Jan-Peter Nilsson
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229a91a625
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Remove unused code/dependencies
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2011-03-12 13:20:28 +01:00 |
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Jan-Peter Nilsson
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d68141d203
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Remove unused variables
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2011-03-07 19:13:24 +01:00 |
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Jan-Peter Nilsson
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9ee83caaa2
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Avoid crash when no bones are available
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2011-03-07 19:13:24 +01:00 |
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Jan-Peter Nilsson
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696861349e
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Rename skel to mSkel
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2011-03-07 19:13:24 +01:00 |
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Pieter van der Kloet
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dd4d022301
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Converted all tabs to four spaces
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2011-01-05 22:18:21 +01:00 |
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Jason Hooks
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11406ae6f3
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cleanupandupdate
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2011-01-01 11:45:11 -05:00 |
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Jason Hooks
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60601682cd
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Beast races fixed
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2010-12-21 21:45:54 -05:00 |
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Jason Hooks
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1896a6a2e8
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Preliminary npcs4
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2010-12-13 16:01:52 -05:00 |
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Jason Hooks
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467988455c
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Preliminary npcs3
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2010-12-12 22:05:47 -05:00 |
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Nicolay Korslund
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d32563063b
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Alternative fix to mesh crash bug
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2010-09-02 14:12:48 +02:00 |
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Armin Preiml
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27166b4ee4
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added bone assignment, skeleton is disabled for meshes
Skeleton isn't assigned to the meshes for now, because it crashes on some.
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2010-08-21 19:40:08 +02:00 |
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Armin Preiml
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47a28fe02b
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If nif has a skeleton vertices are placed on the right position.
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2010-08-17 19:02:22 +02:00 |
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Armin Preiml
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d8f8bd12d3
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Disabled loading skins.nif. NifLoader builds now a skeleton (if available)
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2010-08-16 19:31:59 +02:00 |
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Armin Preiml
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181b538e4a
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restructured ogre nif code (struct -> class with singleton), formated code
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2010-08-08 17:20:55 +02:00 |
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Marc Zinnschlag
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e4f85cb3e6
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
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