1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 03:36:32 +00:00
OpenMW/apps/openmw/mwrender
2014-12-12 02:39:59 +01:00
..
.gitignore
activatoranimation.cpp Support animated container models 2014-12-05 20:58:33 +01:00
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp Load initial particle system state from NIF files (Fixes #2178) 2014-12-05 18:00:30 +01:00
animation.hpp Fix vampirism magic effect not applying immediately (Fixes #1984) 2014-12-12 02:39:59 +01:00
camera.cpp Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
camera.hpp Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
cell.hpp
characterpreview.cpp Fix crash in character preview for non-existing meshes (Fixes #2128) 2014-12-03 18:28:35 +01:00
characterpreview.hpp
creatureanimation.cpp Make creature's model take priority over base_anim.nif (Fixes #2055) 2014-10-25 00:56:43 +02:00
creatureanimation.hpp
debugging.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
debugging.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
globalmap.hpp Change global map cell size from 24 to 18 and make it configurable 2014-09-26 12:47:33 +02:00
localmap.cpp Implement cell loading threshold (Fixes #1874) 2014-10-02 16:50:10 +02:00
localmap.hpp Implement cell loading threshold (Fixes #1874) 2014-10-02 16:50:10 +02:00
npcanimation.cpp Fix vampirism magic effect not applying immediately (Fixes #1984) 2014-12-12 02:39:59 +01:00
npcanimation.hpp Fix vampirism magic effect not applying immediately (Fixes #1984) 2014-12-12 02:39:59 +01:00
objects.cpp
objects.hpp
occlusionquery.cpp fix uninitialized member variables in OcclusionQuery class 2014-10-11 01:35:12 +02:00
occlusionquery.hpp
refraction.cpp Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 2014-10-13 11:03:03 +02:00
renderingmanager.hpp More efficient water walking 2014-10-05 22:27:20 +02:00
ripplesimulation.cpp
ripplesimulation.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
shadows.cpp fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
shadows.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
sky.cpp Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
sky.hpp Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
terrainstorage.cpp
terrainstorage.hpp
water.cpp Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
water.hpp
weaponanimation.cpp Always create a skeleton if there's an "ArrowBone" node (Fixes #2117) 2014-11-23 16:37:31 +01:00
weaponanimation.hpp