scrawl
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62a32220ff
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Use low-LOD heightmap for world map rendering
Add vanilla-accurate colour palette (thanks Hrnchamd)
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2015-01-29 03:39:01 +01:00 |
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scrawl
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f4c8064d39
|
Fix camera not being attached properly when player becomes vampire (Fixes #2319)
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2015-01-28 19:14:57 +01:00 |
|
scrawl
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b0c2aec374
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Add warning for missing body parts
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2015-01-23 17:31:26 +01:00 |
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scrawl
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cc7be1600d
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Make missing hair/head in NpcAnimation non-fatal for consistency with addOrReplaceIndividualPart
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2015-01-23 15:34:14 +01:00 |
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scrawl
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41b3a9dba9
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Rewrite animated collision shape support (Fixes #2123)
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2015-01-13 05:37:37 +01:00 |
|
scrawl
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08d8dd287c
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I think this was committed by accident
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2015-01-12 23:29:58 +01:00 |
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scrawl
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de23ad5c8d
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Change dynamic_cast to static_cast to make coverity happy
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2015-01-12 23:29:58 +01:00 |
|
scrawl
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c3f3f8b3d0
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Use only Cell records for saving progress bar (Fixes #2259)
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2015-01-11 18:01:06 +01:00 |
|
scrawl
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91571f51be
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Ogre crash workaround (Fixes #1745)
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2015-01-10 22:45:08 +01:00 |
|
scrawl
|
ef7e0070a6
|
Don't right-shift signed integers which is implementation-defined
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2015-01-08 16:27:13 +01:00 |
|
scrawl
|
dc5ed5b861
|
Remove weather particles underwater (Fixes #2010)
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2015-01-07 02:34:29 +01:00 |
|
scrawl
|
398fe6e780
|
Thrown weapon fix (Fixes #2248)
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2015-01-04 19:20:24 +01:00 |
|
scrawl
|
d56906acf7
|
Fix the creature position glitch
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2015-01-03 19:10:15 +01:00 |
|
scrawl
|
6f747df713
|
Remove an unused constructor
|
2015-01-03 19:10:15 +01:00 |
|
Marc Zinnschlag
|
9f6a2d00e8
|
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
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2015-01-02 18:17:25 +01:00 |
|
Marc Zinnschlag
|
ec1df719fe
|
Merge remote-tracking branch 'mrcheko/master'
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2015-01-02 18:08:47 +01:00 |
|
mrcheko
|
a8621e6230
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defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
|
2015-01-02 16:49:22 +03:00 |
|
Thoronador
|
526fb1b37b
|
fix uninitialized value in BillboardObject
|
2015-01-02 00:45:50 +01:00 |
|
scrawl
|
5d7eb11596
|
Fix lights being rendered on the map (broken by d55fe43fc95bf)
|
2014-12-31 21:04:13 +01:00 |
|
scrawl
|
363d1f9207
|
Merge remote-tracking branch 'upstream/master'
|
2014-12-30 23:01:45 +01:00 |
|
mrcheko
|
04d95810d1
|
gamma/contrast system reworked
|
2014-12-30 18:33:11 +03:00 |
|
scrawl
|
9c693d078b
|
Fix equipment update removing ammunition (Fixes #2144)
|
2014-12-30 16:22:06 +01:00 |
|
scrawl
|
1bd3ab8a2d
|
Fix torch animation playing when torch is hidden (Fixes #2236)
|
2014-12-28 14:17:53 +01:00 |
|
scrawl
|
2e5e7370ba
|
Adjust default angle, FOV and viewport of character preview (Fixes #2220)
|
2014-12-24 15:45:15 +01:00 |
|
scrawl
|
a47de06492
|
Make local map resolution configurable and use lower default value
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
|
2014-12-24 15:45:14 +01:00 |
|
scrawl
|
59f21c6105
|
Use "hair" as filter for PRT_Hair parts (Fixes #2218)
|
2014-12-24 15:45:14 +01:00 |
|
scrawl
|
d55fe43fc9
|
Support animation groups for Light and Door objects (Fixes #2039)
|
2014-12-24 15:45:14 +01:00 |
|
scrawl
|
42d63a4eb2
|
Fix position flicker after an animation ends
|
2014-12-24 15:45:14 +01:00 |
|
scrawl
|
8bc7eb5530
|
PlayGroup: Don't loop animations with no loop keys (Fixes #2223)
|
2014-12-24 15:45:13 +01:00 |
|
scrawl
|
f931ba2efc
|
Fix some static analysis issues (coverity)
|
2014-12-24 15:45:12 +01:00 |
|
Sebastian Wick
|
e85df00158
|
change setting "borderless" to "window border"
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
|
2014-12-24 15:09:50 +01:00 |
|
scrawl
|
c2771bc8ab
|
Head tracking fix
|
2014-12-17 02:15:40 +01:00 |
|
scrawl
|
d962f0918d
|
Implement NPC head tracking (Fixes #1720)
|
2014-12-16 20:47:45 +01:00 |
|
scrawl
|
d034a079e6
|
Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
|
2014-12-12 16:49:22 +01:00 |
|
scrawl
|
bc85bb32c2
|
Fix vampirism magic effect not applying immediately (Fixes #1984)
|
2014-12-12 02:39:59 +01:00 |
|
scrawl
|
2601b26217
|
Merge branch 'master' of https://github.com/OpenMW/openmw
|
2014-12-11 22:44:58 +01:00 |
|
scrawl
|
a355550cab
|
Add support for NPCs with missing head/hair models (Fixes #2078)
|
2014-12-11 21:43:31 +01:00 |
|
Marc Zinnschlag
|
19bd07648b
|
Merge remote-tracking branch 'scrawl/pathgrid'
|
2014-12-11 20:32:32 +01:00 |
|
scrawl
|
3270f0e932
|
Change pathgrid workaround to check for interior cell name
|
2014-12-11 15:19:48 +01:00 |
|
scrawl
|
0fe7500f74
|
Work around pathgrid record limitation (Fixes #2195)
|
2014-12-09 00:13:56 +01:00 |
|
scrawl
|
f6960debcb
|
Attach sound listener to the player head instead of camera
|
2014-12-08 23:26:09 +01:00 |
|
scrawl
|
e313ed3cef
|
Support animated container models
|
2014-12-05 20:58:33 +01:00 |
|
scrawl
|
65536f0857
|
Load initial particle system state from NIF files (Fixes #2178)
|
2014-12-05 18:00:30 +01:00 |
|
scrawl
|
fee08f97ed
|
Fix crash in character preview for non-existing meshes (Fixes #2128)
|
2014-12-03 18:28:35 +01:00 |
|
scrawl
|
75b0da5dce
|
Don't updateBoneTree for non-skinned parts (Fixes #2124)
|
2014-12-03 18:28:35 +01:00 |
|
scrawl
|
fadbb5ad21
|
Add particle and sound fading for weather transitions (Fixes #2130)
|
2014-12-01 23:09:47 +01:00 |
|
scrawl
|
ed686ddd2f
|
Don't update nodes with an empty name from the skeleton source (Fixes #2125)
|
2014-12-01 23:09:46 +01:00 |
|
scrawl
|
5f5fcc2fef
|
Make PlayGroup use an indefinite number of loops (Fixes #2156)
|
2014-11-28 17:15:31 +01:00 |
|
scrawl
|
c1e6b8608b
|
Always create a skeleton if there's an "ArrowBone" node (Fixes #2117)
|
2014-11-23 16:37:31 +01:00 |
|
scrawl
|
dbe30e31b9
|
Make creature's model take priority over base_anim.nif (Fixes #2055)
|
2014-10-25 00:56:43 +02:00 |
|