cc9cii
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675d11c0e5
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Mental note: need to get a linux box
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2014-09-12 11:25:11 +10:00 |
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cc9cii
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8fe6877cb2
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More include madness b/w different systems & compilers
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2014-09-12 11:05:02 +10:00 |
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cc9cii
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de41dfc314
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Add includes.
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2014-09-12 10:52:10 +10:00 |
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cc9cii
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0121fdca2c
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Don't use C99 in printf.
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2014-09-12 10:31:49 +10:00 |
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cc9cii
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be74db8b24
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Don't use to_string()
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2014-09-12 10:04:46 +10:00 |
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cc9cii
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ecd9dd81ea
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Moved debug statements before exception..
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2014-09-12 08:41:33 +10:00 |
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cc9cii
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ce3077c970
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Test version with debug statements. Also moved some common code out to a separate file.
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2014-09-12 08:27:25 +10:00 |
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cc9cii
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48a36442c6
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Add libswresample and libavresample support for sounds.
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2014-09-11 21:15:18 +10:00 |
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cc9cii
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862c5fc8f6
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Add libavresample support. Tested on windows x64 only.
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2014-09-11 16:47:00 +10:00 |
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cc9cii
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785d2c7cc9
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Remove incomplete implementation to support planar formats. Make libswresample a prerequisite.
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2014-09-08 15:24:39 +10:00 |
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cc9cii
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f616000afb
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More fix based on code review.
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2014-09-07 21:17:34 +10:00 |
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cc9cii
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c396149f23
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Code review fix.
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2014-09-07 20:35:32 +10:00 |
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cc9cii
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7ae8d04c47
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Arrgh... silly typo
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2014-09-04 19:07:19 +10:00 |
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cc9cii
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c6cad5adc5
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Make cmake more reliably detect libswresample
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2014-09-04 18:55:10 +10:00 |
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cc9cii
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801b9446b7
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Support for ubuntu/debian. Can easily be reverted if not required.
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2014-09-04 07:58:46 +10:00 |
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cc9cii
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093c7f8882
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Moved format conversion to audio_decode_frame()
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2014-09-03 22:52:03 +10:00 |
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cc9cii
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1e72cf4cdc
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More refactoring, remove more #ifdef guards and fix repeat samples for planar formats.
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2014-09-03 18:13:43 +10:00 |
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cc9cii
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5095f729b0
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Make travis happy again.
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2014-09-02 22:05:54 +10:00 |
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cc9cii
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2d6b532ea5
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Minimize the use of #ifdef guards for better code legibility.
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2014-09-02 21:52:19 +10:00 |
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cc9cii
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f4dd281393
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Simplify the use of swr_convert and add #ifdef guards around code that require libswresample.
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2014-09-01 21:49:37 +10:00 |
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cc9cii
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0b9d17a81d
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More cleanup.
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2014-09-01 08:04:28 +10:00 |
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cc9cii
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fdee660ffb
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Implemented feedback review comments, removing hard coded values and adding error handling.
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2014-09-01 08:02:25 +10:00 |
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cc9cii
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68cbb8989e
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Cleanup comments.
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2014-08-31 23:39:17 +10:00 |
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cc9cii
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a7371eda4d
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Now works for both FLT and S16 formats. The output format is hard coded in the MovieAudioDecoder constructor (default S16).
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2014-08-31 23:35:05 +10:00 |
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cc9cii
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8429dab271
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Working version - converts FLTP to FLT. Does not work when converting to S16.
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2014-08-31 22:01:08 +10:00 |
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cc9cii
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16c165185b
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Minor cleanup. Tested successfully on windows x64 using ffmpeg-20140823-git-7444cf9-win64-dev which is on libavcodec version 56.0.101.
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2014-08-31 13:40:29 +10:00 |
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cc9cii
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944f99b23a
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Initial commit of FLTP format binkaudio support. Converts to FLT format by manually interleaving decoded samples. swresample library is included with a view to use swr_convert() in future versions, but not used in this commit.
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2014-08-31 13:20:33 +10:00 |
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Marc Zinnschlag
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2eadff54d4
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Merge remote-tracking branch 'rohitnirmal/scan-build-fixes'
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2014-08-29 13:40:37 +02:00 |
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Rohit Nirmal
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b5eb16b663
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Silence some scan-build warnings.
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2014-08-28 20:55:32 -05:00 |
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cc9cii
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fa0352cd75
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fix typo
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2014-08-29 10:47:44 +10:00 |
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cc9cii
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961b4f0142
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Suppress a warning.
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2014-08-29 07:48:52 +10:00 |
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scrawl
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feeb740497
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Fix bone not found exception for golden saint spellcasting
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2014-08-28 17:02:11 +02:00 |
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scrawl
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0f43592237
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Another invalid iterator fix
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2014-08-28 16:47:54 +02:00 |
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scrawl
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1c222a0154
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Fix mSelectedEnchantItem cleanup not working for non-player actors
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2014-08-28 16:31:06 +02:00 |
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scrawl
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f91d639782
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Add missing soul trap sound (Fixes #1855)
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2014-08-28 16:30:42 +02:00 |
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Marc Zinnschlag
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ce3d75bba2
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Merge remote-tracking branch 'scrawl/master'
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2014-08-28 12:34:08 +02:00 |
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scrawl
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253036abee
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Play VFX_Soul_Trap on successful soul trap
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2014-08-28 02:55:36 +02:00 |
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scrawl
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f8f4d2dfdb
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Another invalid iterator fix
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2014-08-28 02:14:30 +02:00 |
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scrawl
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1a98f8ca93
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Invalid iterator fix
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2014-08-28 02:09:00 +02:00 |
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scrawl
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2e623bac5a
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Don't attempt to use broken weapons in AI
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2014-08-28 02:01:41 +02:00 |
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scrawl
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0bdc1b243a
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Consider weapon ammunition in combat AI (Fixes #1576)
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2014-08-28 01:54:32 +02:00 |
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scrawl
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f1d72419de
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Don't equip weapons in autoEquip, AiCombat does that now (Fixes #1451)
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2014-08-28 00:59:54 +02:00 |
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scrawl
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0fe9612afb
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Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
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2014-08-28 00:55:37 +02:00 |
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scrawl
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1a96dd0bd5
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Remove more MyGUI 3.2.0 specific code
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2014-08-27 16:39:13 +02:00 |
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scrawl
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c5fa7bf7c2
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Minor cleanup
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2014-08-26 17:45:28 +02:00 |
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scrawl
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4f92044d71
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Allow user-created markers on local map (Fixes #1571)
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2014-08-26 17:45:23 +02:00 |
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scrawl
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17dc01ec44
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Require MyGUI version 3.2.1 and remove legacy code (Fixes #1528)
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2014-08-26 17:01:35 +02:00 |
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scrawl
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dd77954512
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Don't pass key to input binder if it was consumed by text editor (Fixes #1845)
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2014-08-26 03:06:30 +02:00 |
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scrawl
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dcddd9a07c
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Use MyGUI clipboard events for MyGUI 3.2.1+ (Fixes #1846)
Note that only <= 3.2.0 and >= 3.2.1 are supported, any SVN version between them might still exhibit duplicate text pasting.
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2014-08-26 03:06:30 +02:00 |
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scrawl
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10a0e2434e
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Open inventory when activating an unconscious actor (Fixes #1848)
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2014-08-26 03:06:23 +02:00 |
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