Alexei Kotov
6857f4f7ff
Merge branch 'empty_and_clear' into 'master'
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Replace empty std::string assignments
See merge request OpenMW/openmw!1827
2022-05-05 06:43:30 +00:00
Evil Eye
a64979e25d
Replace empty std::string assignments
2022-05-04 22:33:39 +02:00
Evil Eye
55d32432b9
Don't mark idle animations as bad when blocking them
2022-05-04 21:15:08 +02:00
unknown
1bc24d5120
Bring HitAttemptOnMe in line with HitOnMe
2022-04-30 18:32:10 +02:00
Matt
56a1505885
Cache the target for ai packages instead of looking for it every frame
2022-04-17 17:15:00 +00:00
psi29a
d3d9abede4
Merge branch 'refactor/predictAndAvoidCollisions' into 'master'
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Use active package in predictAndAvoidCollisions
See merge request OpenMW/openmw!1770
2022-04-12 19:20:33 +00:00
ζeh Matt
1a41cefab3
Use active package in predictAndAvoidCollisions
2022-04-12 18:32:58 +03:00
elsid
39da3bfef8
Ignore player when checking whether AiTravel destination is occupied by other actor
2022-04-11 19:30:54 +02:00
ζeh Matt
058da82823
Reduce calls in CharacterController::updateState
2022-04-09 01:52:52 +03:00
ζeh Matt
dd222b9ef1
Reduce calls in CharacterController::updateIdleStormState
2022-04-09 01:21:34 +03:00
ζeh Matt
e85a979f10
Reduce calls in CharacterController::handleTextKey
2022-04-09 01:20:53 +03:00
ζeh Matt
25b26f6fa7
Reduce calls in CharacterController::refreshHitRecoilAnims
2022-04-09 01:06:15 +03:00
elsid
ec3674b40a
Use unique_ptr instead of shared_ptr
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for MWWorld::Action, ProjectileManager and ESSImport::Converter.
shared_ptr has additional cost of reference counter and requires additional
allocation when constructed as shared_ptr<T>(new T).
2022-04-08 16:12:36 +02:00
Petr Mikheev
5ed22c4c7a
Minor fix in actors.cpp
2022-04-06 21:55:05 +02:00
Matt
49e21e121a
Revert "Merge branch 'refactor/6677-2' into 'master'"
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This reverts merge request !1733
2022-04-04 17:09:52 +00:00
Matt
21e4c10fa9
Introduce IndexedVector
2022-04-04 13:56:19 +00:00
ζeh Matt
c3d02492df
Cleanup stopMovement
2022-03-29 19:49:02 +03:00
ζeh Matt
33706923a3
Restructure function updateCrimePursuit
2022-03-28 17:25:22 +03:00
ζeh Matt
9821982944
Restructure function updateEquippedLight
2022-03-28 16:48:16 +03:00
ζeh Matt
127366a948
Restructure function updateDrowning
2022-03-28 16:38:39 +03:00
ζeh Matt
0b306bc1ea
Restructure function engageCombat
2022-03-28 16:32:56 +03:00
ζeh Matt
8631b96680
Restructure function updateGreetingState
2022-03-28 16:25:33 +03:00
ζeh Matt
5e44dd41eb
Restructure function updateMovementSpeed
2022-03-28 16:20:24 +03:00
ζeh Matt
23615e653a
Mark getActivePackage const
2022-03-28 16:17:42 +03:00
ζeh Matt
cba51e5e1c
Restructure function updateHeadTracking
2022-03-28 16:13:40 +03:00
ζeh Matt
f5b527e445
Restructure function isCommanded
2022-03-28 16:07:20 +03:00
psi29a
1c70b9790c
Merge branch 'covid_wont_stop_me' into 'master'
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Don't reset last hit object if the ID doesn't match
Closes #6682
See merge request OpenMW/openmw!1727
2022-03-28 11:40:46 +00:00
Evil Eye
c1d700f770
Don't reset last hit object if the ID doesn't match
2022-03-28 11:40:46 +00:00
Evil Eye
7695f03c4c
Remove unused variable
2022-03-27 17:20:22 +02:00
ζeh Matt
edca5ac0b8
Rename hasDisease to hasSpellType and refactor function
2022-03-25 20:47:43 +02:00
ζeh Matt
dcdba227f7
Use vector for mUsedPowers for deterministic order
2022-03-25 20:42:01 +02:00
ζeh Matt
8103ff2e6f
Make the CI happy
2022-03-21 17:49:42 +02:00
ζeh Matt
08fae7be6e
Pass the prng from world where appropriate
2022-03-21 17:49:42 +02:00
ζeh Matt
d83a381f79
Refactor and rename some things around Misc::Rng
2022-03-06 17:28:28 +02:00
Petr Mikheev
df41b4080d
Merge branch 'refactor/headtracking' into 'master'
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Small improvement for headtracking
See merge request OpenMW/openmw!1683
2022-03-03 20:39:53 +00:00
Matt
0b528d3bfb
Small improvement for headtracking
2022-03-03 20:39:53 +00:00
psi29a
ceae2d664d
Merge branch 'refactor/stdlist' into 'master'
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Use std::vector instead of std::list for some functions
See merge request OpenMW/openmw!1699
2022-02-28 07:40:21 +00:00
ζeh Matt
eca405e5c7
Use std::vector instead of std::list
2022-02-25 04:02:21 +02:00
psi29a
7e4e78b1a7
Merge branch 'engarde' into 'master'
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Always reduce weapon condition by the raw damage (bug #6559 )
Closes #6559
See merge request OpenMW/openmw!1694
2022-02-23 21:49:57 +00:00
Alexei Dobrohotov
fdd9e6a793
Always reduce weapon condition by the raw damage (bug #6559 )
2022-02-23 16:37:56 +03:00
psi29a
34be9329eb
Merge branch 'ascivilaspossible' into 'master'
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Increase the base actor angular velocity to 900°/sec (#5192 )
Closes #5192
See merge request OpenMW/openmw!1690
2022-02-23 10:09:17 +00:00
elsid
595c2e0a8e
Use unique_ptr to manage AiPackage lifetime
2022-02-23 00:39:30 +01:00
Alexei Dobrohotov
1a15ad216d
Increase the base angular velocity to 900°/sec ( #5192 )
2022-02-23 02:13:31 +03:00
ζeh Matt
b997e28e57
Fix #6633 : AiSequence packages being removed incorrectly
2022-02-19 14:56:51 +02:00
psi29a
4a2302ff2b
Merge branch 'hand_to_nixhound' into 'master'
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Disallow non-bipedal hand-to-hand refreshes
See merge request OpenMW/openmw!1667
2022-02-16 22:30:39 +00:00
Evil Eye
7bd4971e0c
Disallow non-bipedal hand-to-hand refreshes
2022-02-16 21:58:22 +01:00
ζeh Matt
0ce29a6131
Simplify logic in AiSequence::execute
2022-02-16 20:21:10 +02:00
ζeh Matt
e60e0b55eb
Fix potential another crash
2022-02-16 18:19:55 +02:00
ζeh Matt
83be3826ff
Fix #6618 : Crash due to iterator invalidation
2022-02-16 18:19:10 +02:00
Evil Eye
649c2f8286
Fix stats not working right for saves started before version 17
2022-02-14 18:38:37 +01:00