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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-16 03:40:16 +00:00

1498 Commits

Author SHA1 Message Date
elsid
e11a5a4352
Use normalized path for SoundManager::playPlaylist 2024-04-19 22:43:20 +02:00
elsid
910c88325a
Add a setting to wait for all navmesh jobs on exit 2024-04-13 19:51:16 +02:00
elsid
ae41ebfc83
Report CellPreloader stats 2024-03-29 14:05:26 +01:00
psi29a
012d10703f Merge branch 'spellcast-refactor' into 'master'
Spellcast related Lua API + spellcasting/activespell refactor

See merge request OpenMW/openmw!3922
2024-03-25 13:50:23 +00:00
Mads Buvik Sandvei
320d8ef014 Spellcast related Lua API + spellcasting/activespell refactor 2024-03-25 13:50:23 +00:00
Alexei Kotov
24913687cd Exterior cell naming corrections
Use the ID for anonymous regions
Try to use the name of the worldspace for ESM4
2024-03-23 17:24:33 +03:00
Alexei Kotov
1f629b1368 Account for Hrnchamd's research in touch effect hit position calculation 2024-03-04 00:00:16 +03:00
Alexei Kotov
7a84f27eeb Properly calculate touch spell hit position (#6156)
Reorganize hit contact logic and remove dead code (distance checks, melee hit contact-relevant stuff)
2024-03-03 13:22:58 +03:00
psi29a
744cd50520 Merge branch 'decoupled-audio' into 'master'
Add option to use camera as sound listener

Closes #5944

See merge request OpenMW/openmw!3836
2024-02-13 09:18:18 +00:00
Epoch
6486f3f2cf Add option to use camera as sound listener 2024-02-13 09:18:18 +00:00
Cody Glassman
56b31ceaf5 add ignore list to raycasts 2024-02-12 07:52:47 -08:00
psi29a
7793a6d0d9 Merge branch 'modelviewbutnocontroller' into 'master'
Collect string_views when deciding what to preload

See merge request OpenMW/openmw!3816
2024-02-06 09:06:57 +00:00
elsid
f9b69623d3
Remove stateless encoder from ReadersCache
It was added by https://gitlab.com/OpenMW/openmw/-/merge_requests/2804 without a
good reason. There is already encoder available in the used context.
2024-01-29 11:09:29 +01:00
Alexei Kotov
bd84200d4e Merge branch 'bumpbump' into 'master'
Base GetColliding script functions on collisions detected by the movement solver

Closes #7053

See merge request OpenMW/openmw!3794
2024-01-28 10:18:02 +00:00
Evil Eye
4ef68a8938 Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
Evil Eye
467220e6d7 Base GetColliding script functions on collisions detected by the movement solver 2024-01-20 16:50:51 +01:00
Andrei Kortunov
b37aee21e3 Fix tooltips in the main menu 2024-01-19 15:16:46 +04:00
Evil Eye
e63933efa6 Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
Mads Buvik Sandvei
9d3ede7575 Revert "Merge branch 'skating-olympics' into 'master'"
This reverts merge request !3631
2023-12-27 19:11:49 +00:00
elsid
81a483fc7f
Remove unused vfs argument from correctMeshPath 2023-12-26 14:14:52 +01:00
Mads Buvik Sandvei
c79446818e Add a flag for jump when queueing movement, so inertia can be added accurately. 2023-12-09 16:48:04 +01:00
Mads Buvik Sandvei
cedc5289d7 Dejank movement solver vs animation movement accumulation 2023-12-09 14:49:42 +01:00
Andrei Kortunov
ba71eefbae Fix GCC warnings 2023-11-16 18:53:46 +04:00
Alexei Kotov
88749b03d4 Use display name instead of editor ID for World::getCellName
Doesn't affect Morrowind cells, but allows TES4+ cells to have legible names
2023-11-05 05:07:04 +03:00
Evil Eye
514723a4e6 Use fixed size ints for Region and use an array for weather odds 2023-10-14 16:36:45 +02:00
elsid
68de5690ef
Use settings values for Navigator settings 2023-10-01 11:10:04 +02:00
Alexei Kotov
440851ff48 Rewrite melee hit target selection (bug #3438) 2023-09-19 22:31:45 +03:00
Andrei Kortunov
cbb4c1bb9a Fix music during a new game start 2023-09-13 09:11:07 +04:00
Andrei Kortunov
e1cae5a029 Rework music system 2023-09-13 09:11:07 +04:00
Alexei Kotov
817078cbea Reset the rotation for ESM3 door-based COC destinations again 2023-09-09 21:00:47 +03:00
Evil Eye
8f10c8f84a Don't pass obsolete slot parameter to cast 2023-08-25 16:48:38 +02:00
psi29a
e21e3a0d46 Merge branch 'time' into 'master'
Pause/resume the game in Lua scripts

See merge request OpenMW/openmw!3317
2023-08-18 08:22:04 +00:00
Petr Mikheev
b5f4cec725 Fix crash if content file is not found (was caused by !3249) 2023-08-09 10:32:35 +02:00
Petr Mikheev
91c7585c8b Move some time-related function from World and WorldView to DateTimeManager 2023-08-08 22:57:28 +02:00
psi29a
7b4f7b7f07 Merge branch 'adjust_refnum' into 'master'
Adjust FormId in FormIdRefId and for items in containers when loading saves

See merge request OpenMW/openmw!3293
2023-08-08 08:54:00 +00:00
Petr Mikheev
5d54ca6fdb Refactor components/esm4 2023-08-05 13:12:24 +02:00
Petr Mikheev
9a9f9d7081 Adjust FormId in FormIdRefId and for items in containers when loading saves 2023-07-30 02:01:09 +02:00
Petr Mikheev
2b601eea6d Fix crash related to async content loading (#7508) 2023-07-29 21:13:57 +02:00
psi29a
f5677aa352 Merge branch 'settings_values_input' into 'master'
Use settings values for Input settings (#6876)

See merge request OpenMW/openmw!3265
2023-07-27 09:33:14 +00:00
psi29a
3032b340a2 Merge branch 'teleporting' into 'master'
A few Lua changes related to teleporting

See merge request OpenMW/openmw!3246
2023-07-27 09:32:28 +00:00
Petr Mikheev
bc1d412aaa Merge branch 'fix-7503' into 'master'
[#7503]: pass full count of coins to createGold() in moveToCell()

See merge request OpenMW/openmw!3279
2023-07-27 09:31:24 +00:00
psi29a
488657d9b4 Merge branch 'refnum-for-items-in-spellcast' into 'master'
Use refnum instead of slot for items during spellcast

Closes #4508

See merge request OpenMW/openmw!3244
2023-07-25 21:23:59 +00:00
Mads Buvik Sandvei
364f2a98e9 Use refnum instead of slot for items during spellcast 2023-07-25 21:23:59 +00:00
psi29a
94d8c50df2 Merge branch 'lua_activation' into 'master'
Lua scripts can handle activation of mwscripted objects

See merge request OpenMW/openmw!3263
2023-07-25 21:23:20 +00:00
jvoisin
090f823c17 Fix a coverity warning 2023-07-25 14:39:03 +02:00
Mads Buvik Sandvei
1162323e96 Do not redundantly take and set count in moveToCell(). moveToCell() should always be moving the full stack. 2023-07-25 14:22:00 +02:00
elsid
5a27ccacb7
Pass const float* to vanityRotateCamera 2023-07-22 18:24:55 +02:00
Petr Mikheev
2c212b18e4 Remove World::activate since all activation now goes trough LuaManager 2023-07-22 17:22:43 +02:00
Petr Mikheev
c5871a5a7a Allow to handle activation in Lua even for mwscripted objects 2023-07-22 16:57:39 +02:00
Petr Mikheev
1bfe59e2fb Load content files during playing logo video 2023-07-20 01:22:01 +02:00