Bo Svensson
617eec338a
removes version guard ( #3173 )
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We currently use a version guard to adapt to a change in the number of parameters supplied to osg::TriangleFunctor's operator() template functor. The differing parameter is unused in our code. Crucially, operator() is not an override, so we can just add a default value for the differing parameter. Such a default allows us to apply identical code to both versions of the library without regressing functionality.
2021-10-13 16:12:47 +02:00
Bo Svensson
4b1c009ffd
use StateSet define for translucentFramebuffer ( #3138 )
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With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
2021-10-05 14:37:08 +02:00
Bo Svensson
b2af81bc18
converts remaining osg::NodeCallback ( #3147 )
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With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
2021-10-05 14:21:12 +02:00
Bo Svensson
8358418555
set the correct program link parameters ( #3110 )
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* shadermanager.hpp setProgramTemplate
* shadermanager.hpp
* shadermanager.cpp setProgramTemplate
* shadervisitor.hpp setProgramTemplate
* shadervisitor.cpp setProgramTemplate
* scenemanager.cpp setProgramTemplate
* scenemanager.hpp setProgramTemplate
* renderingmanager.cpp
* groundcover.cpp setProgramTemplate
* groundcover.hpp
* groundcover.cpp
* shadervisitor.cpp
* util.cpp
* lightmanager.cpp
* scenemanager.cpp
* scenemanager.hpp
* lightmanager.cpp
* lightmanager.cpp
* lightmanager.cpp
* scenemanager.hpp [ci skip]
* water.cpp
* groundcover.cpp
* shadermanager.hpp
2021-09-29 15:40:37 +02:00
Bo Svensson
e41fe7573a
avoids creating empty statesets for collada nodes ( #3128 )
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* avoids creating empty statesets for collada nodes
With this PR we avoid creating empty statesets for collada nodes which will be detrimental to osg's draw performance.
* scenemanager.cpp
2021-09-28 10:17:12 +02:00
Bo Svensson
5fde6867a2
removes unused code ( #3129 )
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* scenemanager.cpp
* scenemanager.hpp
* scenemanager.cpp
* stats.cpp
* renderingmanager.cpp
2021-09-28 09:07:49 +02:00
Bo Svensson
c6f7137ee1
fixes bugs with share state ( #3111 )
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* optimizer.cpp merge fix
* objectpaging.cpp
* optimizer.hpp setSharedStateManager
* optimizer.cpp shareState
* scenemanager.cpp shareState
* scenemanager.cpp
* optimizer.cpp
* optimizer.cpp
* scenemanager.cpp
* optimizer.cpp
2021-09-27 20:41:24 +02:00
unelsson
67894349a9
Add a check for OPAQUE_BIN
2021-09-19 22:38:07 +03:00
unelsson
f2a894024a
Change debug levels
2021-09-19 22:38:07 +03:00
unelsson
ec0b36d21d
Don't make a new osg::depth to alpha tested node
2021-09-19 22:38:07 +03:00
unelsson
96f02ab32c
Per-material alpha testing for collada
2021-09-19 22:38:07 +03:00
unelsson
40497d6fe5
Set depth testing for alpha blend & test, depth writes off for blend.
2021-09-19 22:38:07 +03:00
unelsson
b3d1d106af
Collada alpha testing and uniforms
2021-09-19 22:38:07 +03:00
Bo Svensson
f62adab43a
Avoid the terrain sync completely in most cases ( #3103 )
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We can take elsid's commit 605cb8d
further by avoiding the terrain sync completely in most cases. Currently in changeCellGrid we wait for a new preloading task to ensure the getPagedRefnums for the new active cells have been filled in by object paging. This is usually not necessary because we have already completed a preload in the past containing these active cells. With this PR we remember what we preloaded and skip the terrain sync if it is not needed.
2021-09-16 22:11:19 +02:00
Cédric Mocquillon
6817282097
Move getFileExtension to common header and use instead of repeating same code
2021-09-14 18:09:55 +02:00
Cédric Mocquillon
c2df0949e2
Change normalizeFilename signature
2021-09-14 18:09:55 +02:00
jvoisin
cb08f490d7
Sprinkle some const-ref in loop
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This was done on the good advices of clang-tidy
2021-09-04 20:50:59 +02:00
jvoisin
deb2af6acc
Dont copy-construct from a const-ref when used only as a const-ref
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This also makes clang-tiny a bit happier
2021-08-29 20:22:34 +02:00
elsid
0f11acf709
Report more stats from AsyncNavMeshUpdater
2021-08-20 20:16:59 +02:00
jvoisin
5793f5cf18
Sprinkle a couple of std::move and a const
2021-08-16 13:11:22 +02:00
jvoisin
b01ef2629c
Fix two Wreorder clang warnings
2021-08-13 13:59:57 +02:00
jvoisin
586d8684d0
Fix two coverity issues about uninitialised variables
2021-08-09 12:43:30 +02:00
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940
initial reverse-z depth implementation
2021-08-04 17:39:11 -07:00
elsid
c8987bda2f
Store reference to BulletShapeInstance for btCollisionShape
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To keep btCollisionShape lifetime.
2021-08-03 12:21:56 +02:00
fredzio
c76387162b
Add projectiles number to the resources stats
2021-07-31 23:08:50 +02:00
Evil Eye
4f264af5a9
Merge branch 'staticsload' into 'master'
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Loads statics before actors II (#5379 )
See merge request OpenMW/openmw!588
2021-06-28 20:25:51 +00:00
fredzio
c795e0bce6
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00
Evil Eye
9f7980ecd7
Merge branch 'refenreces' into 'master'
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Sprinkle some references where it makes sense
See merge request OpenMW/openmw!952
2021-06-24 17:40:36 +00:00
jvoisin
cf11870b1c
Sprinkle some references where it makes sense
2021-06-24 00:28:09 +02:00
jvoisin
33e035cc95
Fix two excessive type casting instances
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No need to to a string -> char* -> string dance.
2021-06-23 22:19:08 +02:00
CedricMocquillon
d11a6bd92c
Share state
2021-05-18 17:57:47 +02:00
psi29a
d843ec321e
Merge branch 'DoNotSearchTwice' into 'master'
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Search only in the niffilemanager for nif files
See merge request OpenMW/openmw!823
2021-05-13 17:11:57 +00:00
Thunderforge
339d347aea
Fixing performance-faster-string-find issues
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This addresses the Clang Tidy check [performance-faster-string-find](https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html ).
2021-05-10 22:44:07 -05:00
CedricMocquillon
a885134868
Do not search if it is not used
2021-05-06 13:28:06 +02:00
CedricMocquillon
813b8ee0d1
Search only in the niffilemanager for nif files
2021-05-05 23:19:08 +02:00
Andrei Kortunov
9647b670e4
Do not declare unused variables
2021-04-19 15:43:00 +04:00
glassmancody.info
16856d45c5
Lighting Patch
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Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
2021-04-10 10:58:00 +04:00
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
2021-03-22 01:55:58 +03:00
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
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Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
2021-02-19 19:59:48 +00:00
psi29a
59e09cba5b
Merge branch 'boltsize' into 'master'
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Use projectile mesh size (#5829 )
See merge request OpenMW/openmw!587
2021-02-15 08:40:30 +00:00
elsid
561628087c
Merge branch 'profiler_fix' into 'master'
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Fix profiler glitches (#5850 )
See merge request OpenMW/openmw!605
2021-02-15 00:01:06 +00:00