elsid
01166b1f26
Split ESM headers
2024-05-03 01:55:20 +02:00
elsid
c9c32d9a0d
Cleanup includes
2023-07-29 00:16:43 +02:00
Petr Mikheev
38f409e687
Fix #7446 : Incorrect height after teleporting from one worldspace to another
2023-07-20 02:15:27 +02:00
florent.teppe
a3bd6e7e47
ESM::ExteriorCellIndex => ESM::ExteriorCellLocation
2023-05-12 22:05:55 +02:00
florent.teppe
3d06cabf6a
indexToPosition moved from world -> esm/util.hpp
2023-05-12 22:05:55 +02:00
florent.teppe
f261f59809
World::indexToPosition is modified to be less error prone.
2023-05-12 22:05:54 +02:00
elsid
83e60fef4e
Avoid using findCellPosition for coc command implementation
...
It breaks teleport to interior cells and in general is very fragile because
of using exception for common logic path. Remove the function since it's not
used anywhere else.
2023-04-09 13:39:29 +02:00
Evil Eye
d4cbef6365
Fix cell refid issues
2023-04-06 12:52:52 +02:00
florent.teppe
3f678c3b0a
Dest Door and teleport use ESM::RefId
...
This changes a lot of files as a consequence.
Still buggy, moving to exterior doesn't bring to the right place yet
coc "seyda neen" doesn't work. SO I broke somehting when fetching a cell from a name
2023-04-03 14:16:03 +02:00
florent.teppe
3780033837
Reverts Cell name to a string
2023-01-21 18:39:42 +01:00
florent.teppe
dc21df97c8
Fixed issue with getSummonedCreature( that returned a reference to a non const static value
...
Fix compile, and apply review comment
Fixed greater vs more typo.
getCellname is back to a string view.
Because in most cases was used as a strong not a refId.
and there was a fundamental issue with region names used as a cellname
2022-12-27 19:16:22 +01:00
florent.teppe
2c30575b3b
CellName is now a RefId, makes more sense that way.
2022-12-27 19:16:21 +01:00
Petr Mikheev
7a354d8c78
Remove from MWWorld::World a few functions that already exist in MWWorld::Cells and MWWorld::Scene
2022-11-13 12:37:37 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
Evil Eye
19bd2f3c3d
Use more string_view and const string&
2022-08-27 13:07:59 +02:00
Evil Eye
51938f9ef7
Use string_view in Interpreter::Context
2022-08-12 19:42:35 +02:00
Evil Eye
ac78b537d2
Address feedback
2022-05-22 09:29:03 +02:00
Evil Eye
c6ca0e78c9
Make getStringLiteral return a string_view
2022-05-21 01:21:55 +02:00
Evil Eye
db19700599
Make stack manipulation unconditional
2022-04-30 16:45:45 +02:00
Matt
34723c8ea8
Cleanup interpreter code a bit
2022-01-27 19:18:57 +00:00
jvoisin
998cc97a4f
And done!
2021-04-30 20:49:22 +02:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Andrei Kortunov
01b3f92f7e
Make coc and fixme console commands close to vanilla (bug #4292 , bug #4217 )
2018-09-20 16:25:02 +04:00
scrawl
05ad0dca34
Use ActionTeleport in COE/COC commands
2017-02-20 20:26:45 +01:00
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
2016-03-24 17:18:08 +01:00
scrawl
07b064f616
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
scrawl
389b168d5f
Restore OpGetWaterLevel to vanilla behaviour
2015-12-03 15:48:27 +01:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
4aed5158cc
Support region names in cell dialogue filter ( Fixes #2113 )
2014-12-24 15:45:12 +01:00
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
...
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
scrawl
3b2358888b
Attempt to fix player position after using coc/coe
2014-06-28 15:19:32 +02:00
scrawl
10d835a55c
Some more missing isInCell checks
2014-05-25 15:07:35 +02:00
cc9cii
4f94a31b54
Fix crash starting a new game.
2014-05-25 07:50:19 +10:00
scrawl
6bd0bbb8df
Do not load (0,0) on new game
2014-05-19 14:09:16 +02:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
Marc Zinnschlag
b72c1c2c58
encapsulated water level
2014-02-23 17:34:18 +01:00
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
2014-02-21 11:35:46 +01:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
2e6e0fd0a0
Fix GetPcCell bug
2014-01-22 14:45:36 +01:00
scrawl
c55f9bd0aa
GetWaterLevel fix (similar to MCP): if there is no water in the cell, return -FLT_MAX to prevent mods from incorrectly thinking the player is underwater.
2014-01-08 20:19:47 +01:00
scrawl
bf02b77c1d
Closes #1090 : Don't throw an exception if a cell has no region in GetPCCell
2014-01-08 19:57:13 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
Lukasz Gromanowski
e9844e1b37
Fixes #417 : Apply weather instantly when teleporting
...
Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 20:40:23 +01:00
Marc Zinnschlag
e818d43bc3
removed an outdated typedef and some dead code
2013-12-05 13:21:26 +01:00
Alex
de1f423bd7
initial move of script opcodes and registerExtensions functions to components/compiler
2013-08-06 20:38:41 -04:00