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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-27 21:35:24 +00:00

9 Commits

Author SHA1 Message Date
Evil Eye
289e1544d2 Don't wait a frame to recalculate magicka 2021-10-25 16:54:50 +02:00
unknown
add6eb9c95 Fix particles and magnitudes for (damage) over time effects 2021-10-16 21:40:41 +02:00
Bo Svensson
ef906cbfa8
improves MWClass mapping (#3166)
Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
2021-10-11 13:46:21 +02:00
psi29a
9c47fdcf7e Merge branch 'flip_sign' into 'master'
Fix regression #6328

Closes #6328

See merge request OpenMW/openmw!1267
2021-10-08 06:47:57 +00:00
Evil Eye
7540265432 Fix regression #6328 2021-10-06 17:14:00 +02:00
Evil Eye
d680aa26e9 Disallow switch fallthrough 2021-10-03 21:58:10 +02:00
Evil Eye
4abcb0d7b9 Remove applied magnitude instead of min magnitude 2021-09-29 19:25:12 +02:00
Evil Eye
63a9203dde Fix icon magnitude 2021-09-29 19:25:12 +02:00
Evil Eye
dc1fe62dde Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00