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Don't attempt to use broken weapons in AI
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@ -102,7 +102,11 @@ namespace MWMechanics
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}
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if (item.getClass().hasItemHealth(item))
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{
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if (item.getClass().getItemHealth(item) == 0)
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return 0.f;
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rating *= item.getClass().getItemHealth(item) / float(item.getClass().getItemMaxHealth(item));
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}
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if (weapon->mData.mType == ESM::Weapon::MarksmanBow)
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{
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