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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 12:32:36 +00:00

11 Commits

Author SHA1 Message Date
Dave Corley
a4f1e7d918 FIX(rotatecontroller): Actually accounting for scale breaks biped creatures 2024-07-31 05:02:52 -05:00
Dave Corley
fc65643224 FIX: Actually set the transform so first person camera works again 2024-07-03 23:02:20 -05:00
Dave Corley
fcc58f6db3 CLEANUP(rotatecontroller): Deduplicate rotate/scale checks into the main
callback function
2024-06-29 23:15:18 -05:00
Dave Corley
c95c7503a8 FIX(rotatecontroller): Account for parent node scale when rotating objects 2024-06-29 22:52:48 -05:00
Sam Hellawell
8c2c66d59e .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 2024-04-11 02:16:06 +01:00
Sam Hellawell
a51d560174 Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
Sam Hellawell
ceabeab0fd Fix RotateController not updating skeleton 2024-04-04 00:11:15 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Bo Svensson
b2af81bc18
converts remaining osg::NodeCallback (#3147)
With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
2021-10-05 14:21:12 +02:00
scrawl
8bd16e4d5a Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
scrawl
ed4863ad7d Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00