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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-17 19:10:24 +00:00
OpenMW/components/resource
2021-09-19 22:38:07 +03:00
..
animation.cpp Use const auto& 2020-12-12 22:23:20 +02:00
animation.hpp
bulletshape.cpp Dont copy-construct from a const-ref when used only as a const-ref 2021-08-29 20:22:34 +02:00
bulletshape.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
bulletshapemanager.cpp Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
bulletshapemanager.hpp
imagemanager.cpp Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
imagemanager.hpp
keyframemanager.cpp Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
keyframemanager.hpp Sprinkle some references where it makes sense 2021-06-24 00:28:09 +02:00
multiobjectcache.cpp
multiobjectcache.hpp
niffilemanager.cpp
niffilemanager.hpp
objectcache.hpp Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
resourcemanager.hpp Avoid the terrain sync completely in most cases (#3103) 2021-09-16 22:11:19 +02:00
resourcesystem.cpp
resourcesystem.hpp
scenemanager.cpp Set depth testing for alpha blend & test, depth writes off for blend. 2021-09-19 22:38:07 +03:00
scenemanager.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
stats.cpp Report more stats from AsyncNavMeshUpdater 2021-08-20 20:16:59 +02:00
stats.hpp Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to 2021-01-27 08:04:33 +00:00