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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-25 15:35:23 +00:00

3157 Commits

Author SHA1 Message Date
eduard
8545667bbd string compare and tolower 2012-12-28 17:54:56 +01:00
Tom Mason
ad9b86058b replaced explicit text with GMST entries, thanks to zinnschlag 2012-12-27 15:28:13 +00:00
Tom Mason
ba2301a156 removed redundant code thanks to scrawl 2012-12-27 00:49:39 +00:00
Tom Mason
299a1f32ed cleanup 2012-12-26 23:52:16 +00:00
Tom Mason
51fce62b69 Merge branch 'messageboxes' 2012-12-26 23:06:27 +00:00
Tom Mason
716fbbbd74 messageboxes during dialogue show up in dialogue window, and messageboxes are generated when an item is removed from inventory 2012-12-26 22:57:53 +00:00
Tom Mason
a14b7e4a0f small fixes on text defines 2012-12-26 18:07:56 +00:00
Marc Zinnschlag
afc2e840ae renamed namespace TranslationData to Translation 2012-12-26 17:06:33 +01:00
Marc Zinnschlag
206c613b52 moved translation storage from GUI manager to engine 2012-12-26 17:03:37 +01:00
Marc Zinnschlag
2d468fec02 made previous commits naming standard compliant 2012-12-26 16:19:59 +01:00
Marc Zinnschlag
4c28f3211b Merge remote-tracking branch 'lazydev/master' 2012-12-26 15:50:03 +01:00
lazydev
1f71395660 renaming of translation component; removing of C++11 features 2012-12-25 23:20:39 +04:00
lazydev
74ae479780 Cell names localization fix 2012-12-23 23:23:24 +04:00
Tom Mason
8ac8fdff47 implemented all text defines except a few for keybindings that don't exist yet 2012-12-21 18:09:31 +00:00
Tom Mason
f2c6907244 Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work 2012-12-20 23:16:34 +00:00
Chris Robinson
85850c7440 Fix DEFAULT_OUTPUT declaration 2012-12-18 10:43:04 -08:00
scrawl
64210e6efa Revert "New Game button"
This reverts commit c5dd0e19688b388b6e4e978d5ecf07ec14f5085d.
2012-12-18 19:09:27 +01:00
scrawl
1c73a3f2fb Revert "remove commandline switch for new game"
This reverts commit 86671096ec89960405726594a50e5a7fa787b075.
2012-12-18 19:09:08 +01:00
Chris Robinson
7b2c3e6cd3 Pass a proper PlayMode enum to playSound and playSound3D 2012-12-18 06:01:21 -08:00
Chris Robinson
3b7edae7c3 Don't hold a list of all sound sources 2012-12-18 05:19:32 -08:00
Chris Robinson
fe36cc1de7 Don't try to resume sound types that aren't paused 2012-12-18 04:35:24 -08:00
Chris Robinson
2f8daec379 Allow pausing only certain types of sounds 2012-12-18 04:19:35 -08:00
Chris Robinson
b4e36d4f31 Add a method to get the volume from the sound type 2012-12-18 02:01:04 -08:00
Chris Robinson
a5356e194e Allow specifying a type for the playTrack method 2012-12-18 01:35:20 -08:00
Chris Robinson
72ffceb206 Add type flags to the sound play mode 2012-12-18 00:57:57 -08:00
Chris Robinson
dd3e568a00 Set the sound properties at initialization 2012-12-17 23:35:20 -08:00
Chris Robinson
20321c4552 Keep track of the actual active sounds 2012-12-17 21:50:01 -08:00
Chris Robinson
d348435a1d Improve audio open error message 2012-12-17 21:09:57 -08:00
Chris Robinson
67485d3454 Store the AVStream in the decoder for easy referencing 2012-12-17 07:15:53 -08:00
Chris Robinson
4373218746 Fix audio stream check 2012-12-17 06:56:30 -08:00
Chris Robinson
58ab3407b7 Constify a couple fields 2012-12-17 04:17:06 -08:00
Chris Robinson
9e842a0bbb Fix for trying to play videos when not supported 2012-12-17 00:41:04 -08:00
Chris Robinson
26660110e5 Allow building the video player without ffmpeg (playVideo will always throw an exception) 2012-12-17 00:20:56 -08:00
Chris Robinson
06fd66e99d Move some fields to the class they're used in 2012-12-16 11:49:46 -08:00
scrawl
f0f521a4e0 enableRestMenu -> enableRest 2012-12-16 16:55:59 +01:00
Chris Robinson
9c805483b0 Merge remote-tracking branch 'scrawl/videoplayback' into videoplayback 2012-12-16 07:17:06 -08:00
scrawl
86671096ec remove commandline switch for new game 2012-12-16 16:14:49 +01:00
scrawl
c5dd0e1968 New Game button 2012-12-16 16:05:31 +01:00
Chris Robinson
c92cde2be9 Properly flush packet queues when at EOF
Note: the previous flush method was renamed to clear. Flushing a queue allows
consumers to retrieve queued packets, but not expect any more to come in.
2012-12-16 05:50:20 -08:00
Chris Robinson
6bc526b74d Avoid another loop for decoding audio 2012-12-16 05:30:38 -08:00
Chris Robinson
254a623319 Remove a redundant check 2012-12-16 03:09:24 -08:00
Chris Robinson
dd20db5dc2 Remove the stream indices from the VideoState 2012-12-16 03:05:44 -08:00
Chris Robinson
3f6d36c712 Avoid double-setting the material texture 2012-12-16 02:19:19 -08:00
Chris Robinson
e9d833be03 Use the packet pts to calculate the decoder sample offset 2012-12-16 01:56:52 -08:00
Chris Robinson
0edc87825d Move audio_clock to the decoder where it's used 2012-12-16 01:17:58 -08:00
Chris Robinson
4561c22e2b More fixes for the audio clock
The audio_clock for the decoder represents the end of the current packet, so it
needs to be adjusted back to match the position that's actually going to be
read next.
2012-12-16 00:07:56 -08:00
Chris Robinson
1a771ae671 Merge the stream struct into the parent decoder 2012-12-15 23:46:32 -08:00
Chris Robinson
5fff1c4e47 Update the ffmpeg decoder to use avcodec_decode_audio4 2012-12-15 23:22:37 -08:00
Chris Robinson
5f4c33f896 Only store one packet at a time 2012-12-15 22:54:54 -08:00
Chris Robinson
9d86890d9d Only use one stream for the ffmpeg decoder 2012-12-15 22:13:19 -08:00