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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 03:32:36 +00:00

34 Commits

Author SHA1 Message Date
Evil Eye
685906afdf Make getScript return string_view 2022-08-11 22:51:55 +02:00
ζeh Matt
841fd9618f
Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
Evil Eye
aab0473c28 Only prevent recasting by the actor who cast the spell 2022-01-03 21:05:14 +01:00
Evil Eye
1a2fde04bb Clarify logic 2021-11-08 17:28:54 +01:00
Evil Eye
11ed594910 Improve AI rating of bound effects 2021-11-07 22:13:27 +01:00
Bo Svensson
ef906cbfa8
improves MWClass mapping (#3166)
Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
2021-10-11 13:46:21 +02:00
Evil Eye
dc1fe62dde Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
jvoisin
be371ccd9f An another pass 2021-04-30 20:27:33 +02:00
Capostrophic
51c0806a31 Use AppliedOnce flag in more effect duration calculations (#5425) 2020-05-24 18:37:21 +03:00
Capostrophic
8d22e075e6 Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
Capostrophic
db13984db0 Separate spell resistance 2020-04-26 21:13:59 +03:00
Capostrophic
5973285446 Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
capostrophic
a9c4b18d38 Make sure cast chance checks mana when necessary (bug #5112) 2019-08-09 19:27:25 +03:00
Andrei Kortunov
f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
5f0c8a4783 Combat AI: decrease priority multiplier for enchantments (bug #3830) 2019-03-09 22:05:24 +04:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Capostrophic
c03ed4cd50 Include cleanup 2019-02-19 18:40:33 +03:00
Capostrophic
09aecb955c getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
Capostrophic
9408876b58 Utilize AI GMSTs for priority rating (feature #4632)
Fix on-target effect rating calculation
2018-09-06 17:39:37 +03:00
Capostrophic
ceb6121b33 Better checks for enemy incapacitation 2018-09-01 12:13:18 +03:00
Capostrophic
533b72eff6 Cache weapon type strings 2018-09-01 12:13:18 +03:00
Capostrophic
00c847db19 Make AI Blind, Sound and Silence effect rating more logical 2018-09-01 12:13:18 +03:00
Marc Zinnschlag
78a84042ad Merged pull request #1901 2018-09-01 11:08:24 +02:00
Capostrophic
7ef6fa9f61 Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
Andrei Kortunov
5d54214acb Optimize combat action iteration 2018-08-29 17:20:34 +04:00
Andrei Kortunov
5455490ad2 Avoid fall-through in spell selection 2018-06-28 11:12:48 +04:00
Andrei Kortunov
eccb49da18 Do not summon the bound bow if there is no suitable ammo 2018-01-11 21:08:30 +04:00
Andrei Kortunov
e799cbdb51 Combat AI: allow only one summoned creature at time 2017-08-22 09:18:49 +04:00
scrawl
c231d20413 Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
2017-08-16 21:23:57 +00:00
Andrei Kortunov
1e983604db Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
Andrei Kortunov
cf7a6232d0 Combat AI: use WhenUsed enchantments 2017-08-05 12:18:38 +04:00
Andrei Kortunov
604f9ee323 Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00