scrawl
5d524a6a10
Add custom version of MorphGeometry replacing osgAnimation
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Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
2017-09-01 21:42:36 +00:00
scrawl
f1ebb129c1
Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry
2017-09-01 21:42:35 +00:00
scrawl
4c5992a0d5
Warn if removing a node fails
2017-09-01 21:42:35 +00:00
scrawl
209e139aa8
Move double buffering implementation inside RigGeometry
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The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks.
2017-09-01 21:42:34 +00:00
scrawl
132ac6001b
Fix bug of Animation::mSkeleton not being assigned
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This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
2017-09-01 21:42:34 +00:00
scrawl
7a79ebb713
Merge pull request #1428 from akortunov/stancechangefixes
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[Feedback needed] Stance switching changes, part II
2017-09-01 21:42:08 +00:00
Andrei Kortunov
7f5f5458d4
Reset player attack animation when unequip weapon or tool
2017-09-01 18:03:23 +04:00
Andrei Kortunov
a5b01fefec
Allow to interrupt an attack, if attack button is held
2017-09-01 14:28:21 +04:00
Andrei Kortunov
0d7279ea2a
Fixes a regression with bound weapons equipping (bug #4050 )
2017-09-01 08:59:05 +04:00
scrawl
a8005c33d9
Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51
2017-08-31 21:58:12 +00:00
scrawl
45f7563a55
Revert "Revert "Check for a Geometry node when attaching bodyparts""
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Issue with shaders has been fixed with b9931fb71c
This reverts commit a1e3fb7604
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2017-08-31 21:40:35 +00:00
scrawl
b9931fb71c
Set the shader on the node containing the StateSet
2017-08-31 21:39:21 +00:00
scrawl
d749b7f2a7
Merge pull request #1426 from akortunov/multiplesoundfix
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Allow to play only one copy of given sound at time (bug #3647 )
2017-08-31 14:59:08 +00:00
Andrei Kortunov
1aaa8a76c5
Allow to play only one copy of given sound at time (bug #3647 )
2017-08-31 16:14:48 +04:00
Andrei Kortunov
91dcd5bc6e
Do not allow to unequip weapon from inventory during attack
2017-08-31 13:28:09 +04:00
Andrei Kortunov
6f22d819c5
Do not allow to switch weapon to probe or lockpick during attack
2017-08-31 12:36:54 +04:00
scrawl
8c6a8ca48d
Respect the framelimit in all cases ( Fixes #3531 )
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Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
2017-08-30 21:26:30 +00:00
scrawl
dc53573de4
Merge pull request #1405 from akortunov/stancechangefixes
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Do not allow player to change weapon/spell during attack or spellcast
2017-08-29 23:11:23 +00:00
scrawl
a1e3fb7604
Revert "Check for a Geometry node when attaching bodyparts"
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This reverts commit 3fc8634206
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2017-08-29 22:40:19 +00:00
David Walley
47d6c5091f
OpenMW CS Manual - typo fixes etc ( #1422 )
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* Update files-and-directories.rst
* OpenMW CS Manual - minor typo fixes
2017-08-29 22:39:24 +00:00
scrawl
43fda6cf07
Merge pull request #1423 from akortunov/spellpriority
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Combat AI: use effective cast cost when rate enchanted weapon
2017-08-29 22:38:36 +00:00
scrawl
8a1e014bb8
Merge pull request #1424 from akortunov/guifixes
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Display negative values on fatigue progress bars
2017-08-29 22:38:21 +00:00
Andrei Kortunov
73d5efabee
Display negative values on fatigue progress bar
2017-08-29 18:53:21 +04:00
scrawl
3fc8634206
Check for a Geometry node when attaching bodyparts ( Fixes #3957 )
2017-08-29 12:55:42 +00:00
Andrei Kortunov
8003dbee12
Combat AI: use effective cast cost when rate enchanted weapon
2017-08-29 16:40:55 +04:00
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
2017-08-29 15:53:23 +04:00
scrawl
bc82c6a35d
Use white color if told to use nonexisting vertexcolors ( Fixes #3833 )
2017-08-27 21:22:44 +00:00
scrawl
5d2fe5e887
Implement lightmode/vertmode of NiVertexColorProperty
2017-08-27 21:22:17 +00:00
scrawl
4fba157d3b
Implement releaseGLObjects for cached resources
2017-08-26 19:29:12 +00:00
Harry
86ae2ae395
Improved shuffle ( #1412 )
2017-08-25 20:08:49 +00:00
AnyOldName3
1578fcbec7
Escape content file names before sending them to the GUI
2017-08-25 10:05:56 +00:00
scrawl
20310cf5c6
Merge pull request #1421 from hristoast/normals-doc-update
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Use "Remove Branch" instead of "Remove" in normals tutorial
2017-08-25 09:45:27 +00:00
Marc Zinnschlag
91f674bb6f
Merge remote-tracking branch 'aesylwinn/master'
2017-08-25 10:24:17 +02:00
Hristos N. Triantafillou
663f3088d1
Use "Remove Branch" instead of "Remove" in normals tutorial
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* Pherim over at nexusmods advised me that using "Remove" leaves stranded references at the end of the file, and that the proper way to fully remove the unwanted `NiTextureEffect` block is to use "Remove Branch". This commit clarifies that in the normal map conversion tutorial.
2017-08-24 19:50:53 -05:00
Kyle Cooley
a8576d78ad
Change default topic info values
2017-08-24 13:51:53 -04:00
Kyle Cooley
42b948dffe
Fix pathgrid segfault
2017-08-23 11:35:26 -04:00
Marc Zinnschlag
f4110a72cc
Merge remote-tracking branch 'aesylwinn/fixvideotable'
2017-08-23 11:24:51 +02:00
Kyle Cooley
157ecb166c
Fix wrong folder name
2017-08-23 00:02:02 -04:00
scrawl
30665b743d
Merge pull request #1416 from akortunov/guifixes
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Display large journal entries correctly
2017-08-22 20:37:46 +00:00
scrawl
aa95cb3d91
Merge pull request #1406 from Aesylwinn/reloadassets
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Editor: Asset Reloading
2017-08-22 20:17:30 +00:00
scrawl
13ccc73457
Merge pull request #1413 from akortunov/spellpriority
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Combat AI: allow only one summoned creature at time
2017-08-22 20:11:41 +00:00
Andrei Kortunov
0177fe6602
Display large entries in journal correctly
2017-08-22 23:26:06 +04:00
Kyle Cooley
d3d04171f9
Fix seg fault, undo changes BsaArchive
2017-08-22 15:06:56 -04:00
Andrei Kortunov
e799cbdb51
Combat AI: allow only one summoned creature at time
2017-08-22 09:18:49 +04:00
Kyle Cooley
8c4b12a603
VFS changes, one VFS and resource system per document.
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Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
2017-08-21 22:31:19 -04:00
Kyle Cooley
979b0d7211
Code cleanup and more cache clearing
2017-08-21 18:58:38 -04:00
Kyle Cooley
679a284735
Use scoped lock instead of directly locking/unlocking mutex
2017-08-21 13:33:11 -04:00
Kyle Cooley
3b9326d238
Clear terrain cache and reload terrain
2017-08-20 22:34:41 -04:00
Kyle Cooley
d4a722067d
Reload water
2017-08-20 20:55:56 -04:00
Kyle Cooley
b62cb0e2a4
Clear out GPU texture/stateset cache
2017-08-20 19:55:16 -04:00