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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00

Do not summon the bound bow if there is no suitable ammo

This commit is contained in:
Andrei Kortunov 2018-01-11 21:08:30 +04:00
parent b995617559
commit eccb49da18

View File

@ -1,4 +1,5 @@
#include "spellpriority.hpp"
#include "weaponpriority.hpp"
#include <components/esm/loadench.hpp>
#include <components/esm/loadmgef.hpp>
@ -335,6 +336,12 @@ namespace MWMechanics
return 0.f;
break;
case ESM::MagicEffect::BoundLongbow:
// AI should not summon the bow if there is no suitable ammo.
if (rateAmmo(actor, enemy, ESM::Weapon::Arrow) <= 0.f)
return 0.f;
break;
case ESM::MagicEffect::RestoreHealth:
case ESM::MagicEffect::RestoreMagicka:
case ESM::MagicEffect::RestoreFatigue: