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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-06 09:39:49 +00:00

17 Commits

Author SHA1 Message Date
elsid
843753da14
Remove unused includes 2022-10-09 16:44:18 +02:00
Evil Eye
19bd2f3c3d Use more string_view and const string& 2022-08-27 13:07:59 +02:00
elsid
2a79a8074a
Use forward declarations 2022-08-19 22:05:15 +02:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
Evil Eye
dc1fe62dde Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
Evil Eye
89e0bfd1a4 Purge summon effects on dispose 2021-06-06 12:45:42 +02:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Andrei Kortunov
67eace1028 Use struct instead of tuple 2020-08-29 11:24:08 +04:00
Andrei Kortunov
924f634bda Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
Capostrophic
5973285446 Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
Capostrophic
5535a7fb44 Move getSummonedCreature() to summoning 2020-04-26 18:58:33 +03:00
Andrei Kortunov
641a6cd842 Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
Allofich
b1be3596dc Cleanup of #include statements 2016-06-18 10:56:28 +09:00
scrawl
4acfe1a7e4 Move cleanupSummonedCreature to the mechanics manager (Bug #3439) 2016-06-12 02:43:33 +02:00
scrawl
910ad76e29 Remove spell effects when a summoned creature expires (Bug #3439) 2016-06-12 00:41:13 +02:00
cc9cii
efdee19477 Suppress warning about the lack of virtual destructor. 2015-02-16 16:41:53 +11:00
scrawl
f267497c03 Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00