kuyondo
6e43206d69
remove empty/redundant lines
2021-11-28 04:58:49 +08:00
kuyondo
eadad7a4b3
new alternate
2021-11-28 04:47:14 +08:00
Frederic Chardon
9d7a53b701
Merge branch 'fix_physics_deadlock' into 'master'
...
Fix deadlock in physics system (#6414 )
Closes #6414
See merge request OpenMW/openmw!1440
2021-11-27 19:56:37 +00:00
kuyondo
df9f601ed7
initialize constants
2021-11-28 02:22:34 +08:00
kuyondo
1f2311538d
vanilla style messagebox 2
2021-11-26 05:20:58 +08:00
Evil Eye
d6f06fbf9a
Remove allies from combat when stopping combat
2021-11-25 22:00:52 +01:00
Evil Eye
a231037449
Merge branch 'accumroot' into 'master'
...
Use the anim source to find mAccumRoot (bug #6417 )
Closes #6417
See merge request OpenMW/openmw!1431
2021-11-25 19:13:21 +00:00
elsid
6b43ce0662
Fix deadlock in physics system
...
1. Reorder unlock and notify_all calls to avoid notifying when not all worker
threads are waiting.
2. Make sure main thread does not attempt to exclusively lock mSimulationMutex
while not all workers are done with previous frame.
3. Replace mNewFrame flag by counter to avoid modification from multiple
threads.
2021-11-25 19:28:31 +01:00
kuyondo
11925b17ea
Remove mOverencumberedMessageDelay
2021-11-24 19:39:22 +08:00
kuyondo
30ff688c70
Create only one overencumbered messagebox
2021-11-24 19:35:39 +08:00
Evil Eye
90f94caaaf
Merge branch 'quickkeyvalidation' into 'master'
...
Validate Quick Keys
Closes #6433
See merge request OpenMW/openmw!1428
2021-11-23 19:06:26 +00:00
kuyondo
60a345f5cc
Better indentation
2021-11-24 01:44:14 +08:00
Evil Eye
fb4c611570
Merge branch 'sunglare_fix' into 'master'
...
Fix sunglare in sky shaders
See merge request OpenMW/openmw!1430
2021-11-23 16:47:08 +00:00
Evil Eye
f18b8adfea
Truncate instead of rounding to deal with negative values
2021-11-23 17:00:53 +01:00
kuyondo
d55682f833
remove debug code
2021-11-23 15:14:59 +08:00
kuyondo
503f0e62e7
Validate Argument is Index instead of Player
2021-11-23 14:55:50 +08:00
Alexei Dobrohotov
fd58e5ba77
Use the anim source to find mAccumRoot (bug #6417 )
2021-11-23 04:53:03 +03:00
glassmancody.info
44d5c96183
sunglare fix
2021-11-22 17:35:00 -08:00
kuyondo
1b1de86b4a
Validate Quick Keys
2021-11-23 04:07:10 +08:00
Petr Mikheev
6f5e0e7697
Merge branch 'solve_6430' into 'master'
...
Use a setting to enable Lua Action tracebacks
See merge request OpenMW/openmw!1419
2021-11-22 19:39:47 +00:00
uramer
4a976a8e23
Use a setting to enable Lua Action tracebacks
2021-11-22 19:39:47 +00:00
uramer
5b8cba7323
Clear Lua-created UI on game load and reloadlua command
2021-11-22 19:17:36 +00:00
AnyOldName3
84d6de3eba
Parse paths with boost rules when it's quoted, but use the string verbatim when it's not
2021-11-21 19:51:02 +00:00
elsid
cffcb6a897
Share state set between all navmesh tiles
...
Do not change GL_DEPTH because it's always disabled anyway.
2021-11-21 18:01:26 +01:00
elsid
3c41d0efc3
Render each navmesh tile independently
2021-11-21 17:42:27 +01:00
elsid
6b7363bd59
Replace generation and revision by version
2021-11-21 17:40:54 +01:00
psi29a
53e14eb238
Merge branch 'reset' into 'master'
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AI reset argument
Closes #6177 and #1465
See merge request OpenMW/openmw!1405
2021-11-21 09:39:55 +00:00
glassmancody.info
9389cfaa42
mac os driver workaround and shadervisitor fixes
2021-11-20 18:39:20 -08:00
AnyOldName3
3d381bf0d3
Merge branch 'depth_refactor' into 'master'
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Depth refactor
See merge request OpenMW/openmw!1326
2021-11-21 02:25:06 +00:00
Cody Glassman
d85f772269
Depth refactor
2021-11-21 02:25:05 +00:00
Petr Mikheev
5f195b7576
Make arguments passed to LuaManager::synchronizedUpdate consistent with arguments passed to LuaManager::update. Fixes #6431 .
2021-11-21 01:48:28 +01:00
AnyOldName3
a9d7598532
Merge branch 'camera2' into 'master'
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Dehardcode camera
See merge request OpenMW/openmw!1030
2021-11-20 18:17:12 +00:00
Evil Eye
3c57ffd81f
Save repeat and duration
2021-11-20 11:03:07 +01:00
Evil Eye
231da19aa4
Load repeat flag and use reset argument
2021-11-20 11:02:58 +01:00
Evil Eye
c5de69f9c6
Merge branch 'faceyourfears' into 'master'
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Make AiExtensions less toxic (bug #6429 )
Closes #6429
See merge request OpenMW/openmw!1411
2021-11-20 09:59:49 +00:00
Alexei Dobrohotov
fcef92e3ea
Make AiExtensions less toxic (bug #6429 )
2021-11-20 03:15:15 +03:00
Evil Eye
42020bc2c3
Ignore the axis argument when rotating the player
2021-11-20 00:02:48 +00:00
Petr Mikheev
ded8997362
Avoid problems if builtin.omwscripts
is above Morrowind.esm
in content list.
2021-11-19 20:37:21 +01:00
Petr Mikheev
3941c42a71
Use applyDeferredPreviewRotationToPlayer
only after applying values from luaControls
. Otherwise camera rotation is not smooth when movement is controlled from lua.
2021-11-19 20:37:21 +01:00
Petr Mikheev
f42badd7be
Dehardcode camera
2021-11-19 20:37:21 +01:00
Petr Mikheev
e56ee2c735
Apply lua handlers for user input in the main thread in order to reduce latency.
2021-11-19 20:37:21 +01:00
Petr Mikheev
47cbdcba15
Camera refactoring
2021-11-19 20:37:21 +01:00
glassmancody.info
750514cda2
simply lightmanager and fix racey behavior
2021-11-18 19:40:13 -08:00
uramer
68963538ae
Lua UI API
2021-11-18 15:19:54 +00:00
Evil Eye
71f020c23b
Merge branch 'lua_input' into 'master'
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Fix compiler warnings in apps/openmw/mwlua/inputbindings.cpp
See merge request OpenMW/openmw!1403
2021-11-16 16:41:38 +00:00
Alexei Kotov
37c27ce072
Merge branch 'vengeful_dremora_protection' into 'master'
...
Unset store listeners for creatures
See merge request OpenMW/openmw!1402
2021-11-15 23:34:33 +00:00
Petr Mikheev
e53d5ed91b
Fix compiler warnings in apps/openmw/mwlua/inputbindings.cpp
2021-11-15 17:31:57 +01:00
Evil Eye
c277e8bf3f
Unset store listeners for creatures
2021-11-15 16:31:38 +01:00
Petr Mikheev
c7d6620c35
Add error checking in MWLua::Action
2021-11-15 01:17:53 +01:00
psi29a
d4e8a58351
Merge branch 'headsup' into 'master'
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Force assign head animation timer (bug #4389 )
Closes #4389
See merge request OpenMW/openmw!1361
2021-11-14 19:59:31 +00:00