Evil Eye
4eafe3696c
Move explodeSpell out of World
2022-09-04 14:01:36 +02:00
psi29a
71cafeae38
Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
...
Always create touch explosions for non-actors
Closes #5714
See merge request OpenMW/openmw!2364
2022-09-04 07:44:23 +00:00
psi29a
10b500da82
Merge branch 'we-use-c++-11-now' into 'master'
...
Eliminate &thing[0] pattern
See merge request OpenMW/openmw!2361
2022-09-04 07:43:46 +00:00
psi29a
a247bba981
Merge branch 'damage_over_time' into 'master'
...
Keep showing NPC health while dealing damage
Closes #6427
See merge request OpenMW/openmw!2362
2022-09-03 21:01:11 +00:00
Evil Eye
bd4322360d
Always create touch explosions for non-actors
2022-09-03 22:43:29 +02:00
unknown
d5b42bc843
Reflect non-harmful effects as well
2022-09-03 20:02:58 +02:00
unknown
f68e7ce0b5
Keep showing NPC health while dealing damage
2022-09-03 19:49:59 +02:00
AnyOldName3
4e8e2e1c60
Eliminate &thing[0] pattern
2022-09-03 16:41:35 +01:00
Alexei Kotov
10ffacc82f
Update saved game dialog debug messages
2022-09-03 09:08:46 +03:00
Alexei Kotov
a8e561d885
Avoid issues with saved games that have no screenshot data
2022-09-02 07:04:02 +03:00
Evil Eye
fcb820f1f7
Appease the evil spirits of C++
2022-09-01 18:25:41 +02:00
Evil Eye
68d185ad4d
Remove forward declarations used by smart pointers
2022-09-01 17:20:15 +02:00
Evil Eye
3c8943c876
Use make_unique
2022-08-31 21:16:03 +02:00
Evil Eye
f4bc06604a
Use std::unique_ptr in WindowManager
2022-08-31 21:07:59 +02:00
Evil Eye
1b9da77455
Use std::unique_ptr in SpellWindow
2022-08-31 19:50:30 +02:00
Evil Eye
6d65885bd2
Use std::unique_ptr in QuickKeysMenu
2022-08-31 19:48:23 +02:00
Evil Eye
84911a300b
Use std::unique_ptr in MessageBoxManager
2022-08-31 19:44:04 +02:00
Evil Eye
30d320f651
Use std::unique_ptr in MainMenu
2022-08-31 19:05:32 +02:00
Evil Eye
59fab4c9e2
Use std::unique_ptr in ItemView
2022-08-31 19:03:45 +02:00
Evil Eye
837183ec79
Use std::unique_ptr in ProxyItemModel
2022-08-31 18:49:50 +02:00
Evil Eye
fd720c0a7b
Use std::unique_ptr in HUD
2022-08-31 18:03:46 +02:00
Evil Eye
b21c77a026
Use std::unique_ptr in EnchantingDialog
2022-08-31 18:02:12 +02:00
psi29a
58d08d402a
Merge branch 'navigator_stats' into 'master'
...
Show stats for writing and reading navmesh db queue jobs
See merge request OpenMW/openmw!2346
2022-08-30 21:12:54 +00:00
psi29a
4ff7f8ddfb
Merge branch 'string_viewing' into 'master'
...
Use string_view in yet more places
See merge request OpenMW/openmw!2348
2022-08-30 21:12:11 +00:00
psi29a
fab5236fcd
Merge branch 'fix_ai_wander' into 'master'
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Limit AiWander destination by wander distance (#6937 )
Closes #6937
See merge request OpenMW/openmw!2353
2022-08-30 21:10:15 +00:00
elsid
709baafd12
Limit AiWander destination by wander distance
...
From initial actor position.
findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.
Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2022-08-30 20:51:36 +02:00
Andrei Kortunov
3037f190be
Implement per-font resolution
2022-08-30 12:16:30 +04:00
psi29a
945448cdf1
Merge branch 'font_fixes' into 'master'
...
Improve built-in default fonts
See merge request OpenMW/openmw!2302
2022-08-30 07:54:20 +00:00
Andrei Kortunov
3178868cc3
Improve built-in default fonts
2022-08-30 07:54:20 +00:00
psi29a
a0029cb512
Merge branch 'load_menu' into 'master'
...
Enlarge character selection widget
See merge request OpenMW/openmw!2350
2022-08-30 07:43:05 +00:00
psi29a
ca90b53c30
Merge branch 'no_shiny_rocks' into 'master'
...
Only reflect spells that have a caster
Closes #6969
See merge request OpenMW/openmw!2349
2022-08-30 07:41:38 +00:00
Andrei Kortunov
8bac073f9c
Enlarge character selection menu to fit long character or class names
2022-08-28 21:35:11 +04:00
Evil Eye
7729ef2e5b
Only reflect spells that have a caster
2022-08-28 17:42:55 +02:00
Evil Eye
fb9bc5f535
Use string_view in Fallback::Map
2022-08-28 17:20:49 +02:00
Evil Eye
2222b47e3d
Make Settings::Manager::getString return a reference
2022-08-28 16:38:11 +02:00
Evil Eye
dfcd34372d
Use more string_view
2022-08-28 15:06:31 +02:00
elsid
c15848932b
Separate reading navigator stats and reporting
2022-08-28 14:52:34 +02:00
Evil Eye
d2a80cf112
Use unique_ptr in MWGui::DialogueWindow
2022-08-28 11:35:39 +02:00
Evil Eye
534994b42a
Use more string_view in the character controller
2022-08-27 13:47:15 +02:00
Evil Eye
19bd2f3c3d
Use more string_view and const string&
2022-08-27 13:07:59 +02:00
psi29a
d2d2282af5
Merge branch 'null_terminated' into 'master'
...
Improve format workaround and add unit tests
See merge request OpenMW/openmw!2338
2022-08-26 19:43:57 +00:00
Evil Eye
02bbb0be45
Improve format workaround and add unit tests
2022-08-26 19:43:57 +00:00
Evil Eye
ac84027b90
Unify soulgems and restore soul text
2022-08-25 21:37:20 +02:00
psi29a
e46be1c220
Merge branch 'rm_get_poly_height_status' into 'master'
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Do not check getPolyHeight status (#6964 )
Closes #6964
See merge request OpenMW/openmw!2334
2022-08-25 08:55:01 +00:00
psi29a
c260a0d4c2
Merge branch 'string_me_along' into 'master'
...
Yet another string_view MR
See merge request OpenMW/openmw!2333
2022-08-25 08:53:28 +00:00
elsid
948e2f5db9
Do not use collision shapes with visual only collision to generate navmesh
...
These collision shapes are not used for actors movement physics simulation.
2022-08-25 00:56:03 +02:00
elsid
ab1ddc690e
Do not check getPolyHeight status
...
It may fail in some cases depending on a platform without obvious reason.
2022-08-24 23:30:36 +02:00
Evil Eye
4e2e5ad002
Revert format change and ensure string_view args are null-terminated
2022-08-24 23:10:05 +02:00
Evil Eye
1d21330fcc
Return string_view from getGameSettingString
2022-08-24 22:16:03 +02:00
jvoisin
e0dbe976bc
Merge branch 'qt_signalslot_syntax_update' into 'master'
...
Migrate to functor-based Qt signal-slot connection syntax
Closes #6948
See merge request OpenMW/openmw!2332
2022-08-24 19:01:35 +00:00