Evil Eye
1f5c314022
Don't turn to face the player to say hello if there is no hello response
2024-08-25 11:48:14 +02:00
Andrei Kortunov
1909ec121b
Take in account faction reaction changes
2024-04-21 18:00:26 +04:00
Evil Eye
6e79064a57
Fix editor oddities
2024-04-12 18:32:47 +02:00
Evil Eye
a4625ea784
Deduplicate dialogue filter parsing
2024-04-11 22:29:33 +02:00
Evil Eye
fb4edda45d
Validate INFO filters when loading the record
2024-04-11 16:55:00 +02:00
AnyOldName3
7c85755950
Warning that doesn't fire with MSVC 2022
...
Hopefully this fixes it.
I've only tried MSVC 2022 locally, so can't verify this fix.
2024-03-23 02:34:57 +00:00
AnyOldName3
1aff88e6a3
Even more warning fixes
2024-03-23 00:33:50 +00:00
elsid
ec9c829021
Use normalized path for correctSoundPath
2024-02-24 12:42:36 +01:00
psi29a
a060a7297c
Merge branch 'dehardcode-skillprogression' into 'master'
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Lua: Dehardcode skill and level progression
See merge request OpenMW/openmw!3779
2024-02-12 14:10:51 +00:00
Andrei Kortunov
292879d0fb
Address Coverity Scan complaints left
2024-02-04 08:56:25 +04:00
Mads Buvik Sandvei
011d9d6493
Dehardcode skill and level progression
2024-01-30 21:25:36 +01:00
Evil Eye
194bcb0187
Drop support for save game format 0 (pre 0.37)
2023-12-01 16:37:29 +01:00
psi29a
5b3e2fbf1c
Merge branch 'clickbait' into 'master'
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Assign StringRefIds to attributes
See merge request OpenMW/openmw!3256
2023-08-21 18:59:44 +00:00
Petr Mikheev
36d22cff1c
Improve GUI mode validation
2023-08-20 17:49:56 +02:00
Evil Eye
e660a9ca16
Assign StringRefIds to attributes
2023-08-20 10:28:46 +02:00
Andrei Kortunov
7ce9fc25c5
Implement Lua bindings for sound system
2023-08-15 10:28:29 +04:00
Andrei Kortunov
dee9ebd05e
Fix operations order
2023-07-31 20:15:30 +04:00
Andrei Kortunov
d8ec78d732
Fix some Coverity warnings
2023-07-28 20:58:18 +04:00
elsid
d113f0fc44
Use settings values for GUI settings
2023-07-16 20:46:54 +02:00
psi29a
429e911da1
Merge branch 'lua_journal' into 'master'
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Add Lua bindings for journal (second iteration of !3133 )
See merge request OpenMW/openmw!3189
2023-07-11 07:37:13 +00:00
Petr Mikheev
a09fb8d8f8
Rework Lua bindings for journal
2023-07-08 14:32:58 +02:00
Tobias Tribble
c792582376
Add Lua bindings for journal
2023-07-08 13:37:39 +02:00
elsid
f6fce5ee15
Cleanup includes
2023-07-08 11:28:56 +02:00
elsid
6e8dcc16c6
Use settings values for Game settings
2023-07-01 00:59:35 +02:00
psi29a
dd0d66513d
Merge branch 'clickbait' into 'master'
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Mostly dehardcode attributes
See merge request OpenMW/openmw!3164
2023-06-25 20:11:19 +00:00
Evil Eye
c5344b7069
Return the actual topic the info came from
2023-06-24 11:40:25 +02:00
Evil Eye
abcebd49d2
Allow for more than 8 attributes
2023-06-19 20:41:54 +02:00
Evil Eye
47c1569961
Use RefId key for NPC skills
2023-06-08 18:35:48 +02:00
Evil Eye
dd83da5eba
Use std::array in FADTstruct
2023-06-03 13:11:49 +02:00
Mads Buvik Sandvei
410e8b100a
Elsid comments
2023-05-23 19:30:29 +02:00
Evil Eye
11f875d9c4
Detect service refusal in constant time
2023-05-22 22:24:04 +02:00
Evil Eye
5491512905
Use string_view in more places and reduce the number of empty string literals
2023-05-21 16:39:32 +02:00
Evil Eye
3cf0977c0b
Remove dialogue related instances of getRefIdString
2023-05-04 19:46:49 +02:00
Petr Mikheev
f1beaa7b8c
Put ESMStore to Environment
2023-04-20 21:45:49 +02:00
elsid
452d1e7e49
Store original string id for Dialogue records
2023-03-26 19:07:32 +02:00
elsid
069d4255b9
Make ESM::RefId to be fixed size cheap to copy
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Use std::variant. Store refId strings in unordered_set and use pointer to an
item there. Inserts to unordered_set do not invalidate pointers to values so the
pointer is always valid. Elements are not removed. Assume there is finite number
of string refIds.
2023-03-19 17:20:43 +01:00
Shi Han
a90e3b8c3b
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
elsid
b5ec584be2
Replace ESM::RefId::sEmpty by default constructed RefId where possible
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Static const is only required to provide a reference or a pointer when it is not
possible with default constructed temporary.
2023-02-18 01:07:15 +01:00
elsid
996153f78d
Convert RefId to class
2023-02-15 23:20:44 +01:00
elsid
f09789002a
Define hardcoded global variable names as constants
2023-02-07 00:47:34 +01:00
Petr Mikheev
5983f22290
Remember actor in the actor's InventoryStore instead passing the actor in every call
2023-01-21 23:43:00 +01:00
Petr Mikheev
e9420b2b68
Remove implicit conversion MWWorld::Ptr -> bool
2023-01-18 02:40:56 +01:00
elsid
b88f0d2dbd
Replace mwscript program serialization into a vector with simple struct
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Mostly to avoid string literal lookup by index with iteration over all preciding
literals and calling strlen. This is very inefficient. In genral this makes code
much more straightforward but also makes it portable since now int and float of
different sizes are properly supported.
2023-01-14 00:07:37 +01:00
florent.teppe
dc21df97c8
Fixed issue with getSummonedCreature( that returned a reference to a non const static value
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Fix compile, and apply review comment
Fixed greater vs more typo.
getCellname is back to a string view.
Because in most cases was used as a strong not a refId.
and there was a fundamental issue with region names used as a cellname
2022-12-27 19:16:22 +01:00
florent.teppe
1ef1de974d
script blacklist => RefId
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Applies changes from review
Fixed clang format
Clang format + review.
2022-12-27 19:16:21 +01:00
florent.teppe
2c30575b3b
CellName is now a RefId, makes more sense that way.
2022-12-27 19:16:21 +01:00
florent.teppe
a7d0a8d9d1
Replaced some RefId* => RefId&
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Rebase fix commit
2022-12-27 19:15:57 +01:00
florent.teppe
65cdd489fb
create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
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Fixed some types
removed useless header
applied clang format
fixed compile tests
fixed clang tidy, and closer to logic before this MR
Removed hardcoded refids
unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string
Fix clang format
Fixed a few instances where std::string was used, when only const std::string& was needed
removed unused variable
2022-12-27 19:15:57 +01:00
fteppe
7da38113be
Changed more hardcoded RefId to be static to avoid multiple runtime creations
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adresses multiple review comments
2022-12-27 19:15:56 +01:00
fteppe
20da0892ef
openMW_test_suite compiles and runs
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Slowly moving through the open-cs errors
Good progress in openCS
Very good progress on openCS
Getting closer with openCS
OpenCS compiles and runs! Didn't have time to test it all though
ix openMW
everything compiles on windows??
Fix gcc
Fix Clang
2022-12-27 19:15:55 +01:00