mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-21 09:39:56 +00:00
Merge branch 'fix_debug_render' into 'master'
Fix debug render for recast mesh and navmesh See merge request OpenMW/openmw!4127
This commit is contained in:
commit
8cf6fde8b6
@ -1,12 +1,17 @@
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#include "actorspaths.hpp"
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#include "vismask.hpp"
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#include <components/detournavigator/settings.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/agentpath.hpp>
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#include <components/sceneutil/detourdebugdraw.hpp>
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#include <osg/LineWidth>
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#include <osg/Material>
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#include <osg/PositionAttitudeTransform>
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#include <osg/StateSet>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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@ -15,9 +20,32 @@
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namespace MWRender
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{
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namespace
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{
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osg::ref_ptr<osg::StateSet> makeGroupStateSet()
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{
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osg::ref_ptr<osg::Material> material = new osg::Material;
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material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
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osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
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stateSet->setAttribute(material);
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return stateSet;
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}
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osg::ref_ptr<osg::StateSet> makeDebugDrawStateSet()
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{
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osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
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stateSet->setAttributeAndModes(new osg::LineWidth());
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return stateSet;
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}
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}
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ActorsPaths::ActorsPaths(const osg::ref_ptr<osg::Group>& root, bool enabled)
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: mRootNode(root)
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, mEnabled(enabled)
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, mGroupStateSet(makeGroupStateSet())
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, mDebugDrawStateSet(makeDebugDrawStateSet())
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{
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}
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@ -48,14 +76,15 @@ namespace MWRender
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if (group != mGroups.end())
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mRootNode->removeChild(group->second.mNode);
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auto newGroup = SceneUtil::createAgentPathGroup(path, agentBounds, start, end, settings.mRecast);
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if (newGroup)
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{
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(newGroup, "debug");
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newGroup->setNodeMask(Mask_Debug);
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mRootNode->addChild(newGroup);
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mGroups[actor.mRef] = Group{ actor.mCell, std::move(newGroup) };
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}
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osg::ref_ptr<osg::Group> newGroup
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= SceneUtil::createAgentPathGroup(path, agentBounds, start, end, settings.mRecast, mDebugDrawStateSet);
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newGroup->setNodeMask(Mask_Debug);
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newGroup->setStateSet(mGroupStateSet);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(newGroup, "debug");
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mRootNode->addChild(newGroup);
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mGroups.insert_or_assign(group, actor.mRef, Group{ actor.mCell, std::move(newGroup) });
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}
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void ActorsPaths::remove(const MWWorld::ConstPtr& actor)
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@ -7,11 +7,11 @@
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#include <deque>
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#include <map>
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#include <unordered_map>
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namespace osg
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{
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class Group;
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class StateSet;
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}
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namespace DetourNavigator
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@ -56,6 +56,8 @@ namespace MWRender
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osg::ref_ptr<osg::Group> mRootNode;
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Groups mGroups;
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bool mEnabled;
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osg::ref_ptr<osg::StateSet> mGroupStateSet;
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osg::ref_ptr<osg::StateSet> mDebugDrawStateSet;
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};
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}
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@ -1,4 +1,5 @@
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#include "navmesh.hpp"
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#include "vismask.hpp"
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#include <components/detournavigator/guardednavmeshcacheitem.hpp>
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@ -6,10 +7,13 @@
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#include <components/detournavigator/settings.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/depth.hpp>
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#include <components/sceneutil/detourdebugdraw.hpp>
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#include <components/sceneutil/navmesh.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <osg/BlendFunc>
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#include <osg/LineWidth>
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#include <osg/PositionAttitudeTransform>
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#include <osg/StateSet>
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@ -22,6 +26,29 @@
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namespace MWRender
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{
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namespace
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{
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osg::ref_ptr<osg::StateSet> makeDebugDrawStateSet()
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{
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const osg::ref_ptr<osg::LineWidth> lineWidth = new osg::LineWidth();
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const osg::ref_ptr<osg::BlendFunc> blendFunc = new osg::BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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const osg::ref_ptr<SceneUtil::AutoDepth> depth = new SceneUtil::AutoDepth;
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depth->setWriteMask(false);
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osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
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stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
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stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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stateSet->setAttributeAndModes(lineWidth);
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stateSet->setAttributeAndModes(blendFunc);
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stateSet->setAttributeAndModes(depth);
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return stateSet;
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}
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}
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struct NavMesh::LessByTilePosition
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{
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bool operator()(const DetourNavigator::TilePosition& lhs,
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@ -129,16 +156,17 @@ namespace MWRender
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if (mAborted.load(std::memory_order_acquire))
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return;
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group = SceneUtil::createNavMeshTileGroup(navMesh->getImpl(), *meshTile, mSettings, mGroupStateSet,
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mDebugDrawStateSet, flags, minSalt, maxSalt);
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group = SceneUtil::createNavMeshTileGroup(
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navMesh->getImpl(), *meshTile, mSettings, mDebugDrawStateSet, flags, minSalt, maxSalt);
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}
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if (group == nullptr)
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{
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removedTiles.push_back(position);
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continue;
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}
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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group->setNodeMask(Mask_Debug);
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group->setStateSet(mGroupStateSet);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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updatedTiles.emplace_back(position, Tile{ version, std::move(group) });
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}
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@ -166,8 +194,8 @@ namespace MWRender
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bool enabled, Settings::NavMeshRenderMode mode)
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: mRootNode(root)
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, mWorkQueue(workQueue)
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, mGroupStateSet(SceneUtil::makeNavMeshTileStateSet())
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, mDebugDrawStateSet(SceneUtil::DebugDraw::makeStateSet())
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, mGroupStateSet(SceneUtil::makeDetourGroupStateSet())
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, mDebugDrawStateSet(makeDebugDrawStateSet())
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, mEnabled(enabled)
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, mMode(mode)
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, mId(std::numeric_limits<std::size_t>::max())
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@ -11,7 +11,6 @@
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#include <cstddef>
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#include <map>
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#include <memory>
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#include <string_view>
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#include <vector>
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class dtNavMesh;
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@ -6,6 +6,7 @@
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#include <components/detournavigator/settings.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/detourdebugdraw.hpp>
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#include <components/sceneutil/recastmesh.hpp>
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#include <osg/PositionAttitudeTransform>
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@ -16,9 +17,22 @@
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namespace MWRender
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{
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namespace
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{
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osg::ref_ptr<osg::StateSet> makeDebugDrawStateSet()
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{
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osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
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stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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return stateSet;
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}
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}
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RecastMesh::RecastMesh(const osg::ref_ptr<osg::Group>& root, bool enabled)
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: mRootNode(root)
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, mEnabled(enabled)
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, mGroupStateSet(SceneUtil::makeDetourGroupStateSet())
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, mDebugDrawStateSet(makeDebugDrawStateSet())
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{
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}
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@ -55,11 +69,16 @@ namespace MWRender
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if (it->second.mVersion != tile->second->getVersion())
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{
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const auto group = SceneUtil::createRecastMeshGroup(*tile->second, settings.mRecast);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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const osg::ref_ptr<osg::Group> group
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= SceneUtil::createRecastMeshGroup(*tile->second, settings.mRecast, mDebugDrawStateSet);
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group->setNodeMask(Mask_Debug);
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group->setStateSet(mGroupStateSet);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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mRootNode->removeChild(it->second.mValue);
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mRootNode->addChild(group);
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it->second.mValue = group;
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it->second.mVersion = tile->second->getVersion();
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}
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@ -79,9 +98,13 @@ namespace MWRender
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mRootNode->removeChild(it->second.mValue);
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}
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const auto group = SceneUtil::createRecastMeshGroup(*mesh, settings.mRecast);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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const osg::ref_ptr<osg::Group> group
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= SceneUtil::createRecastMeshGroup(*mesh, settings.mRecast, mDebugDrawStateSet);
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group->setNodeMask(Mask_Debug);
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group->setStateSet(mGroupStateSet);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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mGroups.insert_or_assign(it, position, Group{ mesh->getVersion(), group });
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mRootNode->addChild(group);
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}
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@ -10,6 +10,7 @@ namespace osg
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{
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class Group;
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class Geometry;
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class StateSet;
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}
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namespace DetourNavigator
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@ -47,6 +48,8 @@ namespace MWRender
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osg::ref_ptr<osg::Group> mRootNode;
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bool mEnabled;
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std::map<DetourNavigator::TilePosition, Group> mGroups;
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osg::ref_ptr<osg::StateSet> mGroupStateSet;
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osg::ref_ptr<osg::StateSet> mDebugDrawStateSet;
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};
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}
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|
@ -59,8 +59,8 @@ namespace MWRender
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};
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// Defines masks to remove when using ToggleWorld command
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constexpr static unsigned int sToggleWorldMask
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= Mask_Debug | Mask_Actor | Mask_Terrain | Mask_Object | Mask_Static | Mask_Groundcover;
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constexpr inline unsigned int sToggleWorldMask
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= Mask_Actor | Mask_Terrain | Mask_Object | Mask_Static | Mask_Groundcover;
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}
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|
@ -1,4 +1,5 @@
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#include "agentpath.hpp"
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#include "detourdebugdraw.hpp"
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#include <osg/Material>
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@ -38,13 +39,13 @@ namespace SceneUtil
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{
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osg::ref_ptr<osg::Group> createAgentPathGroup(const std::deque<osg::Vec3f>& path,
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const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end,
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const DetourNavigator::RecastSettings& settings)
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const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet)
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{
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using namespace DetourNavigator;
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const osg::ref_ptr<osg::Group> group(new osg::Group);
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osg::ref_ptr<osg::Group> group(new osg::Group);
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DebugDraw debugDraw(*group, DebugDraw::makeStateSet(), osg::Vec3f(0, 0, 0), 1);
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DebugDraw debugDraw(*group, debugDrawStateSet, osg::Vec3f(0, 0, 0), 1);
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const auto agentRadius = DetourNavigator::getAgentRadius(agentBounds);
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const auto agentHeight = DetourNavigator::getAgentHeight(agentBounds);
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@ -69,10 +70,6 @@ namespace SceneUtil
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debugDraw.depthMask(true);
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osg::ref_ptr<osg::Material> material = new osg::Material;
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material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
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group->getOrCreateStateSet()->setAttribute(material);
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|
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return group;
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}
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}
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|
@ -9,6 +9,7 @@ namespace osg
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{
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class Group;
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class Vec3f;
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class StateSet;
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}
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|
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namespace DetourNavigator
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@ -21,7 +22,7 @@ namespace SceneUtil
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{
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osg::ref_ptr<osg::Group> createAgentPathGroup(const std::deque<osg::Vec3f>& path,
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const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end,
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const DetourNavigator::RecastSettings& settings);
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const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet);
|
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}
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#endif
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|
@ -1,9 +1,15 @@
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#include "detourdebugdraw.hpp"
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#include "depth.hpp"
|
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#include "util.hpp"
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|
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#include <osg/BlendFunc>
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#include <osg/Group>
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#include <osg/LineWidth>
|
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#include <osg/Material>
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#include <osg/PolygonOffset>
|
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|
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#include <algorithm>
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|
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namespace
|
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{
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@ -80,15 +86,16 @@ namespace SceneUtil
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void DebugDraw::end()
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{
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const osg::ref_ptr<osg::DrawArrays> drawArrays
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= new osg::DrawArrays(mMode, 0, static_cast<int>(mVertices->size()));
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|
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osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry);
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geometry->setStateSet(mStateSet);
|
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geometry->setVertexArray(mVertices);
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geometry->setColorArray(mColors, osg::Array::BIND_PER_VERTEX);
|
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geometry->addPrimitiveSet(new osg::DrawArrays(mMode, 0, static_cast<int>(mVertices->size())));
|
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geometry->addPrimitiveSet(drawArrays);
|
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geometry->setVertexArray(std::exchange(mVertices, nullptr));
|
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geometry->setColorArray(std::exchange(mColors, nullptr), osg::Array::BIND_PER_VERTEX);
|
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|
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mGroup.addChild(geometry);
|
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mColors.release();
|
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mVertices.release();
|
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}
|
||||
|
||||
void DebugDraw::addVertex(osg::Vec3f&& position)
|
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@ -102,15 +109,19 @@ namespace SceneUtil
|
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mColors->push_back(value);
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::StateSet> DebugDraw::makeStateSet()
|
||||
osg::ref_ptr<osg::StateSet> makeDetourGroupStateSet()
|
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{
|
||||
osg::ref_ptr<osg::Material> material = new osg::Material;
|
||||
material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
|
||||
|
||||
const float polygonOffsetFactor = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
|
||||
const float polygonOffsetUnits = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
|
||||
osg::ref_ptr<osg::PolygonOffset> polygonOffset
|
||||
= new osg::PolygonOffset(polygonOffsetFactor, polygonOffsetUnits);
|
||||
|
||||
osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
|
||||
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
stateSet->setMode(GL_DEPTH, osg::StateAttribute::OFF);
|
||||
stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
stateSet->setAttributeAndModes(new osg::LineWidth());
|
||||
stateSet->setAttributeAndModes(new osg::BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
stateSet->setAttribute(material);
|
||||
stateSet->setAttributeAndModes(polygonOffset);
|
||||
return stateSet;
|
||||
}
|
||||
}
|
||||
|
@ -18,8 +18,6 @@ namespace SceneUtil
|
||||
explicit DebugDraw(osg::Group& group, const osg::ref_ptr<osg::StateSet>& stateSet, const osg::Vec3f& shift,
|
||||
float recastInvertedScaleFactor);
|
||||
|
||||
static osg::ref_ptr<osg::StateSet> makeStateSet();
|
||||
|
||||
void depthMask(bool state) override;
|
||||
|
||||
void texture(bool state) override;
|
||||
@ -53,6 +51,8 @@ namespace SceneUtil
|
||||
|
||||
void addColor(osg::Vec4f&& value);
|
||||
};
|
||||
|
||||
osg::ref_ptr<osg::StateSet> makeDetourGroupStateSet();
|
||||
}
|
||||
|
||||
#endif
|
@ -1,5 +1,5 @@
|
||||
#include "navmesh.hpp"
|
||||
#include "depth.hpp"
|
||||
|
||||
#include "detourdebugdraw.hpp"
|
||||
|
||||
#include <components/detournavigator/settings.hpp>
|
||||
@ -7,10 +7,6 @@
|
||||
#include <DetourDebugDraw.h>
|
||||
|
||||
#include <osg/Group>
|
||||
#include <osg/Material>
|
||||
#include <osg/PolygonOffset>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace
|
||||
{
|
||||
@ -270,31 +266,14 @@ namespace
|
||||
|
||||
namespace SceneUtil
|
||||
{
|
||||
osg::ref_ptr<osg::StateSet> makeNavMeshTileStateSet()
|
||||
{
|
||||
osg::ref_ptr<osg::Material> material = new osg::Material;
|
||||
material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
|
||||
|
||||
const float polygonOffsetFactor = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
|
||||
const float polygonOffsetUnits = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
|
||||
osg::ref_ptr<osg::PolygonOffset> polygonOffset
|
||||
= new osg::PolygonOffset(polygonOffsetFactor, polygonOffsetUnits);
|
||||
|
||||
osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
|
||||
stateSet->setAttribute(material);
|
||||
stateSet->setAttributeAndModes(polygonOffset);
|
||||
return stateSet;
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Group> createNavMeshTileGroup(const dtNavMesh& navMesh, const dtMeshTile& meshTile,
|
||||
const DetourNavigator::Settings& settings, const osg::ref_ptr<osg::StateSet>& groupStateSet,
|
||||
const osg::ref_ptr<osg::StateSet>& debugDrawStateSet, unsigned char flags, unsigned minSalt, unsigned maxSalt)
|
||||
const DetourNavigator::Settings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet,
|
||||
unsigned char flags, unsigned minSalt, unsigned maxSalt)
|
||||
{
|
||||
if (meshTile.header == nullptr)
|
||||
return nullptr;
|
||||
|
||||
osg::ref_ptr<osg::Group> group(new osg::Group);
|
||||
group->setStateSet(groupStateSet);
|
||||
constexpr float shift = 10.0f;
|
||||
DebugDraw debugDraw(
|
||||
*group, debugDrawStateSet, osg::Vec3f(0, 0, shift), 1.0f / settings.mRecast.mRecastScaleFactor);
|
||||
|
@ -27,11 +27,9 @@ namespace SceneUtil
|
||||
NavMeshTileDrawFlagsHeat = 1 << 3,
|
||||
};
|
||||
|
||||
osg::ref_ptr<osg::StateSet> makeNavMeshTileStateSet();
|
||||
|
||||
osg::ref_ptr<osg::Group> createNavMeshTileGroup(const dtNavMesh& navMesh, const dtMeshTile& meshTile,
|
||||
const DetourNavigator::Settings& settings, const osg::ref_ptr<osg::StateSet>& groupStateSet,
|
||||
const osg::ref_ptr<osg::StateSet>& debugDrawStateSet, unsigned char flags, unsigned minSalt, unsigned maxSalt);
|
||||
const DetourNavigator::Settings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet,
|
||||
unsigned char flags, unsigned minSalt, unsigned maxSalt);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "recastmesh.hpp"
|
||||
#include "depth.hpp"
|
||||
|
||||
#include "detourdebugdraw.hpp"
|
||||
|
||||
#include <components/detournavigator/recastmesh.hpp>
|
||||
@ -41,13 +41,14 @@ namespace
|
||||
|
||||
namespace SceneUtil
|
||||
{
|
||||
osg::ref_ptr<osg::Group> createRecastMeshGroup(
|
||||
const DetourNavigator::RecastMesh& recastMesh, const DetourNavigator::RecastSettings& settings)
|
||||
osg::ref_ptr<osg::Group> createRecastMeshGroup(const DetourNavigator::RecastMesh& recastMesh,
|
||||
const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet)
|
||||
{
|
||||
using namespace DetourNavigator;
|
||||
|
||||
const osg::ref_ptr<osg::Group> group(new osg::Group);
|
||||
DebugDraw debugDraw(*group, DebugDraw::makeStateSet(), osg::Vec3f(0, 0, 0), 1.0f);
|
||||
|
||||
DebugDraw debugDraw(*group, debugDrawStateSet, osg::Vec3f(0, 0, 0), 1.0f);
|
||||
const DetourNavigator::Mesh& mesh = recastMesh.getMesh();
|
||||
std::vector<int> indices = mesh.getIndices();
|
||||
std::vector<float> vertices = mesh.getVertices();
|
||||
@ -70,18 +71,6 @@ namespace SceneUtil
|
||||
duDebugDrawTriMeshSlope(&debugDraw, vertices.data(), static_cast<int>(vertices.size() / 3), indices.data(),
|
||||
normals.data(), static_cast<int>(indices.size() / 3), settings.mMaxSlope, texScale);
|
||||
|
||||
osg::ref_ptr<osg::Material> material = new osg::Material;
|
||||
material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
|
||||
|
||||
const float polygonOffsetFactor = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
|
||||
const float polygonOffsetUnits = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
|
||||
osg::ref_ptr<osg::PolygonOffset> polygonOffset
|
||||
= new osg::PolygonOffset(polygonOffsetFactor, polygonOffsetUnits);
|
||||
|
||||
osg::ref_ptr<osg::StateSet> stateSet = group->getOrCreateStateSet();
|
||||
stateSet->setAttribute(material);
|
||||
stateSet->setAttributeAndModes(polygonOffset);
|
||||
|
||||
return group;
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@
|
||||
namespace osg
|
||||
{
|
||||
class Group;
|
||||
class StateSet;
|
||||
}
|
||||
|
||||
namespace DetourNavigator
|
||||
@ -16,8 +17,8 @@ namespace DetourNavigator
|
||||
|
||||
namespace SceneUtil
|
||||
{
|
||||
osg::ref_ptr<osg::Group> createRecastMeshGroup(
|
||||
const DetourNavigator::RecastMesh& recastMesh, const DetourNavigator::RecastSettings& settings);
|
||||
osg::ref_ptr<osg::Group> createRecastMeshGroup(const DetourNavigator::RecastMesh& recastMesh,
|
||||
const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user