07-01 21:41:23 +02:00 |
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