elsid
6218afa484
Cleanup object paging includes
2024-05-28 22:21:15 +02:00
elsid
b5a75ba96c
Use std::vector to collect ChunkIds to be removed
...
Cache does not have duplicated entries.
2024-05-28 22:21:15 +02:00
elsid
b64069156d
Convert position on construction
2024-05-28 22:21:15 +02:00
elsid
33ef7fc8ca
Make ClearCacheFunctor a class and rename to clarify the purpose
2024-05-28 22:21:14 +02:00
psi29a
8cf6fde8b6
Merge branch 'fix_debug_render' into 'master'
...
Fix debug render for recast mesh and navmesh
See merge request OpenMW/openmw!4127
2024-05-28 07:38:00 +00:00
psi29a
4ae29b0042
Merge branch 'log_exceptions' into 'master'
...
Log caught exceptions
See merge request OpenMW/openmw!4131
2024-05-28 07:36:30 +00:00
Evil Eye
a7026ae3e9
Make torches held by creatures emit light
2024-05-26 09:52:50 +02:00
elsid
71369be796
Log caught exceptions
2024-05-26 02:52:11 +02:00
elsid
d6af9305ae
Exclude debug rendering from toggleworld
2024-05-24 01:08:15 +02:00
elsid
4b8897e33e
Use state sets without transparency support for recast mesh and agents paths
2024-05-24 00:05:10 +02:00
elsid
98d530d8cb
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
Evil Eye
6a10311ae5
Use more appropriate types in terrain storage
2024-05-23 18:48:54 +02:00
psi29a
db27543ea1
Merge branch 'uniform_choice' into 'master'
...
Add choice widget type to postprocessing uniforms
See merge request OpenMW/openmw!3969
2024-05-23 10:06:22 +00:00
psi29a
2be6116ef6
Merge branch 'fix_recastmesh' into 'master'
...
Limit number of cached tiles with recast meshes
See merge request OpenMW/openmw!4112
2024-05-22 20:38:42 +00:00
elsid
4f5bdbb4fb
Remove recastmesh group for absent tile
2024-05-19 20:07:47 +02:00
Alexei Kotov
84f4ba4ca1
Support defining the texture type with a state attribute ( #6240 )
...
Named textures are still supported for easier native format compatibility (and so that I don't have to edit the documentation)
2024-05-18 23:11:20 +03:00
Alexei Kotov
195599c13c
Don't update head animation if the animation is paused ( #7980 )
2024-05-15 01:38:32 +03:00
Alexei Kotov
c95bb4ce59
Merge branch 'split_esm_headers' into 'master'
...
Split ESM headers
See merge request OpenMW/openmw!4071
2024-05-07 11:57:32 +00:00
elsid
f83d388391
Iterate over smaller container when removing blacklisted refs
2024-05-04 13:22:32 +02:00
elsid
01166b1f26
Split ESM headers
2024-05-03 01:55:20 +02:00
elsid
9d2f132aa7
Fix AnimState initialization
...
Remove redundant user defined constructor and destructor, make sure all members
are properly initialized including mTime (new float does not initialize the
float).
2024-04-27 14:47:23 +02:00
psi29a
ddd64c893a
Merge branch 'noyoudumbtoolyourflipingwrong' into 'master'
...
Don't flip the water normal map twice
See merge request OpenMW/openmw!4022
2024-04-20 16:39:09 +00:00
AnyOldName3
04f1dc282b
Merge branch 'fix-osga-rotate-wildly' into 'master'
...
Fix OSGAnimation issues
See merge request OpenMW/openmw!3989
2024-04-20 15:37:09 +00:00
Alexei Kotov
f880ada633
Don't flip the water normal map twice
2024-04-13 00:06:24 +03:00
Sam Hellawell
8c2c66d59e
.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
2024-04-11 02:16:06 +01:00
Sam Hellawell
36cccef606
Fix formatting
2024-04-05 23:43:59 +01:00
Sam Hellawell
a51d560174
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
2024-04-05 01:59:40 +01:00
Alexei Kotov
f2e0129436
Convert water/ripple defines to camelCase
2024-04-04 21:12:47 +03:00
Sam Hellawell
ceabeab0fd
Fix RotateController not updating skeleton
2024-04-04 00:11:15 +01:00
Sam Hellawell
2288a691d2
Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
2024-04-04 00:10:51 +01:00
psi29a
3da6b4f529
Merge branch 'more_stats' into 'master'
...
Report more stats in F4
See merge request OpenMW/openmw!3956
2024-03-30 08:41:29 +00:00
elsid
215404e126
Report more stats from caches
2024-03-29 14:25:39 +01:00
Alexei Kotov
76105cc2d1
Make sunlight scattering and wobbly shores optional
2024-03-29 10:41:04 +03:00
psi29a
b70f1d86c5
Merge branch 'fix-sheathing-non-nifs' into 'master'
...
Fix weapon and shield sheathing for non-nif meshes
See merge request OpenMW/openmw!3985
2024-03-27 07:30:14 +00:00
psi29a
c8560c63eb
Merge branch 'regressionfixesofdubiousauthenticity' into 'master'
...
Rendering regression fixes of dubious authenticity (#7587 , #7720 )
Closes #7587 and #7720
See merge request OpenMW/openmw!3979
2024-03-26 09:04:41 +00:00
Sam Hellawell
7897ff7ac9
Fix weapon sheathing for non-nif meshes
2024-03-25 21:03:59 +00:00
psi29a
012d10703f
Merge branch 'spellcast-refactor' into 'master'
...
Spellcast related Lua API + spellcasting/activespell refactor
See merge request OpenMW/openmw!3922
2024-03-25 13:50:23 +00:00
Mads Buvik Sandvei
320d8ef014
Spellcast related Lua API + spellcasting/activespell refactor
2024-03-25 13:50:23 +00:00
Alexei Kotov
ba69e1737c
Use the right shader for 360-degree screenshots
...
Doesn't fix #7720
2024-03-24 13:45:46 +03:00
Alexei Kotov
0f7b4fc6e6
Consistently avoid null pointer dereferencing in postprocessor ( #7587 )
2024-03-24 13:40:45 +03:00
Cody Glassman
a4dd9224df
Restructure colormasks at higher level
2024-03-23 21:56:30 +00:00
Cody Glassman
098396822f
add choice widget type to postprocessing uniforms
2024-03-21 17:48:30 -07:00
Alexei Kotov
30f314025a
Log whether shaders or FFP are used for rendering
2024-03-10 04:53:30 +03:00
psi29a
ef8228f2f3
Merge branch 'fix/hardcoded-weather-meshes' into 'master'
...
Fix: hardcoded weather meshes, use settings instead
See merge request OpenMW/openmw!3880
2024-03-09 09:48:26 +00:00
Sam Hellawell
c6ee01b0be
Apply fix to sky manager
...
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2024-03-07 04:49:48 +00:00
psi29a
e340b06411
Merge branch 'get-glextensions-properly' into 'master'
...
Get the GLExtensions instance when a context is created
Closes #7351
See merge request OpenMW/openmw!3022
2024-03-04 15:05:23 +00:00
psi29a
051f3dcd56
Merge branch 'fps_independent_water_ripples' into 'master'
...
Make water ripples simulation FPS independent (#7687 )
Closes #7687
See merge request OpenMW/openmw!3885
2024-02-26 11:21:13 +00:00
psi29a
f307e7acc7
Merge branch 'well-that-was-really-dumb' into 'master'
...
Actually use the plane distances we just computed
Closes #7844
See merge request OpenMW/openmw!3898
2024-02-23 08:14:55 +00:00
AnyOldName3
36a75cdb29
Get the GLExtensions instance when a context is created
2024-02-23 00:15:23 +00:00
AnyOldName3
f27564ec78
Actually use the plane distances we just computed
...
We don't get any of the speedup if we don't do this.
We also forget about any objects nearer the camera than the previous value except the groundcover we're just about to deal with.
Fixes https://gitlab.com/OpenMW/openmw/-/issues/7844
2024-02-22 00:16:41 +00:00