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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-05 15:40:10 +00:00

3570 Commits

Author SHA1 Message Date
Evil Eye
42e59878c5 Use string_view in more animation code 2022-08-23 18:25:25 +02:00
Evil Eye
262b29ed40 Use string_view in modifyBaseInventory 2022-08-23 16:59:03 +02:00
Evil Eye
150d1840d6 Use more string_view and const string& 2022-08-22 16:55:53 +02:00
psi29a
5aa1ab2c62 Merge branch 'clean_includes' into 'master'
Cleanup includes

See merge request OpenMW/openmw!2307
2022-08-21 20:12:41 +00:00
psi29a
2a2268ea8b Merge branch 'optimize_navigator_update' into 'master'
Optimize navigator per frame update

See merge request OpenMW/openmw!2308
2022-08-21 20:12:30 +00:00
Evil Eye
afcbb3cb5e Clear the magic queue when unloading actors 2022-08-21 13:33:21 +02:00
elsid
e1bed86d7e
Do single navigator update per frame
Primarily for crossing cell border case. Each Navigator::update call has a cost.
Doing it multiple times per frame increased frame duration on cell loading.

Call Navigator::wait only when cell has changed but do not use
Scene::hasCellChanged because it doesn't always indicates it.
2022-08-20 19:15:55 +02:00
elsid
2a79a8074a
Use forward declarations 2022-08-19 22:05:15 +02:00
psi29a
ab2931223e Merge branch 'cleanup_openmw_includes_2' into 'master'
Cleanup openmw class and mechanics includes

See merge request OpenMW/openmw!2301
2022-08-19 14:53:00 +00:00
Kindi
da4a72ab19 Sun Damage for QuasiExt 2022-08-19 14:51:52 +00:00
elsid
a66c095ec3
Cleanup openmw class and mechanics includes 2022-08-19 15:46:39 +02:00
psi29a
b382e92953 Merge branch 'please_dont_copy_my_nfts' into 'master'
Prevent various values from being copied

See merge request OpenMW/openmw!2267
2022-08-16 08:36:34 +00:00
psi29a
1f25f430d6 Merge branch 'swimhack' into 'master'
Remove 0.43.0 death animation backward compatibility hack (#5977)

Closes #5977

See merge request OpenMW/openmw!2274
2022-08-16 07:40:13 +00:00
psi29a
823b8ebc22 Merge branch 'cleanup_detournavigator_includes' into 'master'
Cleanup detournavigator includes

See merge request OpenMW/openmw!2281
2022-08-16 07:16:01 +00:00
Alexei Kotov
1ce162a95c Correct follow animation attack strength dependence 2022-08-15 22:08:59 +03:00
elsid
b1fb42a28c
Cleanup detournavigator includes 2022-08-15 19:46:10 +02:00
Alexei Kotov
c857346f7b Remove 0.43.0 death animation backward compatibility hack (#5977) 2022-08-15 14:58:01 +03:00
psi29a
be947bfcf6 Merge branch 'hackercenturions' into 'master'
Override non-biped follow animation by movement

See merge request OpenMW/openmw!2276
2022-08-15 07:58:28 +00:00
Alexei Kotov
6b07acbbae Override non-biped follow animation by movement 2022-08-15 04:14:57 +03:00
Alexei Kotov
ff5a042f5b Remove cooldown for ranged back up (bug #5129) 2022-08-15 03:51:16 +03:00
Evil Eye
eaa108d25d Return string_view from SoundId methods 2022-08-14 14:39:58 +02:00
Alexei Kotov
7f3d2c18e1 Evaluate melee hits on weapon release (bug #5057) 2022-08-13 01:15:42 +03:00
Alexei Kotov
6c05192afa Fix swish sound volume and pitch (bug #5057) 2022-08-13 01:15:41 +03:00
psi29a
8e7ddc7c0d Merge branch 'attackattackattack' into 'master'
Character controller, round 8: rewrite attack animation logic (bug #4127)

Closes #4127

See merge request OpenMW/openmw!2263
2022-08-12 15:17:51 +00:00
Evil Eye
685906afdf Make getScript return string_view 2022-08-11 22:51:55 +02:00
Alexei Kotov
3e34d5e9f2 Rewrite attack animation logic (bug #4127) 2022-08-11 15:55:26 +03:00
psi29a
18dbf722eb Merge branch 'store_view' into 'master'
Allow string_view lookups in MWWorld::Store

See merge request OpenMW/openmw!2010
2022-08-10 22:29:18 +00:00
elsid
bd91ced754
Move weapon types definition to .cpp file
Use template and switch instead of std::map to make sure all types are handled
and there is no lookup for a default value.
2022-08-10 20:41:04 +02:00
Alexei Kotov
bd7ddada7b Cancel stagger when random attack animations end 2022-08-10 12:59:41 +03:00
Alexei Kotov
af12736baf Cancel stagger and attack animations simultaneously 2022-08-10 12:53:32 +03:00
Alexei Kotov
083fda357b Fix creature attack swish pitch and invisibility break 2022-08-09 23:03:53 +03:00
Evil Eye
de51525c76 Allow string_view lookups in MWWorld::Store and get some use out of that 2022-08-09 20:43:14 +02:00
psi29a
bb9884c024 Merge branch 'split_stringops' into 'master'
Split components/misc/stringops.hpp into multiple headers

See merge request OpenMW/openmw!2233
2022-08-09 18:06:40 +00:00
Alexei Kotov
c4881c8613 Move weapon equip sound logic to weapon equip animation logic 2022-08-09 15:46:24 +03:00
Alexei Kotov
9f39f6d48e Streamline attack body pitching 2022-08-09 14:53:02 +03:00
Alexei Kotov
2b167317da Clean up updateWeaponState inventory block 2022-08-09 14:34:49 +03:00
Alexei Kotov
1b3baa812a Streamline hit/follow animation key construction 2022-08-09 14:34:49 +03:00
Alexei Kotov
2e112847be Further updateWeaponState cleanup 2022-08-09 14:10:46 +03:00
Alexei Kotov
ea78e904a9 Merge inventory blocks in updateWeaponState 2022-08-09 14:00:16 +03:00
Alexei Kotov
ad62f5cda3 Move werewolf/ranged weapon swish logic to playSwishSound 2022-08-08 22:22:34 +03:00
Alexei Kotov
09141388ad Detangle attack start, knockdown attack cancel and on-going wind-up logic 2022-08-08 22:22:34 +03:00
Alexei Kotov
8f280c521c Play pick/probe animation in attack start animation logic 2022-08-08 22:22:32 +03:00
Alexei Kotov
a4b5bfc051 Don't cancel the attack prematurely after running out of ammo 2022-08-08 22:19:51 +03:00
Alexei Kotov
d280a29b18 Re-enable lower body crossbow animation playback 2022-08-08 20:45:29 +03:00
Alexei Kotov
ac892f2bfd Clean up updateWeaponState() 2022-08-08 20:45:29 +03:00
Alexei Kotov
e5ef9f1464 Improve upper body character state naming 2022-08-08 19:46:46 +03:00
psi29a
b55a511ad8 Merge branch 'idlechance' into 'master'
Fix Wander random idle chance

See merge request OpenMW/openmw!2242
2022-08-04 09:55:05 +00:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Alexei Kotov
b4f743ad60 Fix Wander idle chance 2022-08-02 15:55:29 +03:00
Alexei Kotov
acfff6b25e Restore invisibility early-out in combat engagement 2022-08-01 15:11:18 +03:00