Dave Corley
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a4f1e7d918
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FIX(rotatecontroller): Actually accounting for scale breaks biped creatures
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2024-07-31 05:02:52 -05:00 |
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Dave Corley
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fc65643224
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FIX: Actually set the transform so first person camera works again
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2024-07-03 23:02:20 -05:00 |
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Dave Corley
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fcc58f6db3
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CLEANUP(rotatecontroller): Deduplicate rotate/scale checks into the main
callback function
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2024-06-29 23:15:18 -05:00 |
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Dave Corley
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c95c7503a8
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FIX(rotatecontroller): Account for parent node scale when rotating objects
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2024-06-29 22:52:48 -05:00 |
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Sam Hellawell
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8c2c66d59e
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.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
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2024-04-11 02:16:06 +01:00 |
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Sam Hellawell
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a51d560174
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Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
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2024-04-05 01:59:40 +01:00 |
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Sam Hellawell
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ceabeab0fd
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Fix RotateController not updating skeleton
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2024-04-04 00:11:15 +01:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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Bo Svensson
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b2af81bc18
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converts remaining osg::NodeCallback (#3147)
With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
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2021-10-05 14:21:12 +02:00 |
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scrawl
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8bd16e4d5a
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
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scrawl
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ed4863ad7d
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |
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